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D&D Character Quiz
Posts: 7 Views: 547

Gerrick
  • Regional Stability Squad
  • I found this D&D quiz awhile ago and just remembered about it. Figured since it was related to the theme that I'd share it with everyone here. Heads up that it's pretty long, but I found it enjoyable.

    http://www.easydamus.com/character.html

    My results
    Lawful Good Human Ranger/Druid (2nd/2nd Level)

    Ability Scores:
    Strength- 14
    Dexterity- 12
    Constitution- 14
    Intelligence- 15
    Wisdom- 13
    Charisma- 12

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
    True Neutral ---- XXXXXXXXXXXXXXXXX (17)
    Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
    Lawful Evil ----- XXXXXXXXXXX (11)
    Neutral Evil ---- XXXXXX (6)
    Chaotic Evil ---- XXXXX (5)

    Law & Chaos:
    Law ----- XXXXXXXXXXX (11)
    Neutral - XXXXXX (6)
    Chaos --- XXXXX (5)

    Good & Evil:
    Good ---- XXXXXXXXXXXXX (13)
    Neutral - XXXXXXXXXXX (11)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXXXXXX (12)
    Gnome ---- XXXXXXXX (8.)
    Halfling - XXXXXXXXXXXX (12)
    Half-Elf - XXXXXXXXXXXXX (13)
    Half-Orc - (0)

    Class:
    Barbarian - XXXX (4)
    Bard ------ XXXXXXXXXXXX (12)
    Cleric ---- XXXXXX (6)
    Druid ----- XXXXXXXXXXXXXXXX (16)
    Fighter --- XXXXXXXX (8.)
    Monk ------ XXXXXXXXXXXXXX (14)
    Paladin --- XXXXXXXXXXXX (12)
    Ranger ---- XXXXXXXXXXXXXXXX (16)
    Rogue ----- XXXXXXXXXX (10)
    Sorcerer -- XXXXXXXXXXXX (12)
    Warlock --- XXXXXXXXXX (10)
    Wizard ---- XXXXXXXXXXXX (12)

    1 person likes this post: Imaginative Kane

    Duke of Wintreath and Count of Janth
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    Gerrick
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    Marzipan
  • Former Citizen
  • Oh to be awake but still blissfully dreaming
  • I forgot about this! That brings me back. 

    Also sorry for the formatting- copy and paste on mobile does some weird things here sometimes 

    My Results!
    Chaotic Good Human Bard/Rogue (2nd/1st Level)

    Ability Scores:
    Strength- 11
    Dexterity- 11
    Constitution- 12
    Intelligence- 13
    Wisdom- 15
    Charisma- 17


    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXX (15)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
    Lawful Neutral -- XXXXXXXXXX (10)
    True Neutral ---- XXXXXXXXXXXXXXX (15)
    Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
    Lawful Evil ----- XXXXXXXX 8
    Neutral Evil ---- XXXXXXXXXXXXX (13)
    Chaotic Evil ---- XXXXXXXXXXXXXXX (15)


    Law & Chaos:

    Law ----- XXXX (4)
    Neutral - XXXXXXXXX (9)
    Chaos --- XXXXXXXXXXX (11)


    Good & Evil:

    Good ---- XXXXXXXXXXX (11)
    Neutral - XXXXXX (6)
    Evil ---- XXXX (4)


    Race:

    Human ---- XXXXXXXXXXXXXXX (15)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXX (4)
    Gnome ---- XXXXXXXX 8
    Halfling - XXXXXX (6)
    Half-Elf - XXXXXXXX 8
    Half-Orc - XXXXXX (6)


    Class:
    Barbarian - XXXXXXXXXX (10)
    Bard ------ XXXXXXXXXXXXXXXX (16)
    Cleric ---- XXXXXXXXXXXX (12)
    Druid ----- XXXXXXXXXXXXXX (14)
    Fighter --- XXXXXXXX 8
    Monk ------ XXXXXX 8
    Paladin --- XXXXXXXXXX 10
    Ranger ---- XXXXXXXX 8
    Rogue ----- XXXXXXXXXXXXXXXX 16
    Sorcerer -- XXXXXXXXXXXXXXXX 16
    Warlock --- XXXXXXXX 8
    Wizard ---- XXXXXXXX 8
    [/color]
    [/font][/color][/b]
    1 person likes this post: Gerrick
     



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    Marzipan
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    Wintermoot
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  • The Greyscale Magi-Monk
  • You Are A:

    True Neutral Human Monk/Cleric (2nd/2nd Level)


    Ability Scores:
    Strength- 10
    Dexterity- 11
    Constitution- 12
    Intelligence- 15
    Wisdom- 11
    Charisma- 11

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

    Secondary Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


    Detailed Results
    Detailed Results:[/font][/size][/color]


    Alignment:

    Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
    Lawful Evil ----- XXXXXXXXX (9)
    Neutral Evil ---- XXXXXXXXXXXX (12)
    Chaotic Evil ---- XXXXXXXXX (9)


    Law & Chaos:

    Law ----- XXXXXXXX (8)
    Neutral - XXXXXXXXXXX (11)
    Chaos --- XXXXXXXX (8)


    Good & Evil:

    Good ---- XXXXXXXXXXX (11)
    Neutral - XXXXXXXXXXXXXXX (15)
    Evil ---- X (1)


    Race:

    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXXX (12)
    Half-Orc - (0)


    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXX (8)
    Cleric ---- XXXXXXXXXXXXXXXX (16)
    Druid ----- XXXXXXXXXXXX (12)
    Fighter --- XXXXXXXXXX (10)
    Monk ------ XXXXXXXXXXXXXXXX (16)
    Paladin --- XXXXXXXXXXXX (12)
    Ranger ---- XXXXXX (6)
    Rogue ----- XXXXXXXXXXXX (12)
    Sorcerer -- XXXXXXXXXX (10)
    Warlock --- XXXXXXXX (8)
    Wizard ---- XXXXXXXXXXXXXXXX (16)
    [/color][/font][/size][/color]
    1 person likes this post: Gerrick


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
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    Imaginative Kane
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  • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
  • Chaotic Neutral Elf Druid (3rd Level)
    Ability Scores:
    Strength- 8
    Dexterity- 11
    Constitution- 9
    Intelligence- 16
    Wisdom- 10
    Charisma- 11


    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

    Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


    Detailed Results
    [/font][/size][/color]Alignment:
    Lawful Good ----- XXXXXXXXXX (10)
    Neutral Good ---- XXXXXXXXXXXXXX (14)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Lawful Neutral -- XXXXXXXXXXXXX (13)
    True Neutral ---- XXXXXXXXXXXXXXXXX (17)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
    Lawful Evil ----- XXXXXXXXXX (10)
    Neutral Evil ---- XXXXXXXXXXXXXX (14)
    Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXX (20)

    Law & Chaos:
    Law ----- XXX (3)
    Neutral - XXXXXXX (7)
    Chaos --- XXXXXXXXXXXXX (13)

    Good & Evil:
    Good ---- XXXXXXX (7)
    Neutral - XXXXXXXXXX (10)
    Evil ---- XXXXXXX (7)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXXXXXXXXXX (16)
    Gnome ---- XXXXXXXX (8
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - (0)

    Class:
    Barbarian - XXXXXXXXXXXX (12)
    Bard ------ XXXXXXXXXX (10)
    Cleric ---- XXXXXXXX (8
    Druid ----- XXXXXXXXXXXXXXXXXX (18
    Fighter --- XXXXXXXXXX (10)
    Monk ------ XXXXXXXXXXXXXXXX (16)
    Paladin --- XXXXXXXXXXXX (12)
    Ranger ---- XXXXXXXX (8
    Rogue ----- XXXXXXXX (8
    Sorcerer -- XXXXXX (6)
    Warlock --- XXXXXXXX (8

    Wizard ---- XXXXXXXXXXXXXXXX (16)
    [/font][/size][/color]

    Edit: figured out a way to list the results without the emoticons automatically hiding them
    1 person likes this post: Gerrick
    « Last Edit: September 05, 2022, 03:04:39 AM by Imaginative Kane »
    Peace through Power!!!
    One Vision, One Purpose!!!!!!!!!
    Oldies are goodies.
    Travel the world
    Orca.
    Meow

    Let us not repeat the mistakes of history.

    Now tell me.  What do you see?
    Imaginative Kane
    • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
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    • Young pessimistic technologically challenged somewhat ignorant animal and especially cat loving idiot.
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    Dawsinian
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  • Lawful Good Elf Druid (3rd Level)


    Ability Scores:
    Strength- 10
    Dexterity- 13
    Constitution- 12
    Intelligence- 15
    Wisdom- 14
    Charisma- 14


    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

    Race:
    Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

    Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
    1 person likes this post: Gerrick
    Dawsinian
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    Waggleton
  • Former Citizen
  • Retribution!
  • Not too proud but I got chaotic evil

    Results
    You Are A:

    Chaotic Evil Human Bard/Rogue (1st/1st Level)


    Ability Scores:
    Strength- 10
    Dexterity- 14
    Constitution- 10
    Intelligence- 10
    Wisdom- 7
    Charisma- 13

    Alignment:
    Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

    Secondary Class:
    Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
    1 person likes this post: Gerrick
    Today's post is sponsored by Raid Shadow Legends, one of the biggest mobile role-playing games of 2019 and it's totally free! Currently almost 10 million users have joined Raid over the last six months, and it's one of the most impressive games in its class with detailed models, environments and smooth 60 frames per second animations! All the champions in the game can be customized with unique gear that changes your strategic buffs and abilities! The dungeon bosses have some ridiculous skills of their own and figuring out the perfect party and strategy to overtake them's a lot of fun! Currently with over 300,000 reviews, Raid has almost a perfect score on the Play Store! The community is growing fast and the highly anticipated new faction wars feature is now live, you might even find my squad out there in the arena! It's easier to start now than ever with rates program for new players you get a new daily login reward for the first 90 days that you play in the game! So what are you waiting for? Go to the post description, click on the special links and you'll get 50,000 silver and a free epic champion as part of the new player program to start your journey! Good luck and I'll see you there!
    Waggleton
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    Michi
  • Regional Stability Squad
  • Level 167 Caticorn God of Destruction
  • You Are A:

    Lawful Good Human Bard (4th Level)


    Ability Scores:
    Strength- 12
    Dexterity- 13
    Constitution- 14
    Intelligence- 12
    Wisdom- 13
    Charisma- 13

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
    1 person likes this post: Gerrick
    My Wintreath Resumé
    Michi
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