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Arena Game 4: Team PvM
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Elbbsas
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  • I see! Thanks.
    You know, it would be interesting to have a game where players are trying to kill as many monsters as possible and out-slay the other competitors.
    2 people like this post: taulover, Gerrick
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    Aethelia
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  • Though it may keep a faster team waiting, I hope it's based on waves then rather than turns, otherwise I want a team of Clerics to leave one weak NPC alive while just healing and resurrecting each other, taking the inactivity penalty on purpose if needed since it can be healed.
    1 person likes this post: taulover
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    Mathyland
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  • I'll switch to that sun team or whatever since I was the one who caused the imbalance.

    Though it may keep a faster team waiting, I hope it's based on waves then rather than turns, otherwise I want a team of Clerics to leave one weak NPC alive while just healing and resurrecting each other, taking the inactivity penalty on purpose if needed since it can be healed.
    You don't announce the strategy to the enemy! :P
    1 person likes this post: Gerrick
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    [/i]
    Mathyland
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    Lily Polisesul
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  • Internally screaming because I just realized we have no heals.
    Anyways, I'm baaaack for now.
    I'm usually more into lunar symbology and mythology, so something about this team name feels off, but doesn't matter much, I join Lily Polisesul's Team of the Everlasting Sun.
    The Sun scoffs and turns away, offended.
    I will also join Team of the Everlasting Sun.

    Though I try to avoid the sun, really, so this should be interesting. xD
    WELCOME TO THE SUN BOYZ
    I'll switch to that sun team or whatever since I was the one who caused the imbalance.
    read above
    1 person likes this post: Mathyland
    omae uchi uyamaudearou, you friccin' weeb
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    Gerrick
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  • "Hello, and welcome to the fourth game of the Arena!" the Host yelled out to the audience, which roared back with applause. "For this game, we searched far and wide to collect dozens of different creatures and monsters from all across Wintreath. Our two teams of combatants will fight off waves of these beasts until there is only one team left standing -- the classic battle of man versus beast!

    "Now to our heroes! Our first team is the silver-clad Team Water Balloon Fight!"

    The team rushed out from their entrance into the Arena, raising their swords and shields to the thundering shouts of the audience.

    "Led by the Commander Martin Breakshield, the team includes the two Mystics Elbbsas the Reka and Hyrda as well as the Cleric Dr. Taurus Valeria, M.D., Ph.D.!"

    The audience's booming screams and whistles continued as the second team ran onto the battlefield.

    "Our second team is the golden Team of the Everlasting Sun! Led by the Warrior Yvonne the Merciless, the team includes the Ranger Wintermoot, the Bard Rosashia Byrnweave, and the Mystic Mathyland!"

    The two teams acknowledged each other then formed up, both facing the far end of the Arena where an ominous, large metal gate stood. The audience began to quiet down.

    "For our first wave of beasts," the Host announced as the gate began to lift, "our combatants will fight a powerful Carniboar, two barbaric Wintrean Trolls, a cunning Golbinite Salthile, and a vile Mino!"

    The Carniboar, Goblin, and Mino rushed onto the battlefield, while the two Trolls, one with a chest painted red and the other blue, lurched forward together and roared.

    "Let us begin!"



    Current Stats

    Potions: H=Health, S=Strength, D=Defense, A=Agility, L=Luck

    The Combat Order for Round 1 will be:
    Mino
    Wintrean Troll (red)
    @Hydra
    @taulover
    @Lily Polisesul
    Goblinite Salthile
    Wintrean Troll (blue)
    @Aethelia
    Carniboar
    @Elbbsas
    @Doc
    @Mathyland
    @Wintermoot

    Remember, post you actions in this thread rather than PMing them to me, using the format: Stance, Action, Target (if applicable), Potion Action (if applicable). You may create team PMs if you want, but I'll be using everyone's action posts in this thread. Everyone will start in the stance that they include in their first-round action post. Everyone was given a health potion as well as a random other potion to start.

    The first round will last roughly until 3pm ET on Thursday, October 26, so please post your actions before then.

    And please let me know if you have any questions. Good luck!
    3 people like this post: Elbbsas, Lily Polisesul, taulover

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    Doc
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  • Stance: Offensive, Action: Call to Arms, Target: Tau, Hydra, Elbbsas
    « Last Edit: October 26, 2017, 07:33:25 PM by Doc »
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    Lily Polisesul
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  • STANCE: Defensive
    ACTION: Counterattack
    omae uchi uyamaudearou, you friccin' weeb
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    Aethelia
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  • Oh, didn't realize we face off against the same enemies at the same time... I feel kinda useless if we're supposed to be competing now, I thought I'd be reducing damage against my side, but I'll be reducing damage against both sides apparently. There's no way I could just reduce damage to my side, or get the enemies to just skip their attack if their target would be my team?

    I guess -
    Stance: Defence
    Action: Fear
    Target: Carniboar
    Aethelia
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    Gerrick
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  • Stance: Defensive, Action: Call to Arms, Target: Myself, Hydra, Elbbsas
    You have to be in offensive stance to perform Call to Arms (as well as the other Commander abilities), and you can't target yourself.

    Oh, didn't realize we face off against the same enemies at the same time... I feel kinda useless if we're supposed to be competing now, I thought I'd be reducing damage against my side, but I'll be reducing damage against both sides apparently. There's no way I could just reduce damage to my side, or get the enemies to just skip their attack if their target would be my team?
    Ah, I see what you're saying. Yeah, you're all fighting the same enemies. I'll allow you to change your class if you want. Also, I'm changing Confuse to allow it so that the targeted enemy will randomly target anyone, including other beasts, if you want to switch for that ability.

    This goes for anyone: if you want to change your class/abilities, you can do so this round (Mystics can't change their given abilities, though).

    Duke of Wintreath and Count of Janth
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    Gerrick
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    taulover
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  • Wait second.
    Quote from: Gerrick
    4. At the start of the match, the Host will perform a 1d20 roll for initiative for each player and beast, determining the combat order for the first round.
    If that's the case, then what's the point of the Agility stat for beasts?
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    taulover
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    Elbbsas
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  • I can't exchange RANDOM ABILITY A for RANDOM ABILITY C? Rats!
    4 people like this post: taulover, Doc, Gerrick, Lily Polisesul
    Elbbsas
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    Gerrick
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  • Wait second.
    Quote from: Gerrick
    4. At the start of the match, the Host will perform a 1d20 roll for initiative for each player and beast, determining the combat order for the first round.
    If that's the case, then what's the point of the Agility stat for beasts?
    Erm, that was a typo. Players get 1d20, beasts get whatever their agility allows. When I was writing that up, I just added "and beasts" as I was using the old template, and I didn't read through that part well enough, I guess.
    4 people like this post: Elbbsas, taulover, Doc, Lily Polisesul

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    Doc
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  • I evidently forgot the stance restrictions on Commander abilities, so, you know, mea culpa, but at no point do I see anything that indicates that I shouldn't be able to target myself. Arguably, the phrasing in 'Heal Other' suggests that I should be able to target myself, since
    Heal Other: Heals the target for 1d10 HP. It cannot be casted on oneself.
    (emphasis mine)
    This suggests that 'target' does not inherently exclude yourself, or else you wouldn't have to specify 'cannot be casted on oneself'.

    If that's non-negotiable though, then I'm considering a swap to either Ranger or Rogue, depending on your verdict on the following questions:
    Set Trap: Sets a trap that will deal 1d8+5 damage to the first enemy player to enter defensive stance and decreases their initiative by 5 on the next round. Is not affected by the trapped player's block or defensive stance. Acts like a separate entity from the Rogue, so is not affected by abilities that are dependent on or would affect the Rogue: e.g. Smite, Flame Cloak, Counterattack, Reflect, or damage-altering abilities.
    (emphases mine)
    Does 'enemy player' mean this can only target people on other teams, or should this be interpreted to also affect monsters? (Obviously related question: can monsters even adopt defensive stances?)
    Can the trap itself be targeted by abilities?

    Unrelated to the previous quote: can players opt to delay their action (generally to better synergize with other players) - for example purely hypothetically Elb sees I am using Call to Arms on her, and opts to wait until after my turn to benefit from that. Is that allowable, or must you act exactly in the order that initiative demands?

    Edit: If any clarifications need to be made (such as the one to Confuse as above) could you also please edit that into your post about the classes, since I for one and probably others besides use that as a quick reference guide?
    1 person likes this post: Lily Polisesul
    « Last Edit: October 25, 2017, 10:56:56 PM by Doc »
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    Gerrick
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  • On targeting: The reason why it says you can't target yourself with Heal Other is more to emphasize the point that you can't heal yourself with it. Though I suppose that would be evident with the fact that it's called "Heal Other". I'll remove that sentence from its description.

    The Rogue's Set Trap ability seems like it would be useless in this PvM game as (you're right) beasts can't defend -- and the Sneak Attack ability would be as well since beasts don't have abilities. Also, Ranger's Precise Shot wouldn't be as effective because beasts can't defend, and Wizard's Dispel is useless because beasts don't have abilities.

    Consequently, I'm going to alter a few abilities:

    Rogue's Set Trap: Choose an initiative value. Sets a trap that is triggered by the first enemy (beast) that rolls within one point of that initiative value, dealing 1d8+5 damage and preventing them from performing an action. Is not affected by damage-altering abilities, etc.
    Rogue's Sneak Attack: Deals 1d16+5 damage if you were not targeted on your last turn. Deals 1d10 damage, otherwise.
    Ranger's Precise Shot: Deals 1d15 damage and reduces the target's initiative by 10.
    Wizard's Dispel Fortify Willpower: Reduces the cooldown of a specified ability of the target by 2 turns.

    No, you cannot target the Rogue's trap. (And why would you?)

    On delaying actions: Hmm, no since your abilities affect them for one turn regardless of whether that's this round (for those lower in initiative) or next round (for those higher).

    I appreciate all the feedback from everyone. :D And I should've seen the class problems beforehand, sorry!

    I'm going to extend this round until 1pm ET on Friday, October 27, to allow everyone to make changes if they'd like and to post their actions.
    1 person likes this post: Lily Polisesul

    Duke of Wintreath and Count of Janth
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    Lily Polisesul
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  • Glorious Warrior Yvonne needs no BALANCING or FIXES, unlike you Water Balloon HOOLIGANS.

    pls dont take me seriously im just getting into character i love you all <3
    1 person likes this post: Gerrick
    omae uchi uyamaudearou, you friccin' weeb
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