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Captain of the Astral Sea
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Wuufu
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  • Another question: I see weapon and shield upgrades say something about power, which I assume means they require a certain amount to work. Is this a feature that hasn't been implemented yet, or is there a way to tell how much power my ship has?
    Power here refers to the power of the weapon or shield, not the power used by the weapon or shield. There is not and won't be a power system in the game, the limits on weapons/shields are simply in the number of slots your ship has and the amount of money you have to spend.

    Also, if you compare the power of the weapons you will see that it's often best to have multiple cheaper guns than a single more expensive gun.
    1 person likes this post: Gerrick
    Wuufu
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    Gerrick
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  • Ah that totally makes sense. I don't know why I had thought that - maybe I've just played too much Stellaris lol
    1 person likes this post: Wuufu

    Duke of Wintreath and Count of Janth
    Patriarch of the Noble House of Burdock
    Curriculum Vitae
    Citizen: 15 November 2015 - present
    Recruitment Contest Winner: December 2015
    Recruitment Contest Winner: January 2016
    Secretary of the 14th Underhusen: 8 February 2016 - 8 April 2016
    RP Guild Councillor: 9 February 2016 - 24 February 2017
    Recruitment Contest Winner: April 2016
    Wintreath's Finest: April 2016
    Ambassador to Nesapo: 5 July 2016 - 13 March 2017
    Jarl of Culture: 30 November 2016 - 13 September 2019
    Wintreath's Finest: November 2016
    Wintreath's Finest: February 2017
    Count of Janth: 17 September 2017 - present
    Patriarch of the Noble House of Burdock: 17 September 2017 - present
    Recruitment Contest Winner: September 2017
    Duke of Wintreath: 13 September 2019 - present
    Wintreath's Finest: September 2019
    Skrifa of the 37th Underhusen: 8 December 2019 - 8 February 2020
    Wintreath's Finest of the Year: 2019
    Commendation of Wintreath: 27 June 2020
    Citizens' Council Member: 14 September 2020 - 8 March 2021
    Skrifa of the 43rd Underhusen: 9 December 2020 - 8 February 2021 🔥

    Alder of the Riksraad: 7 June 2021 - 17 June 2021
    Jarl of Culture: 17 June 2021 - 14 November 2021
    Alder of the Riksraad: 14 November 2021 - 1 March 2022
    Regional Stability Squad: 27 February 2023 - present
    Gerrick
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    Wintermoot
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  • The Greyscale Magi-Monk
  • @Wuufu: The game is off to a great start! I started playing around as a passenger liner, and was able to fly around the Sea a few times and make 20k in the process. When I get a chance I'm going to explore the pirate and trader routes, but I think this is a great foundation to build things on. :D

    I do have just a few ideas:

    Combine Warp/Map Screens (and add highlighting): I think it would make sense to combine these into one screen. At times it was a little frustrating having to switch between them, such as when I needed to get portal destinations on the warp screen, and then search for them on the map screen. Even better, I think it'd be neat to have overlays...for example, one that highlights the portal destinations you can go to from your current system or one that highlights systems passengers you can take in your current system want to go to. That would make it a lot easier and take fewer clicks to plan routes.

    Cargo Price on System Tab: It'd be neat if you could see the sell price of cargo you're carrying on the right-hand tab that displays system information, so you didn't have to go to the trader screen and hit the sell tab in every system. Perhaps it could include a link to that tab in case you want to sell your goods right there.

    1 person likes this post: Gerrick


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
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    Wuufu
  • Citizen
  • @Wintermoot: thanks for these suggestions! This is great!

    Combine Warp/Map Screens (and add highlighting): I think that's a great idea honestly. I think I originally thought splitting them out would allow for a closer control of functionality, but in retrospect I think it does the opposite. Merging them together and providing a + or - button to zoom in and out would work better.

    As for the highlighting, we already have that kind of thing on the Find dropdown. For Portal destinations, you can select Hi-Tech worlds, for example. However, I think having these as separate "highlights" in the dropdown, and adding in passenger destinations, are excellent ideas.

    Cargo Price on System Tab: For cargo pricing, you can currently view the price you bought it at in the cargo dropdown from the status bar at the top. I originally didn't think to add cargo sell prices on the system tab, since prices do change every time you jump (the economy is not sitting still just for you after all), however I do see instances where this might be useful so I'll likely add it next to the price, as a P/L column to your currently selected destination. Just on longer trips the price may not be the same as when you set off.
    2 people like this post: Gerrick, taulover
    Wuufu
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    Wintermoot
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  • @Wuufu: I have to admit, I didn't notice the cargo dropdown, even though I've been using the passenger dropdown beside of it extensively. xD Mostly I was hoping to see the sell price at the system your currently at so you don't have to go to Trader -> Sell everytime you warp. What you're talking about sounds a lot better though. :)

    Also have to admit that I missed the dropdown besides using the Search functionality, but yeah, passenger destinations would be great xD
    1 person likes this post: Wuufu


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
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    Wuufu
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  • May I announce Captain of the Astral Sea: Foundation +, the updated version now on Itch.io!

    To update to this version:

    • Uninstall previous version
    • Download Itch.io app
    • Install Captain of the Astral Sea through the Itch.io app

    New in this version:

    • You can now surrender to pirates and police
    • You can now plunder pirates, traders and lines when they surrender to you
    • The Black Market Merchant will now occasionally offer a special item (to be expanded on later)
    • The Map and Warp screens are now just the Map screen
    • You can filter the Map screen by Passengers or Portals
    • Profit/Loss is shown next to the price in the cargo dropdown
    • Redesigned the "attention" indicator in the tab bar
    • Multiple bug fixes, including the music not stopping on close, the ticker not updating to newly bought starships, equipment being sold with cargo inside, and resizing issues.

    See the full Roadmap here.

    (*) Merry Christmas y'all! (*)
    3 people like this post: Wintermoot, taulover, Gerrick
    Wuufu
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    Wintermoot
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  • Happy holidays to you as well!

    Congrats on having a storefront <even if it's name your own price>! Having an online home for the game and a new update is very exciting news! Of course, you already know how far I think this game can go...definitely excited to try out the new version. :D
    2 people like this post: Wuufu, taulover


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
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