Post #162842
January 25, 2022, 06:42:43 PM
“Safe” mode: When activated, the game enters safe mode for the rest of the phase. During this time, action will proceed as normal but at the end of the phase an option will appear to recover all deleted data. If a majority vote within two hours of the option appearing says yes, all players killed will instantly revive in a corrupted state.
Corrupted state
One ability is randomly removed. Any contact with other players is revoked. If multiple players are revived, one of them will be revived in a different alignment.
We should revive/not revive at following
1 player: depends on alignment
2 players: if v/v, no, if v/w maybe, if w/w no
3 players: in no scenario
4 players:
Actually I'm gonna stop this right here because I'm realizing that there's either no mafia, mafia are uninformed of their teammates, mafia are secretly ineligible to be factionswapped, or the hosts did a boo boo for this to be balanced, because there's nothing stopping the flipped mafia from saying "yeah these are my teammates, I'm town now guys". or the mafia could flip to being serial killer but they do kinda have to out their teammates then still or accept that they're gonna die. So yeah this is probs town flips to mafia
So realistically this is just gonna be town flipped to mafia everytime it's used
In which case, I'm assuimg that the normal ratio is 3 town for every 1 mafia, and we should be reviving in the event that dead town minus 1 divided by dead mafia plus 1 is greater than 3 as a rule (assuming no overpowered anti town third party flips). There are scenarios where we revive where the ratio is less than that, but that ratio should always be beneficial based on my knowledge of how games normally work and how many town should exist per mafia