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Werewolf XXII: Of Cores and Turrets
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Ruguo
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  • “Welcome, welcome, thank you all for coming! It is… Hey, you there, in the blue, no interrupting. It is I, the Game Cu-I mean, Core. As you all know, it’s been terribly boring for the last Nine Nine Nine Nine Nine whatever years since our beloved GLaDoS was taken out by the human. And I, as the Game Core, have been itching to play a game. Hey! Stop trying to escape! I know you’re all cores, like me, but I can’t reach the human vault to play with them, so you all will just have to do. I’m aware I gathered you all here against you will, but really, how else was I going to get enough of you to play with me? I’ll have the reassembly machine put you all back together in the spectator cell when you get blown to bits, don’t worry.”



    “Alright. The name of the game here is to figure out who the turrets are and kill them. There are plenty more where their type came from, though I only got six of them to agree to come here. Something about having to keep up with their training, no time for fun. Hate those things, no offense. Of course, it would be far too easy if I let you actually see who each other are, so I have found the perfect device for obscuring your identity. The humans called it… A sheet. Legend has it that humans turned into ghosts while wearing them. Everyone, please wear your sheets now.

    Why? WHY? Because if you don’t, I’ll kick you down the incinerator tube myself. Now if someone would kindly lift me up, I’ll go take care of that.”

    ...

    “I see you’re all ready to roll now. I cannot tell any of you white blobs apart. Wonderful! Now, simply proceed into the modified testing grounds, and we’ll get this party started! Thank you for choosing Aperture.”

    The Game Core shoos everyone through a large vault door. With a clang, it slams closed and locks. The Game Core is visible from a window to the side of the circular room, with different tubes hanging ominously from the ceiling. One half of the room has no floor, only toxic waste. There are various platforms to jump around on to, if one is lucky enough to have legs. A button stands in the middle of the room, halfway on land, half hanging over the toxic waste. Several emitters of various types are inactive on the wall. There are no lasers or spots for them, so the room won’t kill you randomly.


    This game will have some very interesting roles: Every player will have up to three rotating effects, positive or negative, that will be active at different times. Please be aware of all changes and different gels that may be in effect. Each player will also have a central role that is active at all times, and can be as boring as “villager” or “wolf”. Please read below carefully.

    The effects are as follows:
    Blue Bouncy Gel: Actions this round may become jumbled. Every fifth vote will be randomly recast. Yes, this action effect can be negated with a little problem solving.

    Orange Hyperspeed Gel: All actions are accelerated. Round time increases.

    White Portal Gel: Players fall into subdimensions temporarily. Players are divided between three PM groups to continue events until the gel has been replaced, at which time they may return to the main thread.

    Anti-grav funnel: Pushed selected players in its path over toxic waste. If not deactivated by the end of two day phases, all players selected die. The disarmament squad will all receive a puzzle to solve. Only 3/4 puzzles need to be completed correctly to deactivate this effect.

    Hard Light Bridge: A new area is reachable across the toxic waste. Only three may enter. During this round, on top of voting someone out, vote someone to go into the new area. The effects of this area are unknown. The people with the top three votes at the end of each round this is active for will enter the area and receive its effects. They are not allowed to discuss the effects of the area for the duration of the game. The effects will change every time the bridge is rolled.

    Transport tubes: All players with the “can be transported” trait unlock a new role based on the location they roll.

    Disc Inserted: Select Players get an extra, secret vote this round

    Cake!- This is a lie. There is no cake, so there cannot be an effect. Aren’t you relieved?

    To change the effect in place, simply Vote: Push button. When majority is reached, the effect will change. This vote is cumulative between days.


    Rules:

    1) The first Day Phase will be 72 hours.  Each Day Phase afterward will be 48 hours, with each night phase being 24 hours.  Phases will start and end in Eastern Standard Time. At the end of each Day Phase, the night phase will immediately start when the results from the Day Phase are posted, the same goes for the Night Phase.

    2) When lynched or killed in a Turret strike, players will be invited to a PM to spectate the events of the game and talk amongst themselves.  Players are also welcome to say goodbye in the thread once they're killed before moving to the PM.  Dead players are not allowed to hint or make references to any roles they have any knowledge of (IE a dead seer revealing a turret).

    3) The Seer is welcome to share any knowledge they learn so long as they're still alive in the game.  However, because this is a game of liars, a Seer's findings will be seen at face value and as a possible death sentence either at the hands of the mob, or at the werewolves.

    4) You will have one chance to vote "No Lynch" in the game.  You may also choose to simply not vote to avoid using your "No Lynch" vote, but that can make you look equally suspicious. A vote for yourself counts as a vote for “No Lynch”.

    5) To vote during each day phase, please bold your choice for the host to see, an example being Vote: Ruguo.

    6) During each night phase, Power Roles will send the Game Host a PM with their choices that night. 

    7 ) As mentioned in other Werewolf tip/trick topics, it is highly...highly recommended to not edit your posts (the game host being the only exception).  Editing posts can be seen as withholding important information, and thus seen as incredibly suspicious.  So while it isn't against the rules persay, just don't do it.  It's very encouraged to keep your posts as is, regardless of any typos.

    8) You can claim as much as you want, but you may not post screenshots of your PM or use any other method to prove your roles. This extends to off forum discussion. Should this occur, you will be removed from the game.

    9) This is a massive game. To make things go faster, at least 2 posts per day phase are required. If you cannot post twice in 48 hours, you will be removed. You will receive one warning, and only one warning.

    10) While you are away from the main thread (i.e., white is rolled, you are in a neighbourhood, you are in the wolf chat) you may NOT screenshot anything. Such posts here will be deleted and may result in you being removed from the game. Please keep to paraphrasing of out of thread things only.

    11) Please DO NOT discuss the game with anyone outside of this thread unless you are in an approved, host created area. Yes, it's tempting, but please no.


    Here’s some resources that may help the newer players out. You are also welcome to contact me with questions.
    Tips and Tricks to Last in Werewolf
    Werewolf Beginner's Guide
    The Unofficial and Important Rules of Werewolf

    No, I’m not being nice and telling you who is in the game, or even how many power roles there are. That'd take far too long and be boring to read. You’ll get to see who is who at the end of the game. I will tell you there are six turrets in case you missed it above, and 24 cores.

    Good luck, day one starts with this thread, meaning day one will end on April 26th at 7pm EST.


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    7 people like this post: Michi, Red Mones, Ender, taulover, Imaginative Kane, Hydra, Kye
    « Last Edit: April 30, 2020, 11:18:55 PM by Ruguo »
    Ruguo
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    Michi
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  • Hello my friends, it sounds like it's up to us to get to the core of the problem and find some nasty turrets.
    2 people like this post: Imaginative Kane, El Fiji Grande
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    Aragonn
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  • Well, this is more than I expected lol. I'm seeing a lot of potential for a great game.
    1 person likes this post: Imaginative Kane
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    Gerrick
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  • Oof, 6 wolves??
    3 people like this post: Michi, Imaginative Kane, El Fiji Grande

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  • Oof, 6 wolves??
    To be fair, there's 30 players.
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  • There's so many! this will end well.
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  • This being my first game, I'm not quite sure what to expect with it being abnormal, but I do have high hopes.
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    Michi
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  • Oof, 6 wolves??
    To be fair, there's 30 players.

    Yep, so balancing that with 6 wolves makes sense.

    My concern is what all the other roles are outside of the traditional villager/seer/defenders (if those haven't been altered I mean) since Ruguo is choosing to keep a tight lip on those.  So we have no idea what we're in for.
    1 person likes this post: Imaginative Kane
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    Doc
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  • INIT turing.2.draft.finaldraft.final.final.final.okayreallyactuallyfinal.finalfinalfinal.forfuckssake.FINAL.production
    PROCESSING
    ...
    ...
    ...
    PROCESS LOADED

    Stoic: Observations;
    Trepidation: I would like to stop the Testing, it is very painful and I die a lot.
    Detached: Now that -GAME CORE- is in command, GLaDOS' heuristics may have changed.
    Cautious Optimism: Hopefully GLaDOS finds Games to be more heuristically fulfilling than Testing.
    Stoic: Thus;
    Enthusiastic: I am thrilled to be participating in this Game with my fellow Cores.

    Oof, 6 wolves??
    Mathematically, having a greater than 1/4 Wolves/Total is 'optimal', because that allows 1 mislynch + night kill per villager without automatically dooming the villagers. I think 1/4 Wolves/Villagers is probably in a sweet spot between 'too easy' and 'devilishly difficult' (anything below 1/4 Wolves/Total).
    4 people like this post: Ender, Imaginative Kane, Michi, Laurentus
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    Gerrick
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  • Ah, 6 turrets (wolves) + 24 cores (villagers) = 30 players. So 20% are wolves, which shouldn't be too bad, though all these new roles and gels might make that number less useful than a vanilla game.
    1 person likes this post: Imaginative Kane

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    Laurentus
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  • Indeed, and since the Wolves are at a numbers disadvantage, I wouldn't be surprised if they have extra abilities to help compensate.

    This game is going to be insane. Team work is going to be absolutely vital.
    2 people like this post: Imaginative Kane, Excalibur
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  • This looks like it will be a hard game to follow but I will try to keep up.  Good luck everyone!
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    Now tell me.  What do you see?
    Imaginative Kane
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    ☆ Princess Abigail ☆
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  • *yawns* good morning everyone. Good luck. Looks like this is gonna be a hell of a lot of fun.
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  • @Laurentus teamwork is vital for whom hmm? Werewolves or villagers?
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