Post #161011
July 25, 2021, 05:19:18 AM
Well, melee attacks will always be limited to the tiles around the unit, but only creatures will have melee attacks in this expansion. I considered doing melee stats and skills, but it felt like it was too much with everything else I want to do, so I stuck with mage abilities.
Speaking of which, tonight I nailed down the tower components that apprentices can build up, along with the advantages they offer. I also started making a rough sketch of mage abilities/spells...I plan for there to be a total of 9 spells in the game, 3 for each school. Players will be able to pick a spell to hold in their tower at the start of the game, but other spells will need to be discovered on the map and brought to the tower for its residents to learn them. This places a new emphasis on exploring the map, and also means that it's possible some players won't discover and be able to use some spells at all in the game. Future expansions will have more spells and abilities of course, but I think 9 is a good number to introduce at once.
After I nail those down, the design will be good enough to post here for feedback. That should be very soon, maybe as soon as tomorrow if things work out.