Before I begin I'd like to note that this is an
entirely independent project that I alone will be working on to start with. Although there's potential here for involvement of additional members of the community, unless otherwise stated the setting that I'll be establishing is entirely for roleplay purposes.
I'd also like to politely request that
people refrain from posting in this thread, at least to begin with. If you'd like to show support, there's a like button
Or PM me with ideas and suggestions!
Aim: Wintreath as a region has a history spanning some 5,000 years - according to me. Whilst I cannot hope to detail them in their entirety, I'm hoping to provide a framework with enough 'colour' for anyone to base an RP on or in.
Notes: The dating system I use will be roughly based off the BC system - that is, they are measuring dates in the past. The earliest dates will be c5,000 with more modern dates being lower, and the most modern being c5 or c10. Usage of c as a prefix to a date indicates rough dates, whereas anything without can be taken as gospel within the setting.
Also note that this interpretation of Spiritus is my own - I hold no ill will towards that region nor any of its citizens, but as part of Wintreath's founding it did indeed play a role and as such I have replicated that here. I hope no one takes offence!
Overview:c5,000 to c4,250 - Hunter gatherer tribes prosper in what will become known as Wintreath. In this era, the climate has yet to shift dramatically towards the negative temperature ranges, and almost the entire land-mass of the region is covered in either rainforest, forest or river networks. That which isn't consists of huge plains. There are no deserts.
c4,250 to c4,000 - Dramatic shifts in the climate occur. Wintreath becomes for a period of roughly 250 years uninhabitable as the atmosphere settles. It is at this point that the Northern reaches of Wintreath are encased almost entirely in ice that has yet to retreat fully. Hardy groups of explorers from nearby civilisations attempt to traverse the land in search of anything of value, but are forced back by the storms.
c3,970 - Emergence of the Edilian Republic: a largely peaceful civilisation, the Republic is situated in the South-West reaches of Wintreath.
c3,850 - The Edilian Republic expands to control almost the entire modern-day Southwest Rides. The capital city, Utorim, becomes a centre of commerce and construction begins on several libraries, the only way in which documentation of the Republic survived.
c3,800 - The ice starts to retreat from the Central South of the region, and the meltwaters wash away much of the Edilian civilisation. Those who survive choose to seek greener pastures elsewhere, leaving behind newly verdant expanses of land.
c3,800 to c3,490 - Wintreath sits largely uninhabited again, as the refuges from the Edilian Republic firmly cement the image of a desolate and terrifying land in the minds of those who border the region.
c3,480 - Germaine De Falvosa and his army enter through the Southern Peninsulas and find the remnants of Edilian civilisation. Unlike many other adventurers, De Falvosa presses onwards and finds the by now well established forests that cover much of south Wintreath.
c3,480 to c3,100 - The De Falvosa Line initiate a series of building projects that cut large swathes of forest and lay the first foundations of the Outpost Chains of the South.
c3,450 - Vihreä Sydän is settled for the first time.
c3,425 - De Falvosa dies. His work is taken up by his two sons, who are evangelically committed to the cause.
c3,350 - First known settlement constructed on Frostlake Isle. It is theorised that this was a result of a divide between the three De Falvosa grand-children, wherein one chose to leave the path of the other two and settle elsewhere in Wintreath.
c3,300 - Ingrid Cefoê travels the Outpost chain, writing the first histories of Wintreath. This is the first known reference to the word Wintreath, although it is in the old-speak form: Witarith.
c3,250 - Emergence of the Kingdom of Arraia in the Southwest Rides. United under King Ierrhaf I, the Arraian military makes use of revolutionary tactics that allow them to smash the unorganised resistance and gain control of much of the Lyss basin.
3,189 - Clashes between De Falvosa House forces and the Kingdom of Arraia as it attempts to expand further. First known use of the Outpost chain for combative purposes. The Outposts prove nigh-unassailable and Ierrhaf I is forced to concede sovereignty to Jaëger De Falvosa, who becomes Lord Chancellor of Arraia, relegating the King to a mere figure-head.
c3,140 - Arrival of the Hunt Clan, who kick-start military development in the region.
c3,140 to c2,950 - Unification of Wintrean society against the Hunt. Much of the Kingdom of Arraia is destroyed in the fighting.
c3,000 - First known Origin construction: a spire jutting several tens of metres above the forest canopy in the South Rides. Obviously technological in design, extensive references to the spire are made throughout Wintrean society at the time.
c3,000 to c2,000 - Origin constructions such as the Eastern Defence Chain, the North Point Spheres, the Illuminated Chambers, the Long Road and the Primary Assault Network appear, often constructed almost over-night.
c2,930 - First scion of House Kestar peaceably takes control of the town of Innail. The township remains the centre of House Kestar for the next thousand years.
c2,900 - The Northern Outpost Chains are planned, and making use of the Long Road surveyors are sent to the North.
c2,760 - Much of the Eastern Defence Chain is seen to illuminate with arcing blue energy, striking out hundreds of miles into the Eastern Sea.
c2,700 to c2,400 - Construction of the Northern Outpost Chains by various groups. Gråskygge is the first to be completed, becoming the capital of the Erinvale region.
c2,510 - Several huge craters appear in the Far South, and Origin devices are seen to fly through the sky. The nights are often lit by colossal flashes of energy striking from above the clouds. The construction of the Northern Outpost Chains is put on hiatus for thirty years as things settle down.
c2,500 to c2,300 - Wintreath, until this point unified by the fear of the Hunt, begins to diverge again, with the appearance of the Rides Kingdoms: over 100 small princedoms and city-states in a constant state of attrition.
c2,360 - Assault from the north by the forces of the Vergemål is beaten back at great cost.
c2,350 to c2,110 - Formation of loose alliances between the Rides Kingdoms in response to the recent reminder of the possibility of outside aggression.
c2,280 - House Kasten rises to power in the city-state of Galdémere in the South Rides.
c2,200 to c2,100 - The skies are once again lit by arcane fires and monolithic objects dominate the horizon. This is the peak of Origin activity, and by the end of the millenium what remains of Origin culture is falling into disrepair and legend.
c2,140 - House Kasten forced to leave Galdémere after treachery by a distant cousin kills all but a single branch of the family.
c2,075 - The network of alliances between the Rides Kingdoms begins to degrade after almost three hundred years of peace, at least in regards to any invading forces.
c2,000 - Arrival of Spiritus military forces.
c2,000 to c1,920 - Spiritian soldiers crush rebellions across Wintreath and gain control of every major settlement. The Era of Kingdoms comes to an end.
1,857 - Frostlake decreed as First City of Wintreath under Spiritian administration.
c1,830 - Dalen Eksil becomes a place of exile for many northern tribes.
c1,700 - The Braignesl Cave network is explored for the first time.
c1,650 to c1,300 - The Braignesl Caves are expanded upon by generations of builders.
1,621 - First recorded clash between House Kestar and Spiritian forces in Innail. The rebellion is crushed, but House Kestar is allowed to retain control of the city.
c1,600 to c1,580 - Construction of the Arnocen Academy under the direction of the Bluteisin line. Initially designed as an abbey, the Academy becomes a centre of learning in c1,560.
c1,550 - Exploration of the Huggtänder mountains commences, with expeditions led by the Avestrii line.
c1,510 - Collapse of several caverns in the Braignesl Cave network kills tens of thousands of inhabitants, one of the largest single-instance losses of life in Wintrean history.
c1,430 - Spiritian military engages in a series of pitched battles with various tribes of the North in a mission to secure the entirety of Wintreath under sole authority of the central powers.
c1,360 - Discovery of the Skydda av Djävulen in the midst of the Huggtänder mountains. The initial opinion is a natural formation created over thousands of years by wind, rain and snow. Extensive examination reveals a human-esque face sculpted into the ice, previously missed due to the blizzards. All exploration is halted.
1,303 - First tracks of the territorial railways are laid in the Lirigon Ride.
c1,300 to c9,50 - Rail network is constructed that spans the entirety of the region.
c1,285 - The Algorah Pinnace is discovered by Spiritian expeditionary units in the Huggtänder mountains. After preliminary investigations conclude, the Algorah Prison foundations are laid.
c1,240 - House Auditore is given control of the West Rides as Spiritian administrations in the region suffer setback after setback.
1,206 - Kestar-Spiritian hostilities reignite in Innail and the surrounding areas.
c1,170 - Work begins on the port of Helmgrad in the Krall Peninsula.
c1,075 - Explorers from the Avestrii line travel further north than any previously recorded expedition.
1,072 - Far North expedition representing the combined efforts of House Avestrii and House Kasten reaches the Dèigh Siste Området. Only seven survivors make it back to Gråskygge Outpost, of which only one is anything approaching sane.
c1,010 - Helmgrad is completed and becomes the premier Eastern port for both militaristic and trading purposes.
990 - House Kaiser pledges support to House Kestar.
c930 - Norloch Spires are observed to rise from the waters of the Helmgrad straits. Trading is disrupted for several weeks as Spiritian naval vessels attempt to work out the reason behind the sudden re-emergence of the Spires. They fail to find anything concrete.
915 - Flashes of light from the Eastern Defence Network lance into the Eastern Sea. Four trading vessels and nine Spiritian fleet support ships are destroyed by after-arcing. All trade along the Helmgrad straits is suspended indefinitely, only resuming five years later after no repeat instances of the EDN activating.
864 - All contact with Galdémere is lost, and the city soon slips out of living memory.
811 - Hammerfell, up until this point a minor port on Frost Lake's southernmost extent, becomes a centre of industry.
805 - Discovery of the Workshop of the Mechanist, some 130 miles north of Frostlake City. It is immediately put to use serving the Spiritian military.
c750 - War in the southern territories of Spiritus signals the reassignment of several tens of regiments from Wintreath.
714 - House Avestrii pledges support to House Kestar.
693 - House Kasten pledges support to House Kestar.
668 - Hostilities between Spiritian forces and Wintrean natives commences in earnest.
655 - Battle of Algorah. Several Wintrean units assault the Prison and free separatists from within, at great cost.
613 - Battle of Stranglor. Reinforcements attempting to cross into Wintreath are ambushed by forces loyal to House Auditore, and fail to make passage.
612 - House Auditore pledges support to House Kestar.
570 - Members of the Bluteisin line develop the basics of gearwork principle independently of the Mechanists in the Workshop.
546 to 539 - Battle of Frostlake City. Separatist forces consisting of several of the major Houses assault the First City, engaging in a pitched battle lasting several years.
540 - House Bluteisin pledges support for House Kestar. This deprives Spiritus of much of its indigenous production capability, almost single-handedly destroying their war efforts.
539 - Wintreath is recognised as an independent entity under the rule of Inric Kestar I, an incredibly long-lived and able politician.
538 to 530 - Division of Wintreath into territories (or 'Rides', continuing the usage of the Old Wintrean term). Some are merely named after their location - North Rides, South Rides, East Rides and West Rides - whereas others take names from geographical features or important cities.
535 - N'al Reissvelt Castle is militarised.
531 - Arrival of the Meindhert and Penguon lines from Bain, signifying the island and it's locale's acceptance of sovereignty of the Monarchical family of Wintreath.
517 - Rediscovery of Galdémere. House Kasten reinstated as Masters of the City, the ancient post their forebearers had held more than a thousand years prior. It is around this time that House Danation rose from a small trading family to a powerhouse in the same city.
500 - Rail networks are upgraded with gearwork-steam hybrid engines, drastically improving transit time.
498 - Expedition of gear adepts launched with Royal approval to study the North Point Spheres.
477 - Opening of the Storting in Frostlake. Serving as an advisory body at first, the Storting's two houses are soon delegated royal authorities and become the Government of Wintreath, although still subservient to the Crown.
450 - Exploration of the Norloch Spires halted after half of the exploratory party is killed in the same instant.
419 to 311 - Construction of the Indurain Causeway network under the direction of House Avestrii, in close partnership with House Kasten. Galdémere is determined as the starting point of the Causeways.
399 - Blizzards sweep across Wintreath from the north, shutting down all non-essential travel. Trade suffers, and the Monarchy declares the start of the Hard Years.
372 - Discovery of the principles behind lighter-than-air travel by Mechanists of the Workshop. Although ill-suited to dealing with the continuing cold weather, this method of transport is quickly customised to survive even the harshest extremes of Wintrean climates.
371 - The city of Lenth is discovered by explorer Ulrin Odesca. Upon returning to Frostlake, she immediately seeks out members of the Bluteisin line and returns in 370 to begin the reconstruction efforts.
370 to 340 - Reconstruction and reopening of Lenth.
364 - End of the Hard Years.
359 - Discovery of the Lasarna collective of mountain-spires.
348 - Revitalisation of Hammerfell commences, under guidance of the Meindhert line.
339 - Hammerfell Rail Industries opens for business, headed by members of the Bluteisin, Meindhert and Avestrii line.
320 - Arnocen scholars identify several elements of the so-called "Unification Theory". Progress on gearwork principles races ahead of many nations.
315 - Large sections of Lirigon burn to the ground in the midst of winter, raising fears of internal sabotage.
314 - Two members of House Meindhert are shot dead in Kirr. It emerges that several tribes in the North East of Wintreath desire independence, and are willing to murder to achieve their goal.
312 - Start of the Civil War in the north east, with running conflicts in Kirr, Marke and Hercke.
311 - Forge-created weaponry is utilised in a battle in Hercke, and two of the seven tribes surrender.
305 - Sections of the Long Road near Tuth that had previously suffered the effects of entropy suddenly repair themselves, and the Road guide-lights reignite for the first time in 250 years.
302 - Civil War comes to an end with a peace accord that grants the 5 tribes administration over the Kirr territory, so long as they acknowledge Monarchical sovereignty. Dalen Eksil, previously in the Marke territory, is moved into Kirr through redistricting so that the tribes have authority over their traditional place of exile.
301 - Travellers who'd read reports of the Dèigh Siste Området meet Halden on their journey through the Erinvale Pass, and return to tell of his hospitality. Halden's Hearth becomes the last point of civilisation on the 'road' to the Far North.
287 - Wester is united under one House, that of Aeternus-Eternus-Umbra: a unification of three major familial lines in the city.
274 - New ship designs from Sørhavn make use of Østtrevalian stålwood for the first time, drastically increasing the hardiness of Wintrean naval vessels.
260 - Formation of Wintrean Royal Navy, with bases in Sørhavn, Helmgrad, Wester and Androx.
259 - Formation of Wintrean Royal Flying Corp, based in Lenth, Frostlake and Ossivë. The Outpost Chains are also formally recognised as military installations and each is forwarded a compliment of Hvitt Riddaral soldiers, a Flying Corp unit and a naval unit where appropriate.
252 - Collapse of a portion of the western cliff-tops, revealing the Årn ad'Imrich cavern systems. Exploration reveals the caverns spreading for hundreds, if not thousands of miles, both north and south.
248 - Loss of over half of the Royal Hunting Party in the Bain mountains after their local guide was killed in a cliff fall. Fortunately, Inric I and his immediate family survive due to the actions of his personal bodyguard.
245 - High number of missing persons in Androx first noted by Royal Census.
233 - Meindhert scholars working in recently opened vaults in N'al Reissvelt Castle stumble upon the
Texts of High Learnings, detailing advanced gearwork principles, agricultural methods and revolutionary military techniques thought to have been written by some of the Origin.
216 - Contract to upgrade the territorial rail networks and merge them into a regional rail system is granted to Hammerfell Rail Industries, now solely owned by House Meindhert.
215 to 160 - Subsumation of all territorial rail networks into the Wintrean Rail Network, and creation of the Royal Railways company under direction of the Storting and the Monarch.
209 - Formal recognition of several of the larger Houses by the Monarch, in the "Decree regarding Lineage". Provision for Royal Recognition of extraordinary service to the Crown in the form of Noble Houses. This includes some of the newer Houses as well; Houses Heinrich, Everden and Telcontar are amongst them, although several have a history in Wintreath going back some hundreds of years by this point.
202 - Introduction of Rides forest management as deforestation continues at an alarming pace.
194 - First recorded instance of sky-pirating. WRFC sees action for the first time in the skies above Ossivë as several trader ships are attacked at the start of the Ossivë-Lenth run.
193 - Codification of Air Lanes Act is passed, and the Workshop of the Mechanist enters into partnership with Arnocen scholars to design a new lighter-than-air patrol ship. The result, the Ainwulf, is a fast, lightly armoured needle with a flight ceiling far above most commercial vessels, allowing it to observe the lanes from on high. The Ainwulf Corp become famous for their dive-bombing actions to prevent loss of cargo and life, and soon Ainwulf Corp members are treated as heroes by most aeronaut-traders.
190 - Construction of the Royal Palace in Frostlake is completed, along with a total civic overhaul of many of the cities districts, signaling a modernisation of the previously thousand year old plus civic structure.
187 - Researchers at Gråskygge discover several genetic modifications in the population of Erinvale. Further research proves that all Wintreans, even those who arrived recently, are subject to such alterations - the effects of which provide resistance to the cold, a certain hardiness of attitude suitable for dealing with the problems of living in such environs and resistance to the common cold.
183 - Agricultural specialists in Vihreä Sydän, West Rides, develop an aeronautical gearwork contraption for spreading seeds. It is quickly taken up by the Forest Management program to reseed some of the great forests that had over the last millenium been felled.
181 - Wester agrees to the construction of a new cliff-face community for visiting House dignitaries, with special quarters for the Royal House Kestar. It is a marvel of architectural method and influences constructions across Wintreath for several decades.
180 - Access to Wintreath through Palar is disrupted due to an explosion on the bridge crossing.
174 - Flooding of the River Lys damages the Langt Myra Outposts. The Mechanicum (Royal gearworkers) uses the opportunity to upgrade the defences of the Southern Rides.
160 to 134 - Construction of Argosai, the flying home of Wintreath's burgeoning air-trade. As the Workshop's designs became more prevalent and the quality and diversity of aero-vessels grew, and with the Lasarna taking on ever more important roles in mooring and production, the demand for an air-based 'hub' for the growing aero-culture movement finally achieved its aim.
152 - House Mikaelson is officially recognised. Based in Jormving, scions of the Line tend to be artistic in nature and soon find a niche in the booming aero-culture.
148 - Waelern Kandermi rises to notoriety as leader of a aero-pirate clan called the Invini, drawing many of its members from the plains tribe of the same name but different spelling. His fame arises from the daring stunt of capturing a WRFC Jaguar-class patrol vessel in the skies above Frostlake itself.
143 - Man portable gearwork rifles are issued to Wintreath military units and gearwork pistols and hunting weapons go on sale for the first time to the public.
117 - Invasion of the Lysshard, prompting structural re-evaluation of Wintreath's Outpost Chains in response to modern weaponry.
Notes on Bygone Cultures
The Edilian Republic - c3,870 to c3,800 -
TBCDe Falvosa Line - c3,480 to c2,550 {merges into Rides Kingdoms} -
TBCKingdom of Arraia - c3,250 to 3,189 {overtaken by the De Falvosa Line} -
TBCThe Hunt Clan - c3,140 to c2,400 -
TBCOrigin - c3,000 to c2,000 -
TBCHouse Kestar - c2,930 to present {now Royalty} -
TBCThe Northern Tribes - c2,400 to present {micro-culture} -
TBCThe Vergemål -
? to
? -
TBCThe Rides Kingdoms - c2,300 to c1,920 -
TBCSpiritus - c2,000 to 539 -
TBC
The Map of Wintreath
LargerINCOMPLETE - See below.As the current day is marked 0 in this timeline, it will inevitably become 'top-heavy' as more recent events are not only far better documented but far more relevant to any RP that arises from this. I'll be fleshing out the entire thing, adding more documentation in certain areas as I go, but a lot of what remains to be added clocks in between 1000 and 1 year ago.