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From the Ashes: A Galactic Nations RP! (Factbooks)
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taulover
  • Regional Stability Squad
  • Seeker of Knowledge
  • This topic is for factbooks. Your factbook also acts as your application, but feel free to modify it to add more relevant info.

    Your factbook must include a character list with descriptions (you may add more characters as you introduce them in the RP), a history of your nation, description of government, and description of military. These descriptions can be extremely brief or rather long-winded, depending on you. You may also add any other sections if you wish, such as a flag. You are also allowed to use various alien races, including those you invent.

    I will edit the OP later to post a factbook for the Wintrean Remnant.

    Table of Contents:
    Wintrean Remnant (NPC) - below
    United Acarian Empires (Part 1) | (Part 2) (Commander_Zemas)
    Aesir Empire (Aragonn)
    Romulan Star Empire (Part 1) | (Part 2) | (Part 3) (BraveSirRobin)
    Terrans (Chanku) (no longer participating)
    Allied States of Lernaea (xXTheHydraXx)
    Laurentian Empire (Laurentus)
    Democratic Empire of Rationalist Science (taulover)
    New Witchmond (Rasdanation)
    Avonite Enclave (North)
    United Kevarian Chain (Bodobol)
    Exodite Dominion (Ashton Mercer)

    Wintrean Remnant Factbook
    Frozen Realm of Wintreath
    AKA: Wintrean Remnant, Frozen Realm

    History
    For millennia, the Frozen Realm ruled the galaxy in an era of peace and prosperity. Emerging from the Core ice planet of Frosthold (renamed from Wintreath), the Wintrean civilization forged a massive empire spanning the entire galaxy, through both war and diplomacy. People could travel across the galaxy in ease, and the galaxy itself became synonymous with the word "Wintreath."

    Yet, this golden age did not last. Through a variety of internal forces, the Frozen Realm was weakened. Soon, after a particular string of weak and corrupt Monarchs, the pan-galactic civilization collapsed. Civil war broke out for nearly a century, and at the end the the galaxy was in ruin. Hyperlanes were destroyed, their buoys dismantled, and the routes themselves shifted beyond recognition.

    Despite the terrible destruction, a Remnant of a once-powerful civilization survived at the Core. Consolidating their position around Frosthold, the Monarchy vowed to reclaim its birthright. Even when weakened, the Monarchy was still more powerful than many of the younger nations that sought to claim the Frozen Realm's rightful territories. The Monarchy once again began a period of expansion, claiming and conquering many sectors it had once lost. Now, the Frozen Realm seeks to rise again...
    Government
    Winreath's head of state is a Monarch, who wields considerable executive authority. The Monarch is aided by Jarls, who serve on his council, the Riksråd, and whose ministries attend to different aspects of the realm.

    The legislature is a bicameral Storting. The Overhusen is composed of Peers appointed by the Monarch, while the Underhusen is composed of Skrifa chosen in periodic free elections.


    Characters
    •  His Royal Majesty, Wintermoot XCVIII of Wintreath
    The last in a long line of Monarchs from the legendary Royal House of Kestar, Wintermoot the Ninety-Eighth leads the Frozen Realm. Taking a more expansionist stance than his direct predecessors, Monarch Wintermoot has promised to his people that he will restore Wintreath to greater glory. A strong and capable ruler, Wintermoot is rather popular with the people of Wintreath and heeds much of his council's advice. Despite his relatively expansionist stance, he understands the folly in unnecessarily angering the newer powers in the galaxy.

    •  Villemo Leirvik, Speaker of the 2,074th (and current) Underhusen
    Speaker Leirvik leads the Imperialist Party in Wintreath, which has a largely reactionary and conservative platform. They argue that Wintreath should pursue an expansionist policy and wage war against all other nations as rebel groups, and have gained a majority in the Underhusen for the past several terms. The party credits its success to the public's dissatisfaction with the reform-friendly Monarch, but many political analysts argue that it is actually a product of the corrupt political system that has formed after the War.

    •  Henrik Jensen, Jarl of Foreign Affairs
    Jensen commands the newly-reestablished Ministry of Foreign Affairs. In reality, many of its actions are performed via proxy in the Frosthold Representative Institute and other organizations.

    •  Tor Björk, Director-General of the Frosthold Representative Institute
    Formerly Thane of Foreign Affairs, Björk commands a nominally independent, non-profit organization. In reality, however, the Frosthold Representative Institute is largely funded by the Monarchy and answers to the Ministry of Foreign Affairs. The Institute conducts de facto diplomacy with other nations, which is intended to bypass the Rightful Claims Act.

    •  Felix Magnusson, Representative to New Witchmond
    Magnusson is returning to the Frozen Realm following the Witchians' rejection of negotiations.

    •  Blenda Lundgren, Representative to the Aesir Empire

    •  Adrian Bergli, Representative to the United Acarian Empires

    •  Julia Øye, Representative to Lernaea

    •  Marko Göransson, Representative to the Laurentian Empire
    Military
    Although much-weakened from its Fall, the Wintrean Remnant still holds considerable power and technology. The Hvitt Ridderal forms the main military force of Wintreath, while the Skydande Vakt serves as a reserve and defense force. Although only a small fraction of the Hvitt Ridderal Fleet has survived, it is still a formidable power.

    The standard Frostlake-class cruiser is 1900 m long, but many of the larger ships, some of which reach 10 km in length, are now centuries old, produced before and during the wars. Many of the ships now produced are the 950-m long Frosthold-class destroyers, which now number in the tens of thousands as Wintreath continues to remilitarize.

    The Kestar, a 14,000-m long ship, is nearing the end of its construction. The largest ship since the Fall, it will serve as the flagship of the combined fleet, and potentially the flagship of the Monarch if he chooses to take a more direct role as Commander-in-Chief.
    « Last Edit: June 18, 2017, 06:01:13 PM by taulover »
    Résumé
    Wintreath:
    Citizen: 8 April 2015 - present
    From the Ashes RP Game Master: 29 November 2015 - 24 July 2018
    Skydande Vakt Marshal: 29 November 2015 - 28 February 2017
    Skrifa of the 13th Underhusen: 13 December 2015 - 8 February 2016
    RP Guild Councillor: 9 February 2016 - 6 March 2018
    Ambassador to Lovely: 23 February 2016 - 17 August 2016
    Werewolf VII co-host: 11 May 2016 - 5 June 2016
    Skrifa of the 18th Underhusen: 8 October 2016 - 7 December 2016
    Ambassador to Balder: 1 December 2016 - 1 March 2022
    Skrifa of the 19th Underhusen: 7 December 2016 - 9 February 2017
    Ambassador to the INWU: 11 March 2017 - 1 March 2022
    Ambassador to the Versutian Federation: 18 August 2017 - 22 March 2018
    Thane of Integration: 29 September 2017 - 7 March 2018
    Speaker of the 24th Underhusen: 10 October 2017 - 7 December 2017
    October 2017 Wintreath's Finest: 4 November 2017
    Speaker pro tempore of the 25th Underhusen: 9 December 2017 - 7 February 2018
    Wintreath's Finest of 2017: 6 January 2018
    Werewolf XIV host: 20 January 2018 - 23 February 2018
    February 2018 Wintreath's Finest: 5 March 2018
    Thane of Embassy Dispatches / Foreign Releases and Information / Foreign Dispatches: 7 March 2018 - 15 March 2020
    Speaker of the 28th Underhusen: 10 June 2018 - 7 August 2018
    Second Patriarch of the Noble House of Valeria: 10 October 2018 - present
    Arena Game 6 Host: 28 December 2018 - 9 March 2019
    Librarian of the Underhusen: 29 January 2019 - 12 February 2019
    Speaker of the 32nd Underhusen: 12 February 2019 - 8 April 2019
    March 2019 Wintreath's Finest: 4 April 2019
    Librarian of the Underhusen: 12 April 2019 - 23 October 2020
    Commendation of Wintreath: 24 September 2020
    Peer of the Overhusen: 9 December 2020 - 8 February 2021
    Vice Chancellor of the Landsraad: 26 May 2021 - 15 September 2022
    Arena Game 8 Host: 10 June 2021 - 19 July 2021
    June 2021 Wintreath's Finest: 5 July 2021
    Regional Stability Squad: 28 February 2023 - present
    Minecraft Server Admin: 8 March 2023 - present

    Aura Hyperia/New Hyperion:
    Plebeian: 16 April 2014 - 21 July 2014
    Patrician: 21 July 2014 - present
    Adeptus Mechanicus: 24 October 2014 - 16 November 2014
    Co-founder of New Hyperion: 29 October 2014 - present
    Lord of Propaganda: 16 November 2014 - present
    Mapmaker for Official Region RP: 27 November 2015 - present
    WACom Delegate: 11 November 2017 - present
    Other positions: Hyperian Guardsman, Hyperian Marine (Rank: Scout)
    taulover
    • Seeker of Knowledge
    • Posts: 13,189
    • Karma: 4,243
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Familial House
      Valeria
      Wintreath Nation
      Logged
    Laurentus
  • Regional Stability Squad
  • Count of Highever
  • Will you add each factbook as a spoiler-tag in the OP?

    Also, I think I'll wait to gain some idea of how this works, because I wasn't involved with the last one.

    For instance, what should I say about my military? Do we all start out with one that is equally advanced and well-manned?
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
    • Count of Highever
    Laurentus
    • Posts: 8,755
    • Karma: 4,633
    • Look on my Works, ye Mighty, and despair!
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Familial House
      The Noble House of Valeria
      Wintreath Nation
      Logged
    taulover
  • Regional Stability Squad
  • Seeker of Knowledge
  • In the Aura Hyperia RP, I intentionally lowered my tech level to fit my backstory, and weakened my military.

    People also had things like different ship designs and stuff, and their tech was designed different (i think Aragonn liked to focus on railguns or similar).
    Résumé
    Wintreath:
    Citizen: 8 April 2015 - present
    From the Ashes RP Game Master: 29 November 2015 - 24 July 2018
    Skydande Vakt Marshal: 29 November 2015 - 28 February 2017
    Skrifa of the 13th Underhusen: 13 December 2015 - 8 February 2016
    RP Guild Councillor: 9 February 2016 - 6 March 2018
    Ambassador to Lovely: 23 February 2016 - 17 August 2016
    Werewolf VII co-host: 11 May 2016 - 5 June 2016
    Skrifa of the 18th Underhusen: 8 October 2016 - 7 December 2016
    Ambassador to Balder: 1 December 2016 - 1 March 2022
    Skrifa of the 19th Underhusen: 7 December 2016 - 9 February 2017
    Ambassador to the INWU: 11 March 2017 - 1 March 2022
    Ambassador to the Versutian Federation: 18 August 2017 - 22 March 2018
    Thane of Integration: 29 September 2017 - 7 March 2018
    Speaker of the 24th Underhusen: 10 October 2017 - 7 December 2017
    October 2017 Wintreath's Finest: 4 November 2017
    Speaker pro tempore of the 25th Underhusen: 9 December 2017 - 7 February 2018
    Wintreath's Finest of 2017: 6 January 2018
    Werewolf XIV host: 20 January 2018 - 23 February 2018
    February 2018 Wintreath's Finest: 5 March 2018
    Thane of Embassy Dispatches / Foreign Releases and Information / Foreign Dispatches: 7 March 2018 - 15 March 2020
    Speaker of the 28th Underhusen: 10 June 2018 - 7 August 2018
    Second Patriarch of the Noble House of Valeria: 10 October 2018 - present
    Arena Game 6 Host: 28 December 2018 - 9 March 2019
    Librarian of the Underhusen: 29 January 2019 - 12 February 2019
    Speaker of the 32nd Underhusen: 12 February 2019 - 8 April 2019
    March 2019 Wintreath's Finest: 4 April 2019
    Librarian of the Underhusen: 12 April 2019 - 23 October 2020
    Commendation of Wintreath: 24 September 2020
    Peer of the Overhusen: 9 December 2020 - 8 February 2021
    Vice Chancellor of the Landsraad: 26 May 2021 - 15 September 2022
    Arena Game 8 Host: 10 June 2021 - 19 July 2021
    June 2021 Wintreath's Finest: 5 July 2021
    Regional Stability Squad: 28 February 2023 - present
    Minecraft Server Admin: 8 March 2023 - present

    Aura Hyperia/New Hyperion:
    Plebeian: 16 April 2014 - 21 July 2014
    Patrician: 21 July 2014 - present
    Adeptus Mechanicus: 24 October 2014 - 16 November 2014
    Co-founder of New Hyperion: 29 October 2014 - present
    Lord of Propaganda: 16 November 2014 - present
    Mapmaker for Official Region RP: 27 November 2015 - present
    WACom Delegate: 11 November 2017 - present
    Other positions: Hyperian Guardsman, Hyperian Marine (Rank: Scout)
    taulover
    • Seeker of Knowledge
    • Posts: 13,189
    • Karma: 4,243
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Familial House
      Valeria
      Wintreath Nation
      Logged
    The United Acarian Empires

    History
    The United Acarian Empires was originally a nation originating on the core world of Wintreath itself. After the population grew exponentially there, Consul Justinian Valorian Artamonov moved the entire population of the sub-state to colonize a new sector. There, he founded the Planet of Zuophus.
    Spoiler
    After several petitions, the Consul managed to get the rights for as many as 50 sectors (Although much of these lands were inhabited by few until 20 years after the initial Fall of Wintreath). The United Acarian Empires grew exponentially both in population and economically. The nation prospered, but soon peace could not be retained in Wintreath. Unity ended between the core and its sub-states and all hell broke loose. Somehow, the United Acarian Empires managed to retain peace through bribery and well handled and cautious diplomacy. It managed to be a safe place for trade, although many traders did not come anyways. Thus, the United Acarian Empires settled in for centuries to come and continued to colonize the sectors they had rights to...

    Now, the United Acarian Empires is one of the few nations who remember the past. They have managed to create new hyperspace drives that could establish connections between the surviving nations. Trade came once more and the sectors contained lots of planets with cities and big population on them. Even though pirates and criminals still roamed the outer edges of the nation, they managed to keep them at bay. Scientists continued to research the latest technology, improving lives for all and most importantly, improving the military and the Royal Armada (Galactic Fleet). In these times of peace, Consul Nicholas Æinridisson knew it could not last. He ordered the Dragon Legions to be revived and starting production on a better military.
    Government
    The Government is a Constitutional Monarchy. The Monarch retains little power but still has influence in policies they could make and is still considered the highest authority in the nation. There are two branches of this government: the Senate and the Royal Duma. The Royal Duma advises the Monarch of the nation while the Senate vote on policies the nation should take. The Royal Duma consists of 50 noblemen and 50 common men. The head of the Royal Duma is the Emperor. The Senate consists of senators. 3 are elected in each sector, making up for a total of 150 senators. The head of the Senate is the Consul.
    Military
    The Military is a strong force. In war times the Consul may raise and form an army to fight. The Royal Armada has +10,000 ships employed (all seperated to protect the borders and core worlds of the country). The United Acarian Empires currently has a 10 km ship being constructed due to Consul Nicholas's persistence and his foreboding speeches of upcoming trouble. The government spends 200 billion drakoes which many in the nation consider to be too much.
    Tech
    A Merge of Protoss and Star Wars. All tech is researched by LECI's Tech Branch.
    Ships
    G-42 Freighter
    The G-42 Freighter is a transport that can move supplies or military.It can also end up being used as a blockade runner. It offers good shields and turrets to fend off pirates and fighters.
    P-27
    The Pheonix is a fighter that uses an ion cannon as its weaponry. It also has a small shield to protect itself. It is meant to be used as a strike ship, damaging systems and confusing the enemy.

    AC-57d
    The Acarian Cruiser is the smallest heaviest armed frigate. It serves as the most built frigate in the fleet, making a total of 103 AC-57d's. It is 3400 meters long. It can hold 20 thousand officers, 22 thousand infantry, and 58 thousand enlisted. They have 4 ship hangers on the sides, making up a total of 150 fighters and 75 bombers. These ships are currently being populated under Nicholas's policies.

    Imperial Carrier Class - 31
    The ICC-31 is a ship solely devoted to carrying ships. It has 8 hangers and holds 400 fighters and 200 bombers. The only defense the ship holds is shields and Anti-Starcraft plasma turrets. It is 2000 meters long.
    Specter
    A special starfighter force ship that has deadly capabilities. It has 2 rocket launchers, 2 plasma guns, and 2 ion cannons. This starfighter has the ability to cloak. However, it cannot shoot without revealing itself. This fighter is used to destroy when least expected. Extensive training is used to train pilots for this ship, and only the best can use it. It costs an huge 30 million Drakoes to produce one of these things.


    Armored Ground Units
    AT-AW-7e
    The All Terrain Armored Walker is a ground unit that could be a dangerous terror on the battlefield. It is 15 stories tall and can go up a 180 degree cliff. The latest model uses the new and powerful solar lances to incinerate enemies and their armor. It can also carry 100 troops to be deployed. It has not been put on any production lines as it is still under R&D, a prototype is expected to go out to be tested in a military training exercise. Heavy research will go into this beast.
    ST-56
    The Snow Tank (Version 56) is a new series of tanks for fighting on snow worlds. It goes quickly on snow, thus the Snow Tank name. Production is few of these tanks. It's main gun is a Guass Gun and its turrets are plasma. It uses a crew of 5.
    T-217
    Tanks have not been forgotten in Acaria's history. Never deviating from centuries old tanks, Acaria has been constantly improving the tanks on tracks. It's turret uses a railgun and the extra guns are laser guns. A crew of 7 man it.
    MAP-D5
    The MAP-D5 (Mobile Assault Platform) is the 5th in it's series. It will carry large assaults on the ground and also act as a huge siege weapon. The 3 turrets on top are high energy ion cannons while the turrets on the side are quick firing laser guns. It can also transport a 1000 troops and serves as a mobile command post.

    MT-65E
    The Mechanized Transpot-65E is one of the main forms of transport on the battlefield. It can transport 20 troops and has a laser cannon to defend itself.

    Armor

    All armor can be used in extreme environments (Cold, Hot, Space, Water Environments, etc.). They also show where the objective is for a division or squad. They also come with a communications set. All armor is augmentable and can be modified to suit one's needs if given permission

    Dragon Power Armor

    Dragon Power Armor is specially made for the Special Forces Army, the Dragon Legion. It is used to protect from a variety of things. It provides boosted protection from laser,plasma, fire, and kinetic. They provide a hud and a 360 degree sensor. It can also tell vitals and provides more accurate aiming. Also, it can boost strength. The color scheme of the Dragon Legions are Red and Gold. Red being primary and gold being secondary.

    Officer Armor

    This armor is mostly cosmetic, but it does provide a small protection from laser,plasma and kinetic. It can display a huge map and pinpoints every soldier under their command. They can set objectives or commands to all under their command as well. The color scheme is White and Gold.

    Infantry Armor

    This armor is standard issue for Infantry. It adds protection from laser, plasma, fire and kinetic. It has a 180 degree sensor array. It adds a small boost to aim and strength. The color scheme is a dark green and dark blue.

    Conscript Armor

    This armor offers limited protection from laser,plasma, and kinetic. The color scheme is Grey.

    Weapons
    Solar Lance
    The Solar Lance is a more powerful thermal lance. It has more range and can literally incinerate enemies into ashes. Also, it melts armor quickly. The lance fires for 20 seconds before having to reload for 40 seconds. This weapon will prove to become a terror on the field. Currently the AT-AW-7e and the Aetherius will utilize this new and powerful technology.

    Blasters

    The blaster fires off intense beams consisted of compacted high-energy particles and intense light that could kill or paralyze. The most common type of blaster is the Blaster Rifle (with retractable stock), issued to all standard infantrymen in the Acarian Army.

    Psi-Blades/Warp Blades

    Blades that use a Blaksy's psionic powers to create an energy blade through their gauntlet. These are powerful beams of light and can usually cut through anything (without shields/armor that protects against energy). The Warp Blade is a more powerful version of the Psi-Blade which is issued to the Special Forces division of Blaksy.

    Draco Swords

    Rare swords that cut armor. Only the Drakonians know how to make these, but the bare minimum of time to make one of these is 1000 years. These are handed out to Spec-Ops officers and Highly Ranked Officers and High Command.

    Mithril Knife

    Provides more damage than regular steel. Standard issue for all troops.

    Ion Cannons

    Fires highly ionized particles or highly ionized plasma. These help disable or subdue enemy craft.

    Plasma Weapons

    One of the most used type of weapons, ranging from turrets to heavy anti-ship cannons. Damage depends on size, usually smaller turrets are used to shoot down star/aircraft

    Drako Lancer

    Powerful lancers that fire a heavy concentration of plasma. Size and lifetime depends on size of the turret.

    Explosives

    Thermal Detonator - Most used type of explosive in Acaria. It utilizes a 5-7 meter blast radius by creating a expanding particle field that atomizes any material that does not conduct thermal energy or heat. It can be planted, used as a grenade, or dropped by a vehicle.

    EMP Grenade - Grenade that uses a 4 meter blast of disruptive electrical energy to damage or disable electronic systems.

    Drakonian Torpedo

    A FTL capable matter/antimatter weapon used to destroy enemy ships. Can be detonated on impact or by control.

    Systems
    Solar Core
    The Solar Core provides energy by harvesting energy from a small star. It uses a miniature dyson sphere and a rotator that will make a bunch of hydrogen go as fast as light. Heat and radiation will be poured into the hydrogen causing it to be so hot so it becomes ionized. The hydrogen will smash into each other at super high speeds turning into helium and causing a flurry of explosions and radiation. The Dyson Sphere will contain two super-conducting magnets, which are cooled to the temperature of deep space, and hold the star in place. The Dyson Sphere will also contain a gravity shield to stop the star from destroying the gravitational structure of the structure around it. Meanwhile, the Dyson Sphere will take all the energy being created by the star into the surrounding structure's power system. It provides a vast amount of energy, enough to power cities. However, this technology is still experimental and under heavy research and testing. This power source will be used to fuel the Aetherius when it becomes stable.
    Particle Shield
    The Particle Shield is made of a mixture of plasma and an ore core. It is one of the best shields one could have and creates a huge anti-matter bubble. Due to the high energy usage, it can be used up quickly. However, it blocks any type of damage to the ship and the ship can escape unharmed. Depending on the ship's energy system, will depend on how long the shield lasts. (The Shield lasts forever until hit in combat.)It has a high loading speed within 55000 ms of not getting hit. Ships will be equipped with an emergency shield.
    Beamshield
    A shield that provides an electric field to help block or soften any type of damage. These shields are on all ships. It loads up 45000 ms.
    Gamma Shield III & IV
    The Gamma Shield is a shield that protects from extreme gamma radiation in a Supernova. These are standard built into all ships and currently there are 2 versions in stock. The Gamma Shield III is able to protect 90% of the gamm radiation from a Supernova, but the ship can't stay long in the area before being decimated. The Gamma Shield IV will be able to protect 100% from a Supernova. However, it is still in development. The Aetherius will be built with the Gamma Shield IV.
    Nuclear Fission Reactor
    Orbital Defense Cannons
    These cannons are huge structures that are meant to defend the planet from a galactic force. They are extremely powerful, but shoot slow and have a long reload time of 1 minute per 3 shots.

    This cannon is made on military bases.


    These are built anywhere.


    These are built in city planets.

    Space Station
    Space Stations are outposts usually located above planets. These stations are most commonly found near asteroid fields and above gas planets. In fact, these can usually be found everywhere. There is a limit of one station per planet to stop competition issues. A Space station holds a lounge, a market, a small ship hanger, a hotel, and several repair bays. They can have additional modules fit to the owner's liking or government's. It is also capable of defending itself and sometimes they have cannons to destroy large ships depending how important the station is.

    Example Space Station:

    Kinetic Shield VI
    These shields are using for vehicles and armor. It can protect from any form of kinetic energy. This includes both energy-based and physical-based damage. It will take more shots depending on the power source. IE: The bigger the generator, the tougher the shield.
    Engines/FTL Drives
    Drako Sublight Engines

    The Drako Sublight Engine is a considerably powerful sublight engine. It is capable of making sharp turns at very high speeds (1/4 of light speed) and is able to accelerate to half of light speed (110,000 miles per second). However, it takes a long time to rev up to the speed it is able to be at.

    Warp Drive

    A FTL Drive whose speed is measured by relation to light speed.

    Hyperspace Drive

    A FTL Drive that allows one to enter a rift called Hyperspace at will, which considerably lowers the time it travels in space. However, it takes a few seconds to charge up.

    Races
    Population: ~3,000,000,000,000
    70% Human (Acarian Culture) = 2,100,000,000,000
    15% Drakonian = 450,000,000,000
    7% Blaksy (A Protoss type Creature) = 210,000,000,000
    4% Grey = 120,000,000,000
    3% Ceaqie = 90,000,000,000
    1% Other = 30,000,000,000
    Male: 1,362,000,000,000
    Female: 1,338,000,000,000
    Intersex or Neither: 300,000,000,000
    Culture
    Acarians

    Acarians are humans from the core planet of Wintreath. They maintain a long and rich history and maintain old traditions. They are well educated and are a hardy people. They also know how to defend themselves if needed. They like to eat Borscht, a hot, red soup and can drink alcohol a lot before getting drunk. They can maintain strict discipline and work for the glory of the country. They have managed to increase their life span but the Human Life is still relatively short. The longest human to be alive is said to be 247 years.

    Drakonian

    Drakonians also come from the core planet of Wintreath. They are creatures which are half-dragon and half-human. They maintain a warrior tradition and fill up much of Acaria's empty army ranks. Drakonians also respect their elders and are able to tell many tales and remember many events. They have long life spans and even a few remember the old planet of Wintreath. They can live for enormous life spans, but many die in fights. They are buried with a ceremonial sword and a double headed dragon to honor them.

    Blaksy

    The Blaksy was a unique race when the United Acarian Empires settled on Zuophus. Apparantly, they had the ability to channel psionic powers. Unfortunately, they almost ended up getting wiped out. They eventually reached a peace agreement and they now co-exist. They are excellent scouts and can easily cloak. Their tradition consists of an ancient ritual, the Shadow Walk. The Blaksy have yet to reveal most of their secrets to the Acarians. For some reason, they can be detected by turrets (Actual Turrets, not just turrets on a moving vehicle. Security turrets do work though). They are said to never age.

    Grey

    Grey are extremely intelligent. Their race has achieved many advancements in the UAE's science industry. Their intelligent and their average intelligence is 237. However, they can be quite stubborn and difficult to work with. They end up very excited when their invention or theory is proven right. Although, some Grey use their intelligence for bad deeds. They can live a very long lifespan and it is currently unknown at what age is considered old to them.

    Ceaqie

    The Ceaqie is said to be a noble race and have many rites of honor. They believe in justice and are said to never lie. This is the reason the Ceaqie are the most trusted race in Acaria and it never ends well to backstab them. For this reason, the Ceaqie have become the security force. They can live up to 1400 years.

    Characters
    Consul Nicholas Æinridisson

    Consul Nicholas is the current Consul of the senate. He is a very popular consul and has made many reforms. Currently he is at his 7th 5 year term. He is also very friendly with the current Emperor, Zemas XVIII. He has enacted many policies and improved Acaria to be very prosperous. He is famous with all classes. Currently, he is enacting another policy: militarization and mobilization of the Underpopulated Acarian Army.

    Emperor Zemas XVIII

    Current head of the Royal Family. Emperor Zemas is a kind ruler, but can quickly become strict and powerful if threatened. His wife, Empress Theodora, is very supportive of Zemas' actions. Unfortunately, many parties would like to see the royal family dead and destroyed. Zemas can also enact policies, but leaves most of the work to Consul Nicholas Æinridisson. He hosts many balls and is a lover of Theatre, Ballet, and Music.

    Grand Admiral of the Fleet Aedyn Zaegun

    Grand Admiral Aedyn Zaegun is a Drakonian who slowly gained his way up the ranks. Sometimes, Drakonians are disrespected in the army (Even though High Command tries to stop this), so it is considered to be an impossible feat for him to become Grand Admiral. He serves a very important role and has developed several maneuvers and created a book about Galactic Warfare. The Army has yet to see battles though due to Acaria's relative peace.

    Emperor Zemas I (Frozen in Cryopod)

    Emperor Zemas I is the original founder of the United Acarian Empires on the core planet of Wintreath. Acaria was a big region and had many people and traditions. Zemas was very powerful in those times and he mastered all sorts of professions. He also maintained a steady wealth of knowledge. It is said he knows of everything since the beginning of Frosthold. When he lived, there was a nearly unlimited source of energy people know as magic. Only certain individuals could tap into this energy, and they used it for good or for worse. Eventually, he noticed the energy was dwindling as technological levels increased. He could no longer use it to make him live. He tried going to different worlds and dimensions to maintain this magic but it could not be achieved. He decided to live on by maintaining stasis in a Cryo-Pod. He currently resides in the Dragon Palace on Zuophus in the cryo-pod. This would make him thousands of years old.

    Dr.Khador

    Dr.Khador is a very intelligent Grey who helped discover much of Acaria's Technology. He is the Head Scientist of LECI Tech (Legendary Enterprise and Co Industries: Tech) and has an IQ said to be over a 1000. He has sponsored many research centers and is a popular figure in any science community. He proves to be a valuable asset to the Emperor and Consul. He is currently on his latest breakthrough of discovering how to harvest Solar Energy with the Solar Core.

    Thravur

    Thravur is a master architect and engineer in the Empire. He has become famous for his projects and improved Acaria's infrastructure. He is currently hired by Acaria to work on megaprojects. He made the blueprints for the Aetherius and oversees its constructions.

    Chariton Athanasius

    CEO and Founder of Multi-Quadrillionaire Company LECI (Legendary Enterprise and Co Industries)

    Irlih'k

    Irlih'k is a drakonian mercanary hailing from the Outer Edges of the Empire. He is cunning and skilled. He can convince many with his tongue and it is hard to convince him into a bad deal. He is currently the diplomat to the United Kevarian Chain. He is extremely loyal to the Empire and does his best for a favorable outcome in diplomacy.

    Katarina Marianne

    Katarina was born in one of the most peaceful planets in Acaria. An agricultural planet that was still under a colonization policy. Her family owned some land and made farming for a living. However, after a series of droughts and bad crops, she decided to go into diplomacy for a better aid. She is now an Ambassador to the Allied States of Lernaea. She seeks the best for the Empire and speaks reasonably.

    Isilian Acacius

    Influential Acarian Senator and leader of the planet of Efrion.

    Lydimiya Marcia

    Notable senator from the planet of Poscolla.

    Important Systems
    Zuophus (5,-19)
    Zuophus is the capital of the United Acarian Empires. It is a large city that covers the entire planet. A large population of 1 trillion make their home there and is the center of the government. The Royal Family and the Main Government are situated here and enact policies. Species vary but there are mostly humans. Citizens are free to do whatever they want and many large companies are situated here. Due to a good security, most crime activities are in the undercity.
    Minaria Prime (8,-16)
    Minaria Prime is a major economic planet. Many hyperlanes go through here and trade is huge. It also has a beautiful environment for a city planet and crime is almost 0%. The planet has the 2nd most population and holds 750 billion people. Many large companies are here and is home to Multi-Quadrillionaire company LECI.
    Treon (7,-16)
    Treon is the Empire's most important Industrial Planet. It manufactures everything, from military to commercial goods. Of course there are other industrial planets, but this is the most important. 500 billion people live here. Most jobs are manufacturing or engineering. It is famous for the Treon Ship Yards as well, where most ships are constructed.
    Acloria (10,-20)
    Acloria is a remote and peaceful planet. It is also the most agricultural planet in the system. It accounts for 42.3% of the Empire's food production. A large, 250 billion live here. Most jobs are agricultural related, whether it be the technology to farm or the crops themselves. It has a medium sized Military Base to help defend it.
    Efrion (11,-17)
    Efrion was a well known for it's peaceful ways, and it's beautiful environment. The planet was inhabited by a few billion, but most lived in the only city in the planet. The rest was all wilderness, protected by its strict environmental laws. It was very much a green planet, with no carbon emissions other than by natural means (breathing). It was powered by renewable sources of energy as well.
    Poscolla (10,-18)
    A planet much like Efrion, but it hosts multiple cities with a diversity of species and races. However, it is not as pacifist as Efrion.
    Enacted Policies
    1. Mobilization- Consul Nicholas has decided to increase population in the military. Factories have also begun to produce for military needs. Treon will become a major factory planet for the military. Conscription will begin. All ages from 21-35 (male) will have to join the army. There is an expected 10 billion troops joining the army. Those exempt from Conscription are factory/construction workers, government workers,agricultural research, LECI staff, and R&D workers.
    Megaprojects
    The Aetherius
    The Aetherius is currently a massive construction project taking place in an unknown Ship Yard. It will be 10 kilometers long, capable of carrying an entire civlization or a massive army. It will have many weapons in its usage and will be the first ship to use a solar core.
    ???
    This project is under high security. No information may be accessed.

    « Last Edit: November 20, 2017, 04:44:46 PM by Commander_Zemas »
    Commander_Zemas
    Aragonn
  • Citizen
  • Aesir Warrior
  • In the Aura Hyperia RP, I intentionally lowered my tech level to fit my backstory, and weakened my military.

    People also had things like different ship designs and stuff, and their tech was designed different (i think Aragonn liked to focus on railguns or similar).
    Damn straight I focused on railguns. Railguns and plasma. Armor penetration = max
    1 person likes this post: Hydra
    Jarl Aragonn
    The Aesir Empire


    Aragonn
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    • To sit back hoping that someday, some way, someone will make things right is to go on feeding the crocodile, hoping he will eat you last - but eat you he will.
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    BraveSirRobin
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  • In the Aura Hyperia RP, I intentionally lowered my tech level to fit my backstory, and weakened my military.

    People also had things like different ship designs and stuff, and their tech was designed different (i think Aragonn liked to focus on railguns or similar).
    Damn straight I focused on railguns. Railguns and plasma. Armor penetration = max

    Haha you can say that again! Every other word in there is railgun!  :P
    Sir Robin of Camelot

    "Whilst the men of Caenia were scattered far and wide, pillaging and destroying, Romulus came upon them with an army, and after a brief encounter taught them that anger is futile without strength."  -Titus Livius, Ab Urbe Condita

    (Ravenclaw is the best!)

    Résumé/A History of Robin on NationStates
    Wintreath:
    Citizen: 4 June 2015 - present
    Member of the Hvitt Riddaral: 21 August 2015 - present
    Strifa of the 12th Underhusen: 8 October 2015 - 13 December 2015
    Speaker Pro Tem of the 13th Underhusen: 13 December 2015 - 8 February 2016
    Speaker Pro Tem of the 14th Underhusen: 8 February 2016 - 8 April 2016
    Speaker of the 16th Underhusen: 10 June 2016 - 11 August 2016
    Ambassador to Europeia: 5 December 2016 - present
    RP Guild Councillor: 23 February 2017 - present
    Ambassador to The North Pacific: 11 March 2017 - present
    Speaker of the 21st Underhusen: 10 April 2017 - 10 June 2017
    Delegate of Wintreath: 10 June 2017 - 15 March 2020
    Strifa of the 23rd Underhusen: 10 August 2017 - 10 November 2017
    Thane of Ambassadors: 10 October 2018 - 10 December 2018
    Commendation of Wintreath: Sept 24 2020

    New Hyperion:
    Citizen: 27 November 2015 - present
    Patrician: 12 January 2016 - present
    Lord of Development: 5 February 2016 - present


    (I stole this format from tau, but who am I not to copy a great system? :-) )

    Ne Crustumini quidem atque Antemnates pro ardore iraque Caeninensium satis se impigre movent; ita per se ipsum nomen Caeninum in agrum Romanum impetum facit. Sed effuse vastantibus fit obvius cum exercitu Romulus levique certamine docet vanam sine viribus iram esse.
    BraveSirRobin
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    Aragonn
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  • In the Aura Hyperia RP, I intentionally lowered my tech level to fit my backstory, and weakened my military.

    People also had things like different ship designs and stuff, and their tech was designed different (i think Aragonn liked to focus on railguns or similar).
    Damn straight I focused on railguns. Railguns and plasma. Armor penetration = max

    Haha you can say that again! Every other word in there is railgun!  :P
    You can say I've done some extensive research on railguns and absolutely love them.
    Jarl Aragonn
    The Aesir Empire


    Aragonn
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    BraveSirRobin
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  • I'd say so! I went with plasma tech though—you made railguns seem too mainstream ;)
    Sir Robin of Camelot

    "Whilst the men of Caenia were scattered far and wide, pillaging and destroying, Romulus came upon them with an army, and after a brief encounter taught them that anger is futile without strength."  -Titus Livius, Ab Urbe Condita

    (Ravenclaw is the best!)

    Résumé/A History of Robin on NationStates
    Wintreath:
    Citizen: 4 June 2015 - present
    Member of the Hvitt Riddaral: 21 August 2015 - present
    Strifa of the 12th Underhusen: 8 October 2015 - 13 December 2015
    Speaker Pro Tem of the 13th Underhusen: 13 December 2015 - 8 February 2016
    Speaker Pro Tem of the 14th Underhusen: 8 February 2016 - 8 April 2016
    Speaker of the 16th Underhusen: 10 June 2016 - 11 August 2016
    Ambassador to Europeia: 5 December 2016 - present
    RP Guild Councillor: 23 February 2017 - present
    Ambassador to The North Pacific: 11 March 2017 - present
    Speaker of the 21st Underhusen: 10 April 2017 - 10 June 2017
    Delegate of Wintreath: 10 June 2017 - 15 March 2020
    Strifa of the 23rd Underhusen: 10 August 2017 - 10 November 2017
    Thane of Ambassadors: 10 October 2018 - 10 December 2018
    Commendation of Wintreath: Sept 24 2020

    New Hyperion:
    Citizen: 27 November 2015 - present
    Patrician: 12 January 2016 - present
    Lord of Development: 5 February 2016 - present


    (I stole this format from tau, but who am I not to copy a great system? :-) )

    Ne Crustumini quidem atque Antemnates pro ardore iraque Caeninensium satis se impigre movent; ita per se ipsum nomen Caeninum in agrum Romanum impetum facit. Sed effuse vastantibus fit obvius cum exercitu Romulus levique certamine docet vanam sine viribus iram esse.
    BraveSirRobin
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    Chanku
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  • I might actually participate in this...
    See you later space cowboy.
    Old Signature

     
    Current Positions in Wintreath
    Matriarch of House Kaizer
    Speaker of the 29th Underhusen
    Advisor to the Riksråd
    Positions I've held
    Riksrad(1st Jarl of Information, 3rd Jarl of Foreign Affairs, 2nd Jarl of Defense)
    Member of the WHR
    Speaker of the Underhusen (3rd)
    Speaker Pro Tempore of the Underhusen (1st)
    Underhusen Member (1st-3rd)
    Member of the 5th Overhusen
    Chairman of the 5th Overhusen
    6th Underhusen
    Speaker of the 6th Underhusen
    Mandate Holder for Jarl of Defense
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    Royalty of Wintreath
    Ambassador for the Department of Foreign Affairs.
    Underhusen Terms I've been a part of
    1st Underhusen
    2nd Underhusen
    3rd Underhusen
    6th Underhusen
    8th Underhusen
    Overhusen Terms I've been a part of
    5th Overhusen
    Families I've been a part of
    Kaizer - Matriarch (REFORMED)
    Kestar - Child of Wintermoot (REMOVED)
    Chanku
    taulover
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  • I like railguns too. I just didn't elaborate as much on my tech.
    Résumé
    Wintreath:
    Citizen: 8 April 2015 - present
    From the Ashes RP Game Master: 29 November 2015 - 24 July 2018
    Skydande Vakt Marshal: 29 November 2015 - 28 February 2017
    Skrifa of the 13th Underhusen: 13 December 2015 - 8 February 2016
    RP Guild Councillor: 9 February 2016 - 6 March 2018
    Ambassador to Lovely: 23 February 2016 - 17 August 2016
    Werewolf VII co-host: 11 May 2016 - 5 June 2016
    Skrifa of the 18th Underhusen: 8 October 2016 - 7 December 2016
    Ambassador to Balder: 1 December 2016 - 1 March 2022
    Skrifa of the 19th Underhusen: 7 December 2016 - 9 February 2017
    Ambassador to the INWU: 11 March 2017 - 1 March 2022
    Ambassador to the Versutian Federation: 18 August 2017 - 22 March 2018
    Thane of Integration: 29 September 2017 - 7 March 2018
    Speaker of the 24th Underhusen: 10 October 2017 - 7 December 2017
    October 2017 Wintreath's Finest: 4 November 2017
    Speaker pro tempore of the 25th Underhusen: 9 December 2017 - 7 February 2018
    Wintreath's Finest of 2017: 6 January 2018
    Werewolf XIV host: 20 January 2018 - 23 February 2018
    February 2018 Wintreath's Finest: 5 March 2018
    Thane of Embassy Dispatches / Foreign Releases and Information / Foreign Dispatches: 7 March 2018 - 15 March 2020
    Speaker of the 28th Underhusen: 10 June 2018 - 7 August 2018
    Second Patriarch of the Noble House of Valeria: 10 October 2018 - present
    Arena Game 6 Host: 28 December 2018 - 9 March 2019
    Librarian of the Underhusen: 29 January 2019 - 12 February 2019
    Speaker of the 32nd Underhusen: 12 February 2019 - 8 April 2019
    March 2019 Wintreath's Finest: 4 April 2019
    Librarian of the Underhusen: 12 April 2019 - 23 October 2020
    Commendation of Wintreath: 24 September 2020
    Peer of the Overhusen: 9 December 2020 - 8 February 2021
    Vice Chancellor of the Landsraad: 26 May 2021 - 15 September 2022
    Arena Game 8 Host: 10 June 2021 - 19 July 2021
    June 2021 Wintreath's Finest: 5 July 2021
    Regional Stability Squad: 28 February 2023 - present
    Minecraft Server Admin: 8 March 2023 - present

    Aura Hyperia/New Hyperion:
    Plebeian: 16 April 2014 - 21 July 2014
    Patrician: 21 July 2014 - present
    Adeptus Mechanicus: 24 October 2014 - 16 November 2014
    Co-founder of New Hyperion: 29 October 2014 - present
    Lord of Propaganda: 16 November 2014 - present
    Mapmaker for Official Region RP: 27 November 2015 - present
    WACom Delegate: 11 November 2017 - present
    Other positions: Hyperian Guardsman, Hyperian Marine (Rank: Scout)
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    Laurentus
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  • I might actually participate in this...

    And we'd be happy to have you. :)
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
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    BraveSirRobin
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  • My Dear Jean-Luc!
  • Do it! Peer pressure peer pressure! (Not that peer pressure is always the best thing to go off of...)
    Sir Robin of Camelot

    "Whilst the men of Caenia were scattered far and wide, pillaging and destroying, Romulus came upon them with an army, and after a brief encounter taught them that anger is futile without strength."  -Titus Livius, Ab Urbe Condita

    (Ravenclaw is the best!)

    Résumé/A History of Robin on NationStates
    Wintreath:
    Citizen: 4 June 2015 - present
    Member of the Hvitt Riddaral: 21 August 2015 - present
    Strifa of the 12th Underhusen: 8 October 2015 - 13 December 2015
    Speaker Pro Tem of the 13th Underhusen: 13 December 2015 - 8 February 2016
    Speaker Pro Tem of the 14th Underhusen: 8 February 2016 - 8 April 2016
    Speaker of the 16th Underhusen: 10 June 2016 - 11 August 2016
    Ambassador to Europeia: 5 December 2016 - present
    RP Guild Councillor: 23 February 2017 - present
    Ambassador to The North Pacific: 11 March 2017 - present
    Speaker of the 21st Underhusen: 10 April 2017 - 10 June 2017
    Delegate of Wintreath: 10 June 2017 - 15 March 2020
    Strifa of the 23rd Underhusen: 10 August 2017 - 10 November 2017
    Thane of Ambassadors: 10 October 2018 - 10 December 2018
    Commendation of Wintreath: Sept 24 2020

    New Hyperion:
    Citizen: 27 November 2015 - present
    Patrician: 12 January 2016 - present
    Lord of Development: 5 February 2016 - present


    (I stole this format from tau, but who am I not to copy a great system? :-) )

    Ne Crustumini quidem atque Antemnates pro ardore iraque Caeninensium satis se impigre movent; ita per se ipsum nomen Caeninum in agrum Romanum impetum facit. Sed effuse vastantibus fit obvius cum exercitu Romulus levique certamine docet vanam sine viribus iram esse.
    BraveSirRobin
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    taulover
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  • @Commander_Zemas:
    Protip:
    Code: [Select]
    [spoiler=Insert Title][/spoiler]makes
    Insert Title
    3 people like this post: Laurentus, Hydra, Arenado
    Résumé
    Wintreath:
    Citizen: 8 April 2015 - present
    From the Ashes RP Game Master: 29 November 2015 - 24 July 2018
    Skydande Vakt Marshal: 29 November 2015 - 28 February 2017
    Skrifa of the 13th Underhusen: 13 December 2015 - 8 February 2016
    RP Guild Councillor: 9 February 2016 - 6 March 2018
    Ambassador to Lovely: 23 February 2016 - 17 August 2016
    Werewolf VII co-host: 11 May 2016 - 5 June 2016
    Skrifa of the 18th Underhusen: 8 October 2016 - 7 December 2016
    Ambassador to Balder: 1 December 2016 - 1 March 2022
    Skrifa of the 19th Underhusen: 7 December 2016 - 9 February 2017
    Ambassador to the INWU: 11 March 2017 - 1 March 2022
    Ambassador to the Versutian Federation: 18 August 2017 - 22 March 2018
    Thane of Integration: 29 September 2017 - 7 March 2018
    Speaker of the 24th Underhusen: 10 October 2017 - 7 December 2017
    October 2017 Wintreath's Finest: 4 November 2017
    Speaker pro tempore of the 25th Underhusen: 9 December 2017 - 7 February 2018
    Wintreath's Finest of 2017: 6 January 2018
    Werewolf XIV host: 20 January 2018 - 23 February 2018
    February 2018 Wintreath's Finest: 5 March 2018
    Thane of Embassy Dispatches / Foreign Releases and Information / Foreign Dispatches: 7 March 2018 - 15 March 2020
    Speaker of the 28th Underhusen: 10 June 2018 - 7 August 2018
    Second Patriarch of the Noble House of Valeria: 10 October 2018 - present
    Arena Game 6 Host: 28 December 2018 - 9 March 2019
    Librarian of the Underhusen: 29 January 2019 - 12 February 2019
    Speaker of the 32nd Underhusen: 12 February 2019 - 8 April 2019
    March 2019 Wintreath's Finest: 4 April 2019
    Librarian of the Underhusen: 12 April 2019 - 23 October 2020
    Commendation of Wintreath: 24 September 2020
    Peer of the Overhusen: 9 December 2020 - 8 February 2021
    Vice Chancellor of the Landsraad: 26 May 2021 - 15 September 2022
    Arena Game 8 Host: 10 June 2021 - 19 July 2021
    June 2021 Wintreath's Finest: 5 July 2021
    Regional Stability Squad: 28 February 2023 - present
    Minecraft Server Admin: 8 March 2023 - present

    Aura Hyperia/New Hyperion:
    Plebeian: 16 April 2014 - 21 July 2014
    Patrician: 21 July 2014 - present
    Adeptus Mechanicus: 24 October 2014 - 16 November 2014
    Co-founder of New Hyperion: 29 October 2014 - present
    Lord of Propaganda: 16 November 2014 - present
    Mapmaker for Official Region RP: 27 November 2015 - present
    WACom Delegate: 11 November 2017 - present
    Other positions: Hyperian Guardsman, Hyperian Marine (Rank: Scout)
    taulover
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    @Commander_Zemas:
    Protip:
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    Holy shieeeeeet.
    2 people like this post: Laurentus, BraveSirRobin
    Commander_Zemas
    Aragonn
  • Citizen
  • Aesir Warrior
  • The Aesir Empire


    Aesir Race
    The Aesir are sentient bipedal reptiles with tails and digitigrade feet. Their scale and eye colors vary depending on the environments their ancestors lived in. Those that lived in the temperate forests developed dark brown and dark green colors. Those that lived in arid deserts developed beige and tan colors. Rainforests gave light green and shades of red and blue.

    Aesir grow to about 2.5 meters (8.2 ft) tall and 3.37 meters (11.1 ft) long (including the tail). Running speed averages at 37 kph (23 mph) with Einherjar armor, 50 kph (31.1 mph) unassisted, 60 kph (37.3 mph) with Ulfsark armor, 75 kph (46.6 mph) with Huskarl armor, and 80 kph (49.7 mph) with Húđ armor. They are aggressive and very territorial. Any unwelcome intruders in their controlled space will be met with strong force. Average lifespan is 500 standard years.

    They love to hunt. Camouflage is painted on armor and weapons. Some hunt without any armor nor weapons and rely solely on their own claws and teeth for weapons and scale and eye colors to hide them from prey.
    Odinblessed
    Odinblessed is the name of the Aesir who possess certain psychic abilities. These abilities are the detection of nearby intelligent life and basic empathy.

    Odinblessed have many opportunities in the military, as there are very few of them in existence.
    Dýr
    The Dýr are non sentient bipedal reptiles which were genetically engineered by the Aesir using bits and pieces of Aesir DNA combined with the DNA of many local wildlife to serve as battle mounts. They are naturally armored with thick scales composed of natural proteins and a high ratio of iron have a thicker bone structure to help support the extra weight. These beasts, while developed for military use, serve a wide variety of roles.

    These velociraptor-like lizards grow to about 4 m (13.1 ft) tall and 6.4 meters (21 ft) long, and they have arms big enough to run on all four for a quick speed boost. Average running speeds are 67 kph (41.63 MPH) normal and 92 kph (57.12 MPH) armored. Average lifespan is 380 years.
    Aesir Culture
    Being naturally aggressive and territorial, the Aesir were able to form a society through the "Way of the Warrior", an honor code that keeps unnecessary violence and killing to a minimum. The many tribes of Aesir are able to work as one for the progression of their race, and negotiations with other races can open and be maintained.

    Family stands very high on priorities. Growing and taking care of families is one of the most important things one can do. After the War of Devastation, Aesir numbers had drastically decreased, and they are now trying to repopulate.

    Advancing weapons technology to where it was before the War of Devastation and beyond is also high on the priorities list.
    History
    Before the War, the Aesir contributed much to military strength, but because of this, they took a massive hit. Most of their fleet was destroyed, and many of the factories and shipyards on their craft worlds were destroyed along with much of their weapons technology. Such a massive loss made the race question their involvement with the War.

    Kommander Dwerjer Vorlun of the Vordr challenged Jarl Berjun Seldin to a sword duel. The rules were simple; the winner reigns as Jarl and the loser dies. The two fought in a public arena for hours, each trying to gain the upper hand, until Berjun ran out of stamina and was easily disarmed by Dwerjer. The Kommander drove his sword into Berjun's head right there on the spot and declared himself Jarl of the Empire.

    With the new change of power came new policies. Aesir were encouraged to breed to get their numbers back up, and the reconstruction of craft worlds was to begin. All remaining forces were to be used for defending the nation at all costs. No incursion would make it far beyond the border, or the Aesir would die trying to defend their nation.

    With these new developments, the Aesir had become isolationists. Until now...
    Government Structure
    Government Positions
    Jarl
    Head of State and Chief Kommander.

    Chieftain
    Elected officials that set policies within their respective provinces. 9 total.

    Kommander
    Hand picked from the military ranks by the Jarl to lead their respective military branches. 3 total.
    The Chieftains dictate law within their own lands and can meet for a Chieftain Council. The Chieftain Council will vote to pass motions that affect all provinces. If a motion gets the majority of votes, it is then passed to the Jarl for final approval. The Jarl can approve or dismiss. Dismissal can be overturned by a supermajority vote.

    With military matters, the Kommanders have complete control over their respective branches and only take orders from the Jarl. Kommanders can take charge of a province if it is under attack, replacing the Chieftain for the duration of the defense.
    Important Figures
    Jarl Aragonn Aldrnari
    Big rustic male wearing sapphire-colored Huskarl armor everywhere he goes. Always has a ceremonial ulfberht in his belt. He's a militarist who has little patience for idiots. Any obstacle in his way is typically dealt with using force.

    Kommander Vanir Gunnarr
    Commands the Floti. Tall with bright blue eyes and usually seen wearing his black-colored Huskarl armor with his power ulfberht. Naval combat and diplomacy are his strong suits.

    Kommander Baldor Siegfried
    Commands the Herliđ. Bigger and stronger than even Jarl Aragonn, he wears crimson-colored Huskarl armor and sports a 13 mm (.51 cal) autorail modified to have a power blade running under the barrel. Loves acting as a field kommander.

    Kommander Astrid Brunnhilde
    Odinblessed who commands the Vordr. She wears mythril-colored Huskarl armor with wings adorning her helmet and sports a matching power double spear. Her training included planetary defense and some amount of space combat, but she is inexperienced in her role as she just replaced the previous Vordr Kommander.
    Military
    Herliđ (Army)
    Ranking
    From lowest to highest:

    Conscript
    Veteran
    Sergeant
    Lieutenant
    Captain
    Field Kommander
    Lieutenant Kommander
    Kommander
    Fótdrengr
    Every soldier is given a suit of Ulfsark armor.

    Conscripts get 5.56 mm (.223 cal) railrifles, combat knives, and 3 magazines of ammo.

    Riflemen get 5.56 mm (.223 cal) railrifles, combat knives, 5 magazines of ammo, and a plasma grenade.

    Specialists get 7.7 mm (.303 cal) railrifles, combat knives, 5 magazines of ammo, and two plasma grenades each.

    Engineers get 5.56 mm (.223 cal) autorails, combat knives, 5 magazines of ammo, and two plasma charges.

    Snipers get 13 mm (.512 cal) coilguns, combat knives, 3 magazines of ammo, and two proximity mines.

    Fótdrengr Theme
    Dýrkappi
    These are mounted cavalry wearing Ulfsark armor and armed with 9 mm railpistols and power spears. They ride into battle on armored Dýr.
    Herklæđi
    The Herliđ's armor corps.

    Grey Wolf
    Battle tank with a 10 cm main railgun and single 13 mm (.512 cal) autorails on both sides.

    Red Wolf
    Battle tank with a 10 cm main railgun, 60 mm coaxial secondary railgun, and single 13 mm (.512 cal) autorails on both sides.

    Desert Wolf
    Battle tank with a 10 cm main railgun and a 60 mm coaxial secondary gun. Designed for hot arid environments.

    Arctic Wolf
    Desert wolf modified for frigid environments with ice.

    Black Wolf
    Heavy tank with a 15 cm main railgun, a 76 mm coaxial secondary railgun, twin-linked 13 mm (.512 cal) autorails in the front (single turret) and sides.

    Fenrir Wolf
    Super tank with a 22 cm main railgun, 10.5 cm coaxial secondary railgun, 20 mm coaxial autorail, twin-linked 13 mm (.512 cal) autorails in the front (two turrets) and sides.

    Ballista
    SPG (Self Propelled Gun). Has a low profile but no rotating turret. Armed with a 128 mm main railgun.

    Trebuchet (Not Researched Yet)
    SPG. Low profile but no rotating turret. Armed with a Thor cannon.

    Longbow
    SPAA (Self Propelled Anti Air). Has a missile pod that locks onto enemy aircraft and fires.

    Boar
    Six wheeled armored transport with a 13 mm (.512 cal) autorail mounted on top.

    Herklæđi Theme
    Stálrekkr (Not yet researched)
    Dvergr class
    Only standing 10 m (32.8 ft) tall, this titan class has heavy armor around the pilot and on the shoulders and is armed with a 50 mm railgun on each arm. Full length arms and having hands allow it to smash infantry and brawl with other machines of similar size.

    Asgardian class
    Standing 40 m (131.2 ft) tall, this titan is the perfect size for dominating any battlefield. The crew are protected with armor, and a shield is generated around the entire machine. Standard models are armed with twin-linked 76 mm railguns in the right arm and a small Thor cannon in the left arm. Upgraded models can have shoulder mounted missile launchers and plasma cannons.

    Hrímþurs class
    These titans stand an amazing 200 m (656.2 ft) tall. They're too big to transport in one piece, so they must be disassembled and transported then reassembled on the battlefield. Because of this, many are left on the worlds where they are built. The crew has heavy armor protection, and a shield protects the machine. The right arm holds tri-axis 50 cm railguns while the left holds a massive Thor cannon. These machines were built for the sole purpose of destroying other titans.

    Stálrekkr Theme
    Floti (Navy)
    Ranking
    From lowest to highest:

    Conscript
    Ensign
    Lieutenant
    Captain
    Lieutenant Kommander
    Kommander

    For Drekrekkr only:

    Recruit
    Veteran
    Sergeant
    Veteran Sergeant
    Captain
    Lieutenant Kommander
    Kommander
    Langskipr (Ships)
    Destroyer
    These ships are the smallest in the fleet at just under 800 m (2624.7 ft) long. Destroyers are designed to hit fast and hit hard with its lancer battery, 6 forward torpedo tubes, 4 aft torpedo tubes, and twenty 5 m (16'4.85") railguns spread across the port and starboard hulls. Some armor protects the bridge and engines, 50 mm autorail point-defense turrets defend against attack crafts and torpedoes, and a void shield is generated around the whole thing. Valkyries can land in the small landing bay in the underside of the ship, and it typically holds a few of it's own Valkyries.

    Frigate
    These ships are measured at 1.3 km (4265.1 ft) in length. Frigates are used as the military's transports to get troops and supplies to the front. They are armed with two terraced lancer batteries on top, four forward torpedo tubes, four aft torpedo tubes, a total of twenty two 6 m (19'8.22") railguns spread across the port and starboard hulls, and 50 mm autorail point-defense turrets. They have much larger landing bays than destroyers with their own squadrons of Valkyries and Berarr. Has slightly heavier armor around the bridge, engines, and cargo bays. Shields protect the entire thing.

    Large Frigate
    Basically the same configuration as the frigate but 1.5 km (4921.3 ft) long and with two more railguns.

    Carrier
    These ships measure at 1.6 km (5249.3 ft) long. They only have twelve 6 m (19'8.22") railguns across the port and starboard hulls and 50 mm autorail point-defense turrets, but they have landing bays on both port and starboard sides that carry fighters and bombers. Heavy armor protects the bridge, engines, and reactor with shields around the entire thing.

    Cruiser
    These ships measure in at 2.1 km (6889.8 ft) long. Armaments include three terraced lancer batteries on top, six forward torpedo tubes, four aft torpedo tubes, twenty eight 8 m (26'2.96") railguns spread across the port and starboard hulls, and 50 mm autorail point-defense turrets. Heavy armor guards the bridge, engines, and reactor with shields around the whole thing, and they have a landing bay underneath. Usually carry their own Valkyries.

    Battlecruiser
    Basically the same configuration as cruisers but 2.4 km (7874 ft) long with an Aesir lancer built into the front above the torpedo tubes and two more railguns.

    Battleship
    These ships measure at just over 3 km (9842.5 ft) long. Armaments include four terraced lancer batteries, eight forward torpedo tubes, four aft torpedo tubes, thirty 12 m (39'4.44") railguns spread across the port and starboard hulls, two Aesir lancers built into the front, and 50 mm autorail point-defense turrets. Battleships have heavy armor around the bridge, engines, and reactor with shields around the whole thing and carry their own fighter wings in a landing bay underneath.

    Longboat
    This ship class measures in at 3.5 km (11482.9 ft) long, the largest in the fleet. Weapons are five terraced lancer batteries, eight forward torpedo tubes, six aft torpedo tubes, two Aesir lancers built into the front, an Odin Gun running the length of the ship, thirty two 16 m (52'5.92") railguns across the port and starboard hulls, and 50 mm autorail point-defense turrets. The heaviest armor the Aesir have protects the bridge, engines, reactor, and Odin Gun loader with shields around the whole thing. These ships also carry their own fighter and bomber wings inside two landing bays underneath.

    Langskipr Theme
    Drekrekkr (Marines)
    All Drekrekkr are given their own suit of Huskarl armor.

    Sækjar (Scouts) have advanced optics in their helmets to allow them to see greater distances and in infrared, and their armor is modified to have plasma cutters in the right arm. They are given a 7.7 mm (.303 cal) autorail, 4 magazines of ammo, and a throwing hatchet.

    Standard Drekrekkr troops have target-finding software for their optics. They are provided a 10 mm (.40 cal) autorail, 13 mm (.512) railpistol sidearm, 7 magazines of rifle ammo and 5 magazines of pistol ammo, two plasma grenades, and a combat knife.

    Berserkers have jetpack units on their backs to allow quick travel across the battlefield. They are equipped with a 10 mm (.40 cal) autorail, 13 mm (.512 cal) railpistol sidearm, 5 magazines of rifle ammo and 3 magazines of pistol ammo, a plasma grenade, and a power ulfberht.

    Einherjar (Not Yet Developed) are given the Fárbjóđr armor variant and equipped with 13 mm (.512 cal) belt-fed autorails, a backpack holding ammo for 5 minutes of continuous fire, and two plasma charges.


    Officers are given an option between a power ulfberht, power ax, and power double spear.

    Drekrekkr Theme
    Attack Craft
    D-58 Fafnir
    Superiority fighter. Fast and agile, this fighter operates both in atmosphere and in space. They are armed with four 30 mm autorails in the wing roots and an assortment of 8 air-to-air missiles in an internal bay.

    D-46F Nidhogg
    Intercept fighter. These interceptors are the fastest fighters the Aesir have, but are not very agile. They are armed with six 30 mm autorails, two in the nose and four in the wing roots.

    D/J-68 Svartalf
    Fighter bomber. Moderately fast and agile. They are armed with four 30 mm autorails in the wing roots and up to an 800 kg payload in an internal bay.

    J-72 Alf
    Attacker. Slower than the Svartalf and moderately agile, made for hitting ground vehicles and precision bombing of key installations and ships. Armed with two 30 mm autorails in the wing roots, a 50 mm autorail in the nose, and up to a 1,000 kg payload.

    J-89 Jotun
    Bomber. Slow but armored and well defended with two single 20 mm autorail waist gunners behind the wings and four twin-linked 30 mm autorail turrets in the top and bottom of the fuselage and in the tail. They are armed with up to a 5,000 kg payload.

    V-64E Valkyrie
    Dropship. Moderately fast and agile. These armored vehicles can carry up to 20 infantry inside. Armed with two 30 mm autorails in the nose.

    V-96 Berarr
    Drop ship. Moderately fast but not very agile. More heavily armored than the Valkyrie and armed with two 50 mm railguns in the nose. Used to transport land vehicles; can carry an entire Fenrir Wolf inside.
    Vordr (Guard)
    The Vordr get all of the fancy toys that the Herliđ and Floti have, and they exist purely for the defense of the Empire.

    Vorddrengr make up the main fighting force on the ground with the Vordflot making up the force in space. Vordrekkr are stationed both on ships and on planet surfaces.

    Ranking is the same for the various subbranches of the Vordr as their respective counterparts.
    Space Stations
    Space stations act as orbital weapons platforms, communications relays, military bases, and hospitals. Three rings make up the space stations: the innermost ring (1 km (3280.8 ft) diameter) is the military base and communications relay, the middle ring (1.7 km (5577.3 ft) diameter) is the hospital, and the outermost ring (2.4 km (7874 ft) diameter) houses the weapons for defense. They house their own squadrons of Valkyries in four landing bays in the middle ring. Armed with eight lancer batteries (four on top, four on bottom), sixteen torpedo turrets (eight on top, eight on bottom; two tubes each turret), forty four 16 m (52'5.92") railguns around, and 50 mm autorail point-defense turrets.
    Tech
    Drones
    Sjár
    Manned aerial drones used to get eyes above the combat zone. Has VIS and IR sensors. Used by Sækjar.

    Beinar
    Unmanned aerial drone that follows a "handler" to assist in combat. Has basic AI and VIS and IR sensors. Armed with a single 7.7 mm (.303 cal) railrifle. Automatically targets hostiles but can be ordered to cease fire by its handler. Will seek out a new handler if its handler dies.

    Barsmiđr
    Unmanned aerial drone used to soften enemy positions. Has a more advanced AI than the Beinar with VIS and IR sensors. Armed with two 7.7 mm (.303 cal) railrifles.
    Personal Armor
    //All personal armors form a pike nose with the helmet and shoulder pieces when the wearer stands forward.

    Ulfsark Armor
    Light unpowered exoskeletons. Aluminum frame with hardened steel and ceramite armor plates. Base armor coverage includes shoulders, chest, back, forearms, crotch, thighs, and feet. Can have additional armor plating added.

    Huskarl Armor
    Heavy powered exoskeletons. Titanium frame with adamantium and ceramite armor plates covering the whole body. Closed system; airtight and waterproof once seal is activated. Includes on board computer system for maintaining other systems and a heating unit to stay warm in frigid environments. Only given to Drekrekkr and high ranking officers.

    Fárbjóđr Armor
    An even heavier version of the Huskarl armor, these units have armor three times thicker and many times more protective. Though they're great for soaking up enemy fire, movement is slower and limited. Worn by Einherjar.

    Húđ Armor
    Light version of Huskarl armor. Equipped with an active camouflage system and heat masking to hide from visual and thermal sensors. Also has advanced optics for Sækjar and plasma cutters in the right arm.
    Engines
    Plasma Drives
    Sublight drives.

    Hyperdrives
    FTL drives. Creates a rift that allows the ship to enter and exit hyperspace at will.
    Weapons
    Rail Weapons
    Railpistol
    Semiautomatic handguns. Come in a few different calibers. Mainly used by Dýrkappi and Berserkers.

    Railrifle
    Semiautomatic rifles. Come in a few different calibers. Main weapon of the Fótdrengr.

    Coilgun
    Bolt action rifle. Barrel is an electromagnet that fires the round without it ever touching, making it fire silently. Used by Fótdrengr snipers.

    Autorail
    Automatic rifles. Fires in short bursts. Come in many different calibers up into autocannon sizes.

    Railgun
    Cannon. Calibers vary depending on use. Herklæđi and Langskipr use these as main offensive weapons. A 50 mm version was even installed in the Alf and Berarr.

    Odin Gun
    Massive railguns that are mounted only in longboats or set up as permanent installations on planets and moons. Shell sizes can range anywhere between 50 m (164 ft) in longboats to 150 m (492.1 ft) on lunar surfaces.
    Plasma Weapons
    Plasma Grenade
    Grenades that contain plasma within a magnetic field. Designed to collapse the field after priming. Field also makes the grenade highly magnetic and stick to attractive metal surfaces. Blast radius is about 1.7 m (5.6 ft).

    Plasma Charge
    Explosive device. Designed for field collapse with remote detonation or timer device. Highly magnetic but also has adhesive strips for placement on any surfaces. Blast radius is about 4 m (13.1 ft).

    Proximity Mine
    Explosive device. Designed for field collapse when it detects the movement of a human-sized mass within the blast radius. Blast radius is about 3 m (9.8 ft).

    Plasma Bomb
    High yield explosive. Bombs containing plasma to be dropped on targets from attack craft. Explosive yield varies.

    Plasma Missile
    Air-to-air and surface-to-air missiles. Fired from Fafnir fighters and Longbow vehicles to track and destroy enemy attack craft. Several variations based on tracking methods.

    Aesir Lancer
    Ship lancer. Fires a large stream of concentrated plasma at enemy ships. Yield depends on ship size.

    Asgardian Plasma Cannon
    Titan shoulder-mounted cannon. Fires large amounts of heated plasma. Short range but has great area of effect.
    Laser Weapons
    Lancer Battery
    Ship battery. Huge trilinear batteries that fire concentrated lasers meant for carving up even the most heavily armored ships.

    Thor Cannon
    Anti-titan cannon. Massive high-powered laser to be mounted on SPGs and titans designed with the sole purpose of slaying titans.
    Torpedoes
    Plasma Torpedo
    Torpedo which has a standard plasma warhead and uses standard tracking.

    Double Spear Torpedo
    Torpedo which splits into two smaller torpedoes halfway to the target. Smaller torpedoes fly faster and track better but do less damage.

    Lancer Torpedo
    Torpedo with a larger warhead shaped to focus the blast in the direction the torpedo is facing.

    Skjótr Torpedo
    Torpedo which flies incredibly fast but has a short burn time, limiting range.

    Nuclear Torpedo
    Torpedo with a standard nuclear warhead.

    Banahøgg Torpedo
    Torpedo with a matter-antimater warhead.
    Close Combat Weapons
    Combat Knife
    Standard Aesir melee weapon.

    Throwing Hatchet
    Throwing weapon used by Sækjar.

    Power Ulfberht
    Rare sword made for armor penetration using lost methods. Used by Drekrekkr Berserkers, sergeants, field kommanders, and high ranking military officers.

    Power Ax
    Rare weapon made for armor penetration using lost methods. Used by Drekrekkr sergeants, field kommanders, and high ranking military officers.

    Power Spear
    Weapon made for armor penetration using lost methods. Were mass produced before the War for Dýrkappi.

    Power Hammer
    Ultra rare weapon made for crushing armored opponents using lost methods. Used by Drekrekkr field kommanders.

    Power Double Spear
    Ultra rare weapon made for armor penetration using lost methods. Used by Drekrekkr sergeants, field kommanders, and high ranking military officers.

    Power Claws
    Ultra rare weapon made using lost methods. Only compatible with Huskarl armor patterns. A gauntlet piece modified to have claws that can slice through almost anything. Used by high ranking military officials only.
    « Last Edit: March 09, 2017, 03:10:19 PM by Aragonn »
    Jarl Aragonn
    The Aesir Empire


    Aragonn
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