Five players so far, how awesome!
Thanks to everyone who signed up.
I thought I'd start out by talking about some things I considered adding to this game but decided
against, just for fun.
The first is
Field of Vision, which I think would add a lot to the game...players would have to explore to know what was going on, units would take on new importance as scouts, and players could use the cover of darkness to surprise their opponents. It would allow for more secret elements in the game that don't make sense when players publicly announce their actions. The problem is that it'd turn Mage Wars into a completely different game, one that would have to be played entirely over PM. I may create a version of the game with this sometime later, one that people can play privately without a host, but I really want to keep Mage Wars as a forum game so I decided to toss this idea.
Tile Improvements is the other one, which
falls in the category of secret elements you'd need field of vision for. The idea was that you could build structures around your mage tower that would give you benefits but make it easier for other players to find you. The problem is if you're publicly announcing where you're building them they're painting a target on yourself, and even if you move that portion to PMs you run into complications with when and how other players can discover your buildings that requires a field of vision system to resolve. Some parts of this moved to improvements to the mage tower, which is the only part of the game that's secret. Apprentices will start at the mage tower, and players can direct that they move or teleport to the mage tower without giving away where it is.
Additionally, I tabled a few ideas that will probably show up in future expansions. Unlike these two I gave away here, they're workable with enough time and effort. I just didn't want to throw too many new and different things into a single game...I think it'll make for a better game if I work with one new concept and try to make it the best it can be. But I tell you, you've got some cool stuff to look forward to in future editions of Mage Wars.
At this point I have the basics of the expansion outlined, but I still need to fill in the details. For example, apprentices will be able to learn skills and spells, but what those exact spells and skills will be is still up in the air. I'll post a better update once things are ironed out.