Welcome everyone, to Werewolf XVII.
The game you play today is a result of your choices in the CYOW question thread. This means the setting, characters, difficulty, and bonuses/negative effects were all a result of your own choices.
The Story So FarSomewhere in a Galaxy far far away,
Emperor Niklas Claus is a Jolli Lord training his new apprentice, Merin Noel in the ways of the Kristma: a power that that can summon many a great thing, from Kristma Light, to Kristma Sight, and even to Kristma Flight. It is powered by a user's emotions, and can create many splendid things.
However, where there is the Jolli Lords that use the power of Kristma for good, there is also the Joieux who use it for their own personal gain. Unlike the Jolli, the Joieux channel things such as Kristma Control (to put thoughts and control another person unknowingly), Kristma Conjuration (to create objects out of nothing), and even Kristma Force (To move objects or people).
The Joieux Masters reside in various temples scattered across the Wintaros Galaxy, their headquarters on a planet known as Polaria. The Jolli Lords are mainly found wandering the Galaxy, with their flagship (simply known as the Workshop) hovering the planets, eager to spread their message of goodness and spreading the wonder of Kristma to the people while teaching the dangers of using it for personal gain.
Emperor Claus has just finished constructing a new base, the Bellstar: a large bell-shaped ship capable of shooting out a large planet-sized beam of warm light that will warm the hearts of any hit by it while not actually hurting anything it touches.
To this end, many have formed a resistance against the Emperor and his Jolli regime.
As we speak, many Joieux and Jolli defects have gathered on the planet Misteline to discuss their strategy against the Emperor's new base.
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Characters:Holiday Mones - AlmonasterNorth Pole - Taulover
Ebenezer Scrooge - LaurentusThe Disbeliever - Fortis Scriptor
Lloyd Christmas - NorthJacob Marley - Syraj
Christmasmoot - ElbbsasAl Mo Bar Humbug (Wintermoot)Tommy "The Grinch" Tingleton - Holiday Mones
Tiny Tim - DocKrampus - Sapphiron
Taurus Winters - GerrickElffsas - HydraRoles:Resistance Fighters:Tired of living the life that the Jolli have set for them, the resistance are ordinary citizens made up of Joieux sympathizers and those who have defected from the Jolli lines. During each day, they'll try to find those among them still sympathetic to the Jolli cause, and will send them off to the Mizer Mines to spend their days. During the Battle Stage, the Resistance fighters will be too busy fighting off Jolli forces to do anything else.
The WatcherA resistance fighter, code-name: The Watcher, this fighter is gifted with the Kristma Sight. During the Battle Stage, The Watcher will be able to target a single Cane-Wing or Pie-Fighter aircraft and use the Navida Interface to pull up the pilot's data. If the pilot is a true and blue resistance fighter, he can patch himself through to them and become allies. If the pilot is really a Jolli spy in disguise, the Watcher can save the data he has find a way to use it to implicate the spy. However, as the spy also carries a Presently Un-present teleport ray, the Watcher can't outright implicate the spy or give any signs that he knows who the spy is, lest he be teleported to the Workshop and be turned into a Jolli lover.
The Kringle Brothers Two brothers who both sport a small gun known as a Kringle Cannon (hence their name). During the Battle Stage, the Kringle Brothers can each choose to protect someone from the Jolli's influence. However, they cannot protect the same person in two consecutive phases, and
their powers only have a 50% chance of success.Emperor Claus, Hol Berin, Sucha PluimJolli Lords that seek to bring everyone to their rule of benevolence and positivity. During each Battle Phase, the three as group can seek to bring someone to their side. If successful, the chosen resistance fighter will become a Jolli lover, disappearing to another planet to spread the ways of the Jolli. During each Planning Phase, the Jolli Lords wear their holi-guises and pretend to be a resistance fighter to better understand their motivations and find ways to convert them to their side.
The Apprentice: Merin NoelUnknown to Emperor Claus, his apprentice has taken a Holi-Guise and also hides among the resistance fighters. Unsure of his alliance, Merin Noel is neither inherently good or bad, and will decide how he choose during the planning stage (as he will share his win with whatever team wins...as long as he stays alive). During each Battle Phase, Merin Noel will be given a scenario. Depending on how he answers will dictate either a bonus or penalty to either side during the next Planning or Battle phase.
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The Bonus:The Wheel of Merriment has made its way into the galaxy! Upon this wheel are various bonuses and penalties, including the following:
*Automatic Protection
*Automatic Sight
*Automatic Kill
*Extra Vote
*Negated Protection
*Negated Sight
*Negated Kill
*Loss of Vote
and many more surprises. This wheel loves to spin every 2-3 Battle Phases, so be aware!
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Finally, we have...
The Rules:1. Do not reveal your role. Names are fine, as they mean absolutely nothing, but roles will stay hidden. This means no hinting, leaving cryptic clues, or being subtle about it. Any role revealing will be met with being sent to the Mizer Mines for eternity.
2. The dead are welcome to post a goodbye post, but that's it. No game-breaking reveals or spoilers. You will be welcome to talk in the Mizer Mines PM, where even Jolli lovers will join because they love helping.
3. The game will start with a 52 hour Planning Phase. After this phase, Planning Phases will be 48 hours long, and Battle Phases will be 24 hours long.
4. The Kringle Brothers can protect each other, but not themselves. They cannot protect the same person twice in a row. The Kringle brothers do know each other.
Because of the questionnaire result, the Kringle Brothers only have 50% success rate with their power.5. The Jolli Lords can choose 1 person as a group to convert to their cause each Battle Phase. The Jolli Lords also know each other.
6. The Adventurer will be given scenarios in PM. Their choice will not be revealed in chat, but the consequence of said choice will be. IE: If the Adventurer chooses an option that has the consequence of killing off a player, the result posted will simply be "____ was killed at night by the Adventurer." Unlike Until Dawn, the Adventurer CAN die in this game. Also, unlike U.D, the Adventurer does not know any of the roles.
7. Players are allowed to
Vote: Send nobody to the Mines one time only. Players do go against this rule will inact a penalty. Likewise, players who don't vote for 2 consecutive day phases will either be sent to the mines or inact a penalty.
Any questions or whatnot can be PMed or asked in this thread.
PMs have been sent, so the game will start now and will end on Friday, December 6th at 3AM PST.
Living Resistance Fighters:1.
@Red Mones2. @North Death by impaling because he was crying.
3. @Doc Death by Impalement by a Master. Was a Jolli Lord
4.
@Syraj5.
@Gerrick Jolli Lord, died screaming after being impaled by 12 canes that were imbued with Kristma that makes its victim suffer in agony for 12 hours.
6.
@Fortis Scriptor7. @Wintermoot Converted by the Jolli and shot down by a resistance fighter.
8. @Almonaster Converted by the Jolli in an ambush. Was a Kringle Brother
9. @Laurentus Converted by Emperor Claus. Was the Watcher
10. @Hydra Killed after being mistaken for a Jolli Lover at a rally.
11.
@Sapphiron12.
@taulover13. @Elbbsas Accidentally converted by the Apprentice. Was a Kringle Brother.
Sidenote: Also, I noticed that for some reason, I posted this in the main forum...again.