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Mage Wars 2: The Masters of Men Expansion Game
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Current Gameboard (Turn 48)
Mage Wars

Gerrick
Imaginative Kane
taulover
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Game Posts
Wintermoot
  • Regional Stability Squad
  • The Greyscale Magi-Monk
  • Action Log
    Action Log

    Player Stats
    Player Stats

    Round 40 Ends Friday, February 18th at 9AM or once all active players have moved.


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
    • The Greyscale Magi-Monk
    • Posts: 19,522
    • Karma: 9,733
    • Weather: ❄️
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Orientation
      Demisexual
      Wintreath Nation
      Logged
    Gerrick
  • Regional Stability Squad
  • Round 40
    Scorpion move to 18,10
    Teleport Tasold to tower
    Tasold construct shrine
    Cast Shinedown at 19,9
    Cast Shinedown at 19,10

    Duke of Wintreath and Count of Janth
    Patriarch of the Noble House of Burdock
    Curriculum Vitae
    Gerrick
    • Posts: 4,105
    • Karma: 3,269
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Orientation
      Bisexual
      Familial House
      Burdock
      Wintreath Nation
      Logged
    Imaginative Kane
  • Citizen
  • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
  • Wisent and Orca: Construct Living Quarters.
    Tower: Teleport Wisent to 2,2 and Teleport Orca to 2,1.
    Wisent and Orca: Collect anything.
    Zaen: Construct Living Quarters

    So our apprentices can cast a spell after moving on the same turn? Thought casting was a separate action on that front and so it would have to be done on a different turn.
    1 person likes this post: taulover
    « Last Edit: February 15, 2022, 10:26:42 PM by Imaginative Kane »
    Peace through Power!!!
    One Vision, One Purpose!!!!!!!!!
    Oldies are goodies.
    Travel the world
    Orca.
    Meow

    Let us not repeat the mistakes of history.

    Now tell me.  What do you see?
    Imaginative Kane
    • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
    • Posts: 4,552
    • Karma: 872
    • Young pessimistic technologically challenged somewhat ignorant animal and especially cat loving idiot.
    • Citizen
    • Pronouns
      He/Him/His/It/Its/Their
      Familial House
      Burdock
      Wintreath Nation
      Logged
    taulover
  • Regional Stability Squad
  • Seeker of Knowledge
  • Turn 4:

    Tonwar: Move north

    Tonwar: Collect (if possible)

    Hiloc: Move east

    Hiloc: Collect (if possible)

    Chroom: Move east

    Chroom: Collect (if possible)

    Tower: Cast Shinedown on 5,24

    So our apprentices can cast a spell after moving on the same turn? Thought casting was a separate action on that front and so it would have to be done on a different turn.
    Same question here, this is my understanding of the rules also.
    Résumé
    taulover
    • Seeker of Knowledge
    • Posts: 13,244
    • Karma: 4,263
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Familial House
      Valeria
      Wintreath Nation
      Logged
    Wintermoot
  • Regional Stability Squad
  • The Greyscale Magi-Monk
  • Whoops.

    My intention was to say that attacks would go first, so there wasn't a situation where a player could move to ambush an apprentice and kill them on the same turn. However, the wording in the manual does say that it applies to all actions. By that reasoning, I should be applying summons and Shinedown abilities first when I have not.

    I'm open to proceeding either way, if anyone has input.

    Action Log
    Action Log

    Player Stats
    Player Stats

    Round 41 Ends Sunday, February 27th at 9AM or once all active players have moved.
    « Last Edit: February 26, 2022, 10:20:07 PM by Wintermoot »


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
    • The Greyscale Magi-Monk
    • Posts: 19,522
    • Karma: 9,733
    • Weather: ❄️
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Orientation
      Demisexual
      Wintreath Nation
      Logged
    Imaginative Kane
  • Citizen
  • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
  • Looks like you missed Zaen's action from last turn on the log.

    Orca and Wisent: Move West and Collect anything.
    Tower: Return Wisent to Tower. Teleport Wisent to 4,24.
    Wisent: Collect anything
    Zaen: Construct Living Quarters.
    Peace through Power!!!
    One Vision, One Purpose!!!!!!!!!
    Oldies are goodies.
    Travel the world
    Orca.
    Meow

    Let us not repeat the mistakes of history.

    Now tell me.  What do you see?
    Imaginative Kane
    • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
    • Posts: 4,552
    • Karma: 872
    • Young pessimistic technologically challenged somewhat ignorant animal and especially cat loving idiot.
    • Citizen
    • Pronouns
      He/Him/His/It/Its/Their
      Familial House
      Burdock
      Wintreath Nation
      Logged
    Gerrick
  • Regional Stability Squad
  • Round 41
    Scorpion move to 18,11
    Teleport Tasold to 18,10 and collect
    Tasold move to 17,10 and collect if possible
    Cast Shinedown at 17,9
    Cast Shinedown at 17,11

    Duke of Wintreath and Count of Janth
    Patriarch of the Noble House of Burdock
    Curriculum Vitae
    Gerrick
    • Posts: 4,105
    • Karma: 3,269
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Orientation
      Bisexual
      Familial House
      Burdock
      Wintreath Nation
      Logged
    Wintermoot
  • Regional Stability Squad
  • The Greyscale Magi-Monk
  • Looks like you missed Zaen's action from last turn on the log.
    Whoops! I have edited it in...sorry about that. :)
    1 person likes this post: Imaginative Kane


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
    • The Greyscale Magi-Monk
    • Posts: 19,522
    • Karma: 9,733
    • Weather: ❄️
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Orientation
      Demisexual
      Wintreath Nation
      Logged
    taulover
  • Regional Stability Squad
  • Seeker of Knowledge
  • Whoops.

    My intention was to say that attacks would go first, so there wasn't a situation where a player could move to ambush an apprentice and kill them on the same turn. However, the wording in the manual does say that it applies to all actions. By that reasoning, I should be applying summons and Shinedown abilities first when I have not.

    I'm open to proceeding either way, if anyone has input.
    Am just concerned because with this change, it greatly alters what sorts of moves I would have done in the past.

    Turn 4:

    Tonwar: Move north

    Tonwar: Collect (if possible)

    Hiloc: Move east

    Hiloc: Collect (if possible)

    Chroom: Move south

    Chroom: Collect (if possible)

    Tower: Cast Shinedown on 23,8
    Résumé
    taulover
    • Seeker of Knowledge
    • Posts: 13,244
    • Karma: 4,263
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Familial House
      Valeria
      Wintreath Nation
      Logged
    Wintermoot
  • Regional Stability Squad
  • The Greyscale Magi-Monk
  • @taulover, it's not really a change...just something that I don't think was noticed until now. I'm a bit hesitant to change it now, especially since it would impede move then teleport orders such as the one Kane executed on this turn (since teleport is a tower ability and should be done before any apprentice moves).

    The entire mechanic probably needs to go back to the drawing board.

    Action Log
    Action Log

    Player Stats
    Player Stats

    Round 42 Ends Sunday, February 27th at 9AM or once all active players have moved.


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
    • The Greyscale Magi-Monk
    • Posts: 19,522
    • Karma: 9,733
    • Weather: ❄️
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Orientation
      Demisexual
      Wintreath Nation
      Logged
    taulover
  • Regional Stability Squad
  • Seeker of Knowledge
  • @taulover, it's not really a change...just something that I don't think was noticed until now. I'm a bit hesitant to change it now, especially since it would impede move then teleport orders such as the one Kane executed on this turn (since teleport is a tower ability and should be done before any apprentice moves).
    I don't see how you're getting this. Your rulebook says:
    Quote
    Actions for each round will occur via combined action/move phase, meaning that all units (including towers) will use their attacks and abilities in order of the player who posted first that round to the player who posted last that round, in turn going in order of units action provided by the player in the post.
    So it would be allowed already under the existing rules.

    I do believe that not treating moves as an action would be a change since both Kane and I have been refraining from both moving and doing an action by the same apprentice in the same round, because it is/was against the rules.
    Résumé
    taulover
    • Seeker of Knowledge
    • Posts: 13,244
    • Karma: 4,263
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Familial House
      Valeria
      Wintreath Nation
      Logged
    taulover
  • Regional Stability Squad
  • Seeker of Knowledge
  • Turn 4:

    Tonwar: Move north

    Tonwar: Collect (if possible)

    Hiloc: Move north

    Hiloc: Collect (if possible)

    Chroom: Move east

    Chroom: Collect (if possible)

    Tower: Cast Shinedown on 23,7
    Résumé
    taulover
    • Seeker of Knowledge
    • Posts: 13,244
    • Karma: 4,263
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Familial House
      Valeria
      Wintreath Nation
      Logged
    Wintermoot
  • Regional Stability Squad
  • The Greyscale Magi-Monk
  • @taulover: Hmm. I think I see what the issue is. I left the part about movements out of the description of combined action/move phase, although it is stated in the example given later on:
    Quote
    However, players should pay attention to players subsequent post to insure that actions posted will not impact their movement (for example, a case where a player posts a move to a tile and then another player summons mana-runes at that location, which will damage the unit because abilities are cast before movements are made).

    The intention was that abilities would be done in order of posts, then all movements done in the order of posts, so there wasn't a situation where one player could move multiple apprentices to ambush and kill another player's apprentice before they had a chance to respond. However, it seems we quickly got off the rails on that one, and half-way through the game we're not even on the same page on what the process is supposed to be. That's a sure sign that the mechanic isn't intuitive and needs to be changed for future games.

    But this is a development game...one of the points is to find out what new things are working and what aren't. :P
    1 person likes this post: taulover


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
    • The Greyscale Magi-Monk
    • Posts: 19,522
    • Karma: 9,733
    • Weather: ❄️
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Orientation
      Demisexual
      Wintreath Nation
      Logged
    Wintermoot
  • Regional Stability Squad
  • The Greyscale Magi-Monk
  • I just noticed that I even messed up the deadline date. xD

    It should have been yesterday, but instead I put that it was the day before the round started, lol. Since I said it would end on a Sunday, I'll extend this round to Sunday (or once all active players have moved). Sorry for the mess-up!
    1 person likes this post: taulover


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
    • The Greyscale Magi-Monk
    • Posts: 19,522
    • Karma: 9,733
    • Weather: ❄️
    • Regional Stability Squad
    • Pronouns
      He/Him/His
      Orientation
      Demisexual
      Wintreath Nation
      Logged
    Imaginative Kane
  • Citizen
  • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
  • Tower: Return Orca to Tower, Teleport Orca to 5,24.
    Orca: Collect Scroll of Heal, Move East, Collect anything
    Wisent: Move West, Collect anything
    Zaen: Construct Living Quarters
    Peace through Power!!!
    One Vision, One Purpose!!!!!!!!!
    Oldies are goodies.
    Travel the world
    Orca.
    Meow

    Let us not repeat the mistakes of history.

    Now tell me.  What do you see?
    Imaginative Kane
    • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
    • Posts: 4,552
    • Karma: 872
    • Young pessimistic technologically challenged somewhat ignorant animal and especially cat loving idiot.
    • Citizen
    • Pronouns
      He/Him/His/It/Its/Their
      Familial House
      Burdock
      Wintreath Nation
      Logged
     
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