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Werewolf XVII: Santa's Apprentice
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Michi
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  • Level 167 Caticorn God of Destruction
  • Welcome everyone, to Werewolf XVII.  The game you play today is a result of your choices in the CYOW question thread.  This means the setting, characters, difficulty, and bonuses/negative effects were all a result of your own choices.

    The Story So Far
    Somewhere in a Galaxy far far away,

    Emperor Niklas Claus is a Jolli Lord training his new apprentice, Merin Noel in the ways of the Kristma: a power that that can summon many a great thing, from Kristma Light, to Kristma Sight, and even to Kristma Flight.  It is powered by a user's emotions, and can create many splendid things.

    However, where there is the Jolli Lords that use the power of Kristma for good, there is also the Joieux who use it for their own personal gain.  Unlike the Jolli, the Joieux channel things such as Kristma Control (to put thoughts and control another person unknowingly), Kristma Conjuration (to create objects out of nothing), and even Kristma Force (To move objects or people).

    The Joieux Masters reside in various temples scattered across the Wintaros Galaxy, their headquarters on a planet known as Polaria.  The Jolli Lords are mainly found wandering the Galaxy, with their flagship (simply known as the Workshop) hovering the planets, eager to spread their message of goodness and spreading the wonder of Kristma to the people while teaching the dangers of using it for personal gain.

    Emperor Claus has just finished constructing a new base, the Bellstar: a large bell-shaped ship capable of shooting out a large planet-sized beam of warm light that will warm the hearts of any hit by it while not actually hurting anything it touches.

    To this end, many have formed a resistance against the Emperor and his Jolli regime.

    As we speak, many Joieux and Jolli defects have gathered on the planet Misteline to discuss their strategy against the Emperor's new base.
    ---------------------------------------
    Characters:
    Holiday Mones - Almonaster
    North Pole - Taulover
    Ebenezer Scrooge - Laurentus
    The Disbeliever - Fortis Scriptor
    Lloyd Christmas - North
    Jacob Marley - Syraj
    Christmasmoot - Elbbsas
    Al Mo Bar Humbug (Wintermoot)
    Tommy "The Grinch" Tingleton - Holiday Mones
    Tiny Tim - Doc
    Krampus - Sapphiron
    Taurus Winters - Gerrick
    Elffsas - Hydra

    Roles:

    Resistance Fighters:
    Tired of living the life that the Jolli have set for them, the resistance are ordinary citizens made up of Joieux sympathizers and those who have defected from the Jolli lines.  During each day, they'll try to find those among them still sympathetic to the Jolli cause, and will send them off to the Mizer Mines to spend their days.  During the Battle Stage, the Resistance fighters will be too busy fighting off Jolli forces to do anything else.

    The Watcher
    A resistance fighter, code-name: The Watcher, this fighter is gifted with the Kristma Sight.  During the Battle Stage, The Watcher will be able to target a single Cane-Wing or Pie-Fighter aircraft and use the Navida Interface to pull up the pilot's data.  If the pilot is a true and blue resistance fighter, he can patch himself through to them and become allies.  If the pilot is really a Jolli spy in disguise, the Watcher can save the data he has find a way to use it to implicate the spy.  However, as the spy also carries a Presently Un-present teleport ray, the Watcher can't outright implicate the spy or give any signs that he knows who the spy is, lest he be teleported to the Workshop and be turned into a Jolli lover.

    The Kringle Brothers
    Two brothers who both sport a small gun known as a Kringle Cannon (hence their name).  During the Battle Stage, the Kringle Brothers can each choose to protect someone from the Jolli's influence.  However, they cannot protect the same person in two consecutive phases, and their powers only have a 50% chance of success.

    Emperor Claus, Hol Berin, Sucha Pluim
    Jolli Lords that seek to bring everyone to their rule of benevolence and positivity.  During each Battle Phase, the three as group can seek to bring someone to their side.  If successful, the chosen resistance fighter will become a Jolli lover, disappearing to another planet to spread the ways of the Jolli.  During each Planning Phase, the Jolli Lords wear their holi-guises and pretend to be a resistance fighter to better understand their motivations and find ways to convert them to their side.

    The Apprentice: Merin Noel
    Unknown to Emperor Claus, his apprentice has taken a Holi-Guise and also hides among the resistance fighters.  Unsure of his alliance, Merin Noel is neither inherently good or bad, and will decide how he choose during the planning stage (as he will share his win with whatever team wins...as long as he stays alive).  During each Battle Phase, Merin Noel will be given a scenario.  Depending on how he answers will dictate either a bonus or penalty to either side during the next Planning or Battle phase.
    -------------------

    The Bonus:

    The Wheel of Merriment has made its way into the galaxy! Upon this wheel are various bonuses and penalties, including the following:
    *Automatic Protection
    *Automatic Sight
    *Automatic Kill
    *Extra Vote
    *Negated Protection
    *Negated Sight
    *Negated Kill
    *Loss of Vote

    and many more surprises.  This wheel loves to spin every 2-3 Battle Phases, so be aware!
    ------------------------------------------------------------------------------
    Finally, we have...

    The Rules:

    1. Do not reveal your role.  Names are fine, as they mean absolutely nothing, but roles will stay hidden.  This means no hinting, leaving cryptic clues, or being subtle about it.  Any role revealing will be met with being sent to the Mizer Mines for eternity.

    2. The dead are welcome to post a goodbye post, but that's it.  No game-breaking reveals or spoilers.  You will be welcome to talk in the Mizer Mines PM, where even Jolli lovers will join because they love helping.

    3.  The game will start with a 52 hour Planning Phase.  After this phase, Planning Phases will be 48 hours long, and Battle Phases will be 24 hours long.

    4. The Kringle Brothers can protect each other, but not themselves.  They cannot protect the same person twice in a row.  The Kringle brothers do know each other.  Because of the questionnaire result, the Kringle Brothers only have 50% success rate with their power.

    5. The Jolli Lords can choose 1 person as a group to convert to their cause each Battle Phase.  The Jolli Lords also know each other.

    6. The Adventurer will be given scenarios in PM.  Their choice will not be revealed in chat, but the consequence of said choice will be.  IE: If the Adventurer chooses an option that has the consequence of killing off a player, the result posted will simply be "____ was killed at night by the Adventurer."  Unlike Until Dawn, the Adventurer CAN die in this game.  Also, unlike U.D, the Adventurer does not know any of the roles.

    7. Players are allowed to Vote: Send nobody to the Mines one time only.  Players do go against this rule will inact a penalty.  Likewise, players who don't vote for 2 consecutive day phases will either be sent to the mines or inact a penalty.

    Any questions or whatnot can be PMed or asked in this thread.

    PMs have been sent, so the game will start now and will end on Friday, December 6th at 3AM PST.

    Living Resistance Fighters:
    1. @Red Mones
    2. @North Death by impaling because he was crying.
    3. @Doc Death by Impalement by a Master.  Was a Jolli Lord
    4. @Syraj
    5. @Gerrick Jolli Lord, died screaming after being impaled by 12 canes that were imbued with Kristma that makes its victim suffer in agony for 12 hours.
    6. @Fortis Scriptor
    7. @Wintermoot Converted by the Jolli and shot down by a resistance fighter.
    8. @Almonaster Converted by the Jolli in an ambush.  Was a Kringle Brother
    9. @Laurentus Converted by Emperor Claus.  Was the Watcher
    10. @Hydra Killed after being mistaken for a Jolli Lover at a rally.
    11. @Sapphiron
    12. @taulover
    13. @Elbbsas Accidentally converted by the Apprentice.  Was a Kringle Brother.

    Sidenote: Also, I noticed that for some reason, I posted this in the main forum...again.   :))
    4 people like this post: taulover, Laurentus, Red Mones, Imaginative Kane
    « Last Edit: December 26, 2018, 02:45:17 AM by Pengu »
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    Michi
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    Doc
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  • Oh god.
    I hate the theme, but I love the theme.
    Pengu, you absolute monster.

    EDIT:
    I realize it's poor form to edit, but I'm hoping I get a pass here because it's the first post, I have a mechanical question, and I don't want to double-post.
    And if I don't get that pass, I'd like to once again break out the pity tool of 'b-but I got lynched day 1 a lot early on in my Werewolf career'. Day one lynch curse is real!

    For the Kringle Brothers, is it that only one of their choices to protect succeeds, or that there's a coinflip for each, so while there's a chance we might successfully get both protections, the flipside is that we might also wind up with nobody protected for the night?
    3 people like this post: Michi, Red Mones, Imaginative Kane
    « Last Edit: December 04, 2018, 07:35:55 AM by Doc »
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    Elbbsas
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  • So... wait. I'm confused.

    If the Jolli Lords "seek to bring someone to their side" and The Watcher "patch(es) himself through to them and become allies" if they aren't a jolli, then are the only ways for people to properly die hanging miner exile and Merin Noel (and the Wheel of Merriment, come to think)? At least, I assume the Planning Phases are going to have voting and hanging. It's not mentioned in the Original Post and I don't want to assume anything. If that's the case, then that'll do wonders for keeping activity up in the late game and be horrid for paranoia. Also, what are the activity rules for this game?


    Also, I can confirm that all Doc previously said was:
    Oh god.
    I hate the theme, but I love the theme.
    Pengu, you absolute monster.
    Because I've been sitting here trying to puzzle this out for the past ten minutes.
    Elbbsas
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    Arenado
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  • I agree with Doc about the theme.
    I Hope You Have A Nice Day :]
    Arenado
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    Doc
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  • Because I've been sitting here trying to puzzle this out for the past ten minutes.
    It seems like Star Wars had a baby with Christmas.
    But then that seems like an oversimplification, because it seems like the 'Sith' are...good guys? Because they're spreading selfless holiday cheer? While the 'Jedi' are bad guys who are that hypercapitalist conception of Christmas? But then the 'good' guys are the werewolves, and the 'bad' guys are...not even really represented except by the rebels and maybe the Watcher might be a Jedi?
    It's confusing. Which I think is a big part of the 'I hate it' bit of me, that I don't perfectly understand the references, if any are even being made, and I'm consequently paranoid about it.
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    Michi
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  • So... wait. I'm confused.

    If the Jolli Lords "seek to bring someone to their side" and The Watcher "patch(es) himself through to them and become allies" if they aren't a jolli, then are the only ways for people to properly die hanging miner exile and Merin Noel (and the Wheel of Merriment, come to think)? At least, I assume the Planning Phases are going to have voting and hanging. It's not mentioned in the Original Post and I don't want to assume anything. If that's the case, then that'll do wonders for keeping activity up in the late game and be horrid for paranoia. Also, what are the activity rules for this game?


    Also, I can confirm that all Doc previously said was:
    Oh god.
    I hate the theme, but I love the theme.
    Pengu, you absolute monster.
    Because I've been sitting here trying to puzzle this out for the past ten minutes.

    So basically think of it this way:

    The Jolli Lords = Werewolves
    Bringing someone to their side = The equivalent of killing them in a normal WW game.
    Sending a voted person to the Mizer Mines = The equivalent of lynching them in a normal WW game.

    So really, take Star Wars' Jedi Masters and Sith Lords, apply them to the Jolli (Sith) and Joieux (Jedi), flip the personalities around (so basically the Sith are benevolent and lovely people, while the Jedi are dicks that do bad stuff), but keep the conflict in the same perspective (so basically you're all bad guys, and your goal is to kill the good guys).

    In other words:

    Joieux: The protagonists of the game.  The Watcher, Kringle Brothers, and normal Resistance Fighters are all on the side of the Joieux and want the Joieux to win.

    Jolli: The antagonists of the game.  While they are obviously written as lovely people, they are considered the villains of the game.

    Keep in mind this quote:

    Quote
    if the pilot is a true and blue resistance fighter, he can patch himself through to them and become allies.  If the pilot is really a Jolli spy in disguise, the Watcher can save the data he has find a way to use it to implicate the spy.

    Meaning if the person they scan is a Jolli Lord, they won't be patched through to them because it's like having the seer reveal a Werewolf.  You'll have the knowledge that the person is a Jolli Spy and you'll have to figure out how to handle that carefully without getting implicated if you're the Watcher...but you won't get to set up a line and talk to them, as that would basically be suicide for you.

    And I added the activity rules at the end.
    1 person likes this post: taulover
    « Last Edit: December 04, 2018, 08:29:54 AM by Pengu »
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    Michi
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    Michi
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  • Level 167 Caticorn God of Destruction
  • Oh god.
    I hate the theme, but I love the theme.
    Pengu, you absolute monster.

    EDIT:
    I realize it's poor form to edit, but I'm hoping I get a pass here because it's the first post, I have a mechanical question, and I don't want to double-post.
    And if I don't get that pass, I'd like to once again break out the pity tool of 'b-but I got lynched day 1 a lot early on in my Werewolf career'. Day one lynch curse is real!

    For the Kringle Brothers, is it that only one of their choices to protect succeeds, or that there's a coinflip for each, so while there's a chance we might successfully get both protections, the flipside is that we might also wind up with nobody protected for the night?

    They each get a choice, but there's only a 50% chance for each of them that their defense succeeds.

    There are ways around this, such as possible scenario outcomes and possible Wheel of Merriment outcomes.  But for them typically, each of them only has a 50% Success rate.
    My Wintreath Resumé
    Michi
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    Laurentus
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  • Count of Highever
  • Too much talky-talky, too little killy-killy.

    I don't have a great target yet, obviously, but I really hate voting for no one.

    I will vote: Doc for now, because he's talking too much. I don't like it when he talks too much, because that's how he tried to confuse people once as a Wolf.

    My vote is subject to change when something better comes up, because this reason is absolute garbage.
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
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    Doc
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  • Too much talky-talky, too little killy-killy.

    I don't have a great target yet, obviously, but I really hate voting for no one.

    I will vote: Doc for now, because he's talking too much. I don't like it when he talks too much, because that's how he tried to confuse people once as a Wolf.

    My vote is subject to change when something better comes up, because this reason is absolute garbage.
    It's been 2 hours, which were in the middle of the night for most of the region, since it was posted, and most of the 'talky-talky' was about the setting and how weird it is.
    Moreover, in the last game, which, I'll remind you, you ran, and in which I was a Protector, people made the exact same arguments saying that I must thus be a wolf (although, admittedly, only one vote came my way for it).
    I think by this point we should just come to terms with the fact that I love the sound of my own voice (or, in this case, sight of my own writing) far more than is probably logical.

    Question for Pengu: Is the limit on Vote: Nobody game-wide, or player-specific? Which is to say that, if 6 of us vote Nobody day one, and the other seven are spread out such that nobody is lynched day 1 (poor Nobody, I've really got it out for him), can the other 7 still vote Nobody on Day 2 onwards (assuming they survive the night(s))?
    Proud Burner
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    Michi
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  • Too much talky-talky, too little killy-killy.

    I don't have a great target yet, obviously, but I really hate voting for no one.

    I will vote: Doc for now, because he's talking too much. I don't like it when he talks too much, because that's how he tried to confuse people once as a Wolf.

    My vote is subject to change when something better comes up, because this reason is absolute garbage.
    It's been 2 hours, which were in the middle of the night for most of the region, since it was posted, and most of the 'talky-talky' was about the setting and how weird it is.
    Moreover, in the last game, which, I'll remind you, you ran, and in which I was a Protector, people made the exact same arguments saying that I must thus be a wolf (although, admittedly, only one vote came my way for it).
    I think by this point we should just come to terms with the fact that I love the sound of my own voice (or, in this case, sight of my own writing) far more than is probably logical.

    Question for Pengu: Is the limit on Vote: Nobody game-wide, or player-specific? Which is to say that, if 6 of us vote Nobody day one, and the other seven are spread out such that nobody is lynched day 1 (poor Nobody, I've really got it out for him), can the other 7 still vote Nobody on Day 2 onwards (assuming they survive the night(s))?

    Each player gets 1 "No lynch" type of vote, and then they get no more.
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    Almonaster
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  • @Pengu
    Should I take it that the Apprentice and the Adventurer are the same role?
    1 person likes this post: taulover
    Strolling Punster from Canada.
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    Michi
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  • Yes.  The Apprentice is the Adventurer in this game.  But like everyone else, they'll have one of the listed character names rather than keeping their normal name.
    1 person likes this post: taulover
    My Wintreath Resumé
    Michi
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    Gerrick
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  • Good luck, everyone! And if I could not be killed first night phase again, that'd be great.

    @Wintermoot, it appears that I don't have mod powers in the main Frostmist Arena forum, so could you either give me mod powers there or move this thread to the Werewolf subforum? Thanks! :D
    1 person likes this post: Red Mones

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  • Can the Kringle brothers target the same person at the same time?
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