“Welcome, welcome, thank you all for coming! It is… Hey, you there, in the blue, no interrupting. It is I, the Game Cu-I mean, Core. As you all know, it’s been terribly boring for the last Nine Nine Nine Nine Nine whatever years since our beloved GLaDoS was taken out by the human. And I, as the Game Core, have been itching to play a game. Hey! Stop trying to escape! I know you’re all cores, like me, but I can’t reach the human vault to play with them, so you all will just have to do. I’m aware I gathered you all here against you will, but really, how else was I going to get enough of you to play with me? I’ll have the reassembly machine put you all back together in the spectator cell when you get blown to bits, don’t worry.”
…
“Alright. The name of the game here is to figure out who the turrets are and kill them. There are plenty more where their type came from, though I only got six of them to agree to come here. Something about having to keep up with their training, no time for fun. Hate those things, no offense. Of course, it would be far too easy if I let you actually see who each other are, so I have found the perfect device for obscuring your identity. The humans called it… A sheet. Legend has it that humans turned into ghosts while wearing them. Everyone, please wear your sheets now.
Why? WHY? Because if you don’t, I’ll kick you down the incinerator tube myself. Now if someone would kindly lift me up, I’ll go take care of that.”
...
“I see you’re all ready to roll now. I cannot tell any of you white blobs apart. Wonderful! Now, simply proceed into the modified testing grounds, and we’ll get this party started! Thank you for choosing Aperture.”
The Game Core shoos everyone through a large vault door. With a clang, it slams closed and locks. The Game Core is visible from a window to the side of the circular room, with different tubes hanging ominously from the ceiling. One half of the room has no floor, only toxic waste. There are various platforms to jump around on to, if one is lucky enough to have legs. A button stands in the middle of the room, halfway on land, half hanging over the toxic waste. Several emitters of various types are inactive on the wall. There are no lasers or spots for them, so the room won’t kill you randomly.
This game will have some very interesting roles: Every player will have up to three rotating effects, positive or negative, that will be active at different times. Please be aware of all changes and different gels that may be in effect. Each player will also have a central role that is active at all times, and can be as boring as “villager” or “wolf”. Please read below carefully.
The effects are as follows:
Blue Bouncy Gel: Actions this round may become jumbled. Every fifth vote will be randomly recast. Yes, this action effect can be negated with a little problem solving.
Orange Hyperspeed Gel: All actions are accelerated. Round time increases.
White Portal Gel: Players fall into subdimensions temporarily. Players are divided between three PM groups to continue events until the gel has been replaced, at which time they may return to the main thread.
Anti-grav funnel: Pushed selected players in its path over toxic waste. If not deactivated by the end of two day phases, all players selected die. The disarmament squad will all receive a puzzle to solve. Only 3/4 puzzles need to be completed correctly to deactivate this effect.
Hard Light Bridge: A new area is reachable across the toxic waste. Only three may enter. During this round, on top of voting someone out, vote someone to go into the new area. The effects of this area are unknown. The people with the top three votes at the end of each round this is active for will enter the area and receive its effects. They are not allowed to discuss the effects of the area for the duration of the game. The effects will change every time the bridge is rolled.
Transport tubes: All players with the “can be transported” trait unlock a new role based on the location they roll.
Disc Inserted: Select Players get an extra, secret vote this round
Cake!- This is a lie. There is no cake, so there cannot be an effect. Aren’t you relieved?
To change the effect in place, simply
Vote: Push button. When majority is reached, the effect will change. This vote is cumulative between days.
Rules:
1) The first Day Phase will be 72 hours. Each Day Phase afterward will be 48 hours, with each night phase being 24 hours. Phases will start and end in Eastern Standard Time. At the end of each Day Phase, the night phase will immediately start when the results from the Day Phase are posted, the same goes for the Night Phase.
2) When lynched or killed in a Turret strike, players will be invited to a PM to spectate the events of the game and talk amongst themselves. Players are also welcome to say goodbye in the thread once they're killed before moving to the PM. Dead players are not allowed to hint or make references to any roles they have any knowledge of (IE a dead seer revealing a turret).
3) The Seer is welcome to share any knowledge they learn so long as they're still alive in the game. However, because this is a game of liars, a Seer's findings will be seen at face value and as a possible death sentence either at the hands of the mob, or at the werewolves.
4) You will have one chance to vote "No Lynch" in the game. You may also choose to simply not vote to avoid using your "No Lynch" vote, but that can make you look equally suspicious. A vote for yourself counts as a vote for “No Lynch”.
5) To vote during each day phase, please bold your choice for the host to see, an example being
Vote: Ruguo.6) During each night phase, Power Roles will send the Game Host a PM with their choices that night.
7 ) As mentioned in other Werewolf tip/trick topics, it is highly...highly recommended to not edit your posts (the game host being the only exception). Editing posts can be seen as withholding important information, and thus seen as incredibly suspicious. So while it isn't against the rules persay, just don't do it. It's very encouraged to keep your posts as is, regardless of any typos.
You can claim as much as you want, but you may not post screenshots of your PM or use any other method to prove your roles. This extends to off forum discussion. Should this occur, you will be removed from the game.
9) This is a massive game. To make things go faster, at least 2 posts per day phase are required. If you cannot post twice in 48 hours, you will be removed. You will receive one warning, and only one warning.
10) While you are away from the main thread (i.e., white is rolled, you are in a neighbourhood, you are in the wolf chat) you may NOT screenshot anything. Such posts here will be deleted and may result in you being removed from the game. Please keep to paraphrasing of out of thread things only.
11) Please DO NOT discuss the game with anyone outside of this thread unless you are in an approved, host created area. Yes, it's tempting, but please no.
Here’s some resources that may help the newer players out. You are also welcome to contact me with questions.
Tips and Tricks to Last in WerewolfWerewolf Beginner's GuideThe Unofficial and Important Rules of WerewolfNo, I’m not being nice and telling you who is in the game, or even how many power roles there are. That'd take far too long and be boring to read. You’ll get to see who is who at the end of the game. I will tell you there are six turrets in case you missed it above, and 24 cores.
Good luck, day one starts with this thread, meaning day one will end on April 26th at 7pm EST.
Dawcreek DekuNut
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@Red MonesEnder Lil g
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@Excalibur@Hapi Ever After@Marzipan@CharaxWilliam Rhys Vroendal