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Oh, The Places You'll Go In Wintreath...
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Reon
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  • You were so close with the img code... You didn't close the brackets on the /img.
    Face the facts of being what you are, for that is what changes what you are.
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  • ANTHATAL - LATROVIA (Watchfull City - City of Kings)

    For the fashion of Anthatal was such that it was built on seven levels, each delved into the hill, and about each was set a wall, and in each was a gate. But the gates were not set in a line: the Great Gate in the City wall was at the east point of the circuit, but the next faced half south, and the third half north, and so to and fro upwards; so the paved way that climbed toward the citadel turned this way and that and then that across the face of the hill.

    Anthatal, is the capital city of Latrovia, settled in the Northen-West side of Wintreath. Even now, is considered as one of the most defensive forces of the region. It's popullation are fearfull warriors, that have developed the art of sword. Among them, exist teachers and many other wise man and women. Latrovia is a known country, for its defensive forces, and it's high spiritual and sportmanship level.
    The city of Anthatal, is divided into seven one-hundred-foot high levels, each surrounded by high walls. The gates connecting the levels did not lay behind one another in a line, but faced in different directions. A spur of rock, whose summit was level with the city's uppermost tier, jutted out from the front of the city in an easterly direction, dividing all but the first level into two. The spur of rock has been described as being in the shape of the bow of the ship, an obvious reference to how man first colonized the area. Each level was scattered with many alleys, narrow passageways, marketplaces, family shops and stores, and public living buildings, such as apartments and full-fledged houses (which were probably quite rare in the city). On the sixth level were located the Houses of Healing, surrounded by pleasant gardens. Finally, within the seventh wall, was the Citadel of Anthatal, with the Tower of Inferium - three hundred feet high, so that its apex was one thousand feet above the plain, the Fountain, the leafless White Tree, and the Royal Garden. Upon the saddle between the city and Mindolluin were the Houses of the Dead - a tomb for the Kings of Latrovia and their Stewards.
    ...
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  • Zireek’s Solace (Officinal Name: Zireek’s Cathedral)

    The name Zireek is known in all of Danu Talis as one of the heroes and integral founder of the land and the religion. While his feats have grown larger than life, he is still revered to this day for his logic, ideas, and cooperation in uniting the people. The reason for the colloquial name is in the mythos of Danu Talis, stating this was the spot Zireek’s home was located before being razed by a rival tribe. This cathedral began construction 150 years ago with many of the best and brightest architects at work designing it, and construction working painstakingly building the marvel. For various political reasons, it wasn’t until 20 years ago that the cathedral was finally finished. This stands to the southern part of the nation outside Danu Talis’ capital, Muz.

    The purpose of this cathedral was originally for the populace to have a place to pay respects for various religious reasons, but has been repurposed shortly before its christening. The late Emperor deemed it to be “much more than another cathedral” and has instead made it a place emphasizing cultural exchange. The cathedral is open for cultural exchange with others and to be a place that promotes cooperation in the spirit of its namesake.  The officials from all over Wintreath are invited to drop by and share bits of culture of mingle with other officials to help build solidarity in the region. The upper chambers are where many of important guest are to go, while some of the lower chambers are for the general public.

    The cathedral sits on the more temperate region of the nation near one of the major rivers flowing through Danu Talis. The surrounding land is lush with surrounding forest and far away from the capital to be bogged down by the effects of a busy city. While this would be an ideal location for bandits, a good number of guards go on patrol in, outside, and around the cathedral to deter any threats. All are welcomed in cooperation and in a show of good faith, Danu Talis has given a form of diplomatic immunity to the visiting delegates and rulers so that they are not made uneasy by the rigid laws of the nation. Outside the cathedral there are many sculptures of various historical figures in the nation's history and garden with many of the plants from all over Danu Talis.
    1 person likes this post: PB
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  • Geasshaldt Monastery
    Set deep within the murky dells of the Dyster Forest, the Geasshaldt Monastery is the oldest example of Edilian architecture, dating back to the very dawning of the so-called First Republic of Wintreath. The monastery itself is a haphazard construction of brick and mortar, with red sunbaked tiling marking the buildings apart from the lush greenery of the surrounding forest. The walk - riding, either of animals or of gear work, is forbidden - takes three days, tracing the route laid down in myth by founding Father Passeth Di'clo-Et that winds its way through thirteen valleys and climbs a grand total of 16,849 steps in the final ascent alone to reach the pinnace upon which the building sits. Passage to the Monastery through any other route is nigh-impossible without gearwork transport, and the idea is strongly discouraged by the Edilian lightning lance emplacement still functioning in the bell tower.

    The Geasshaldt Monastery operates on the very same principles as it did in the time of Father Di'clo-Et's primacy - peaceful meditation and self-acceptance combined with a rigid training regime that grants older Monks the physiques of lesser gods. In more modern times, it continues to serve as a recluse for those tired of busy Wintrean life in the rest of the country, and regularly hosts upwards of 200 discontented citizens.

    Most do not stay long, the mixture of early rises and extensive exercise proving too much for those softened by city living.

    The Monastery is watered by several ice cold springs rising in the cave networks below its foundations, long since explored and expanded upon into a labyrinth of storage rooms, spare bedrooms, forges, kitchens, laboratories and workshops. The current Father, Islief Heldensroth, prides himself and his charges upon their self-sufficiency, arguing that the tenets of self-acceptance reach into that discipline also. Any and all foods are grown on the tiered fields sat just beneath the main monastic building, tilled by a combination of Brothers and Sisters of the Order and their visitors - or 'charges', as Father Heldensroth likes to refer to them as.
    1 person likes this post: Danu Talis
    « Last Edit: February 11, 2021, 05:02:07 PM by Weissreich »
    Duke Klause Edíl-Astos Meindhert
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  • Completing this for Pengu;



    Cain

    Situated on the mainland only three miles distant from the Isle of Bain, Cain is a vibrant and cultured city that bustles with life. Much like Bain, much of the hardy population of Cain are involved in the fishing or shipping industries, and the city's largest port has a permanent garrison of Royal Navy gunships as well as the attached WRFC division responsible for protecting the largest northwestern shipping lane.

    Due to the harsh winters, natives of Cain have taken to burning large fires in specially designed pits that sit just above the water, using the colossal heat to keep the immediate area around the shoreline free from ice that would otherwise render the city unreachable by water in the long winter months. As one moves away from the docks and into the city, climbing the winding roads and paths that link the sprawling polis together, you are soon lost within the tight spaces and many hidden alleys and courtyards that are so characteristic of Cain. Even in winter, these spaces are narrow enough that heat is retained, giving rise to the rather flamboyant winter-wear that are sought after across much of the northern Rides.

    Cain's aero-moorings are located only a stones-throw from the city's administration district, hidden from the high winds behind the plateau of rock that much of the city is built within. It makes for an odd contrast; one steps off the aerovessel and is forced to climb from the berths to the level of the rest of the city rather than descend, as is common elsewhere. As one meanders through the various natural slopes and inclines, it isn't rare to stumble across what appears to be the sea - the city is built on honeycomb rock, allowing for hidden storage areas and concealed moorings to protect ships from the worst of the winter weather.
    1 person likes this post: Michi
    « Last Edit: March 27, 2024, 03:04:30 PM by Weissreich »
    Duke Klause Edíl-Astos Meindhert
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    Govindia
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  • Completing this for Pengu;



    Cain

    Situated on the mainland only three miles distant from the Isle of Bain, Cain is a vibrant and cultured city that bustles with life. Much like Bain, much of the hardy population of Cain are involved in the fishing or shipping industries, and the city's largest port has a permanent garrison of Royal Navy gunships as well as the attached WRFC division responsible for protecting the largest northwestern shipping lane.

    Due to the harsh winters, natives of Cain have taken to burning large fires in specially designed pits that sit just above the water, using the colossal heat to keep the immediate area around the shoreline free from ice that would otherwise render the city unreachable by water in the long winter months. As one moves away from the docks and into the city, climbing the winding roads and paths that link the sprawling polis together, you are soon lost within the tight spaces and many hidden alleys and courtyards that are so characteristic of Cain. Even in winter, these spaces are narrow enough that heat is retained, giving rise to the rather flamboyant winter-wear that are sought after across much of the northern Rides.

    Cain's aero-moorings are located only a stones-throw from the city's administration district, hidden from the high winds behind the plateau of rock that much of the city is built within. It makes for an odd contrast; one steps off the aerovessel and is forced to climb from the berths to the level of the rest of the city rather than descend, as is common elsewhere. As one meanders through the various natural slopes and inclines, it isn't rare to stumble across what appears to be the sea - the city is built on honeycomb rock, allowing for hidden storage areas and concealed moorings to protect ships from the worst of the winter weather.
    Nice work!

    Any luck on my cities?

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    Govindia
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  • @Govindia - you'd need to send me image files you want to work with and a rough description. Anything I did have on your stuff from before my inactivity is unfortunately lost.
    Duke Klause Edíl-Astos Meindhert
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  • Falvosa's Folly (Torghust-Hammerfell branch of the Indurain Causeways)

    Named after Ahlixandor de Falvosa - grandson of the near-mythical Germaine de Falvosa, rumoured to have been the first man to colonise Frost Lake Island three thousand three hundred years ago after a disagreement with his two brothers - Falvosa's Folly links the Indurain Causeways in the south to Frost Lake itself. Initially the canals travel across the Central Plains, but as the land falls away into the huge impact crater that forms the Frostlake Basin, the canals take to the skies on soaring aqueducts.

    The Folly links two vital areas of Wintreath together, allowing the goods and resources to flow up into the nation's chilly heartland from the warmer and more bountiful southern Rides. Covering a distance of approximately 200 miles in a meandering path that supplies the industrial heartlands of Wintreath, the Folly is a bustling superhighway carrying so much traffic that even the faster traveling times of the aeroships cannot put a dent in the trade.

    It is worthy of note, however, that Maxmillia Esterfort conclusively demonstrated that the Folly could be run in the same amount of time it took the lumbering aerotrade barges to traverse the distance between Torghust and Hammerfell. Esterfort Contractors has since become one of the largest suppliers of fast naval vessels and compact gear engines.
    2 people like this post: Michi, taulover
    « Last Edit: March 27, 2024, 03:04:50 PM by Weissreich »
    Duke Klause Edíl-Astos Meindhert
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  • Leitvahn Beacon Chain

    Linking each of the seven Huggtänder Outposts together with fiery intent, the Leitvahn Chain is only lit in the direst of circumstances. The last time any of the 100 foot tall pillars blazed defiant against the North's weathers and climates was the invasion of the Vergemål thousands of years ago, yet to this day each Beacon is manned by its 4 person team, braving the elements to maintain Wintreath's first line of defence... and warning.

    The Leitvahn Chain traverses almost 3500 miles across the foothills and valleys of the mountains that provide the natural bastion against the Far North, and Castahal's famous aqueduct bears one link in the chain.

    In recent years, taking the duties of a Beaconwatcher is to accept the inevitable - that you were throwing your life into the hands of the wild north, where nature was cruel and other things that should've been long dead... weren't. The WRFC does what it can, however, and a sky clear of a fast picket aeroship or two is a rare thing in the North.
    2 people like this post: Laurentus, taulover
    « Last Edit: March 27, 2024, 03:05:14 PM by Weissreich »
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  • So, after some consideration I've decided to put a collection of images up to vote in this thread. I've been gathering pictures that fit the general theme of the 'nation' of Wintreath for a while, and rather than just sit on them whilst I wait for inspiration to strike I thought I'd post all of them in this message and ask you guys which ones you'd like to see first.

    In addition, if anyone wants to claim a picture for a Family Seat/controlled city, just PM me with the image and a description and I'll get it up here as soon as I can :)

    So, here we go: WARNING - LARGE IMAGES.

    Images // SOUTH


    Images // NORTH



    Images // TBC





    CLAIMED



    Duke Klause Edíl-Astos Meindhert
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  • Freemantle

    When the Braigsnel Caves were first discovered, an expeditionary outpost was constructed in the outlying foothills bordering a large cliff for defence (and this was long before aerovessels had even been dreamed of) as a place to funnel supplies onwards from. In the years since, as discovery upon discovery from the Caves drew ever more attention in the direction of the Braigsnel Hills, Freemantle too began to grow.

    When it was announced that His Majesty would be creating the Wintrean Royal Flying Corp, and that it did indeed involve the use of a new invention - the aeroship, a step beyond the simple lighter than air contraptions in existence up to this point - Freemantle was chosen to host the WRFC's training centre. In part, this was because of the sheer cliff faces and various jutting outcrops of rock that could host the centre in partial isolation from the city itself, but also because Freemantle was just far enough North that it was always bitingly cold.

    The class of individual who willingly signed up for the WRFC were, shall we say, a little wild in the head, and soon enough they were intermingling with the city dwellers despite the arduous bridge crossings required to get from the WRFC centre into the city itself. As Freemantle evolved in response to the rapid pace of technological advancement, so to did it adapt to provide a perfect environment for the WRFC. As time passed and the role of the WRFC expanded, Freemantle was again chosen to host a territorial garrison command on top of the training centre.

    The city itself swarms with off-duty flyboys, but the inhabitants themselves are always out in force. They are boisterous and often mischievous individuals, never afraid to haggle or challenge you to a game of Clouder. Their attitude, however, belies a strength of arms beyond most Wintreans - Freemantle is home to the largest military aerosmithery yards, and working the metals and machines involved in the construction of flying ships is taxing work.

    Perhaps the city's proudest achievement, however, does not invovle the WRFC at all. It was Freemantle's citizen owned private aerosmithery that constructed the Argosai, and many of its younger generation were its first crewmembers. The city is second only to the aerocity it birthed in the prevalence of the new aeroculture.
    1 person likes this post: BraveSirRobin
    « Last Edit: March 27, 2024, 03:05:43 PM by Weissreich »
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    pacsironeenk
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  • BLEAKHYTHE



    Bleakhythe is a small village with a large forest surrounding it. This forest is home to goblins, bears, and all kinds of other atrocities, varying from witches to dwarves. These repulsive creatures are often found raiding the mysterious town. The mysteriousness comes from the fact that there is a very strict 'border gate', through which not many may pass. It is said that that the village is so spooky, that not even Witchers dare to assist with the raids, the toughest of monster hunters. Some travellers passing by the town have reported hearing wails coming from behind the rusted gates. Why these are being heard, or what is making the wails, will most likely never be known.
     When the sun sets over the strange little town, it is said to disappear into nothing but a cloud of mist, which gently disperses into the atmosphere. But even after it has 'gone' no adventurer dares set foot in that wretched clearing... 


    « Last Edit: May 01, 2016, 06:58:24 PM by Nutjob7 »
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  • Wolfgang's Peak



    So called because Eiron Wolfgang was the first man to climb to the top of the mountain. Rumors state that he was encountered by many perils on the 9000 steps that he himself built, although they were never specified; only known as Wolfgang's Witches. It is said that these Witches may have killed him, because he never returned from his epic quest. Now Wolfgang's Peak is fenced off, due to many strange disappearances...



    1 person likes this post: Weissreich
    « Last Edit: May 01, 2016, 10:27:45 AM by Nutjob7 »
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  • Skelmont Manor



    Skelmont Manor is located beside the ruins of Skelmont bridge- the huge bridge in which once connected Wintreath to Zekolia. While the old bridge's existence is common knowledge, the Manor is unheard of. This is because of the dense, yet small wood, that completely hides the wooden building. It was built when Wintreath was first founded by his majesty Wintermoot I of Wintreath, to commemorate the joyous days, and mark the border of Wintreath. Its original use was going to be somewhat of a 'border gate', but after many shifty characters managed to slip through the guard's hands, local government decided to demolish Skelmont Bridge, denying travelers entrance, leaving it in the state it is today. Now Skelmont Manor is used as a place for travelers to stay, and sometimes even a brothel! Occasionally, on a foggy morning, The house almost looks surreal and ghost-like, even leading some adventurers to say it changed position, lifting up its mossy cracked wooden  planks from the concrete foundations. Many mysteries still surround this building, like why and how books which are thousands of years old stand on the bookshelves, perfectly preserved, and how it has been closely edging towards the edge of the cliff on which it stands...

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    Owen123
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  • Ylefring is a fort in the north east of Wintreath. It was raided by the rebels of nienrike who travelled  from  New Fallhkirk to wintreath and attacked the fort. The nienrike rebels outnumbered  the guards. The rebels cut through the guards with ease . Now the rebels are still in control of the fort so the travel between the roads have been dangerous lately with the disappearance of traveling merchants and adventurers. Even the most fierce warriors have tried to liberate the fort but have failed each time.


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