The Prisons Below
Welcome, travellers, to an unfortunate scenario. Rules are as follows:
- There are four characters. Multiple people may play each character, but you may not play two characters
- The goal is to escape. To escape, all players must leave the dungeon. The room is not complete until everyone is out
- You cannot undo an action once it has been done
- Some options may be fatal. In this case, you may join another character and the remaining characters must all escape
- Finally, you may communicate with each other outside of this thread, you may perform as many actions as you wish per turn(counted separately per characters), and there is no time limit.
With that fun out of the way, here are the characters you may play. Each has three special attributes that the others cannot use.
-The Human: You can do anything a human can, plus you have the abilities of climbing any surface, increased durability (You are harder to kill), and flame-resistant clothing.
-The Dog: You have all the abilities of a dog, plus abilities to take scent and track, increased movement speed, and seeing in the dark
-The Cat: You have the abilities of a cat, plus the abilities to fit in any space(Cats are liquid, after all), ability to jump really high and subsequently take no fall damage, and charm any being you come across, for better or worse.
-The Firefly in a jar: You have the abilities of an insect. Your jar cannot be opened. However, you can set any object on fire at will, you can light any place instantly, and you can carry very heavy loads freely.
Once you have your characters, you will be teleported to a starting place as described below.
The
Human starts in a damp jail cell. Three walls are solid stone. One wall is iron bars. You can see nothing beyond the bars. There is no apparent door. There is a cot in the corner and a toilet in the other. Discarded food is strewn across the floor. A skeletal hand reaches through the bars. There is an torch holder on one wall. It is empty. The floor is uneven, with two circles circles drawn on the ground.
The
Dog starts in a dark hallway. There is a chain running from one paw to a heavy weight on the ground. There is a bowl of water near you. The floor is made of soft clay. The walls are solid stone. You cannot see the ceiling. There is a crude arrow drawn on one wall, facing down towards the floor. On the opposing wall there is an occupied torch holder. The torch is unlit. There is something shiny poking out of the floor.
The
Cat starts in a room with a fireplace. It is currently burning. You can see something on the other side of the fire. The walls appear to be wood. There is a shelf on one wall. You cannot see if anything is on it. There is a stack of books on the floor. There is a flowerpot in the corner. There is a large stone next to it. In the opposite corner, there is a red X drawn on the floor in what appears to be blood.
The
Firefly starts above a fireplace. You can see half of the room below you. There is a table and broken chairs on the floor, and a surprisingly shiny chandelier on the ceiling. There are several paintings on the wall across from the fireplace. You are in a jar. It appears to be glass. There are no air holes in the jar. You will not suffocate without airholes, as you are somewhat magical.
And that is that. Just grab a character (Announce which one you are) and start playing. If there is not enough interest, the rules may change so that one person can play multiple characters. And remember, all characters have their abilities for a reason. They can be used at any time. Losing or sacrificing a character will make escaping much harder.