Post #107273
September 01, 2017, 06:41:12 PM
Monsters have spawned.
It seems that all the spells and mana being thrown around have attracted some of the nearby creatures. Running across them will give you some benefit, like so:
Blue Basilisk
Having turned blue from all the mana it's absorbed from the area, killing a blue basilisk will temporarily increase your own mana reserves, allowing you to choose one additional target for the next five turns. This effect stacks when multiple basilisks are killed.
Red Revenant
These spirits glow red with malevolence, which you can collect to gain a shield buff. When a player is struck with this buff, the shield will not only absorb the impact, but will also obscure the attack, meaning that everyone will be informed that a player was struck that round, but not which player or tile. Tiles targeted during that round (except other successful hits against players) will be obscured and show as grey, meaning that there may or may not be a tower at that tile, and that the tile will need to be targeted again to know.
This effect does not stack, but killing a second Red Ravenant while you have the buff will grant you the additional ability to move your tower to a random tile that has not been targeted upon being struck, meaning your tower wouldn't actually be in any of the obscured tiles. How sneaky is that?
Currently, 7 Blue Basilisks and 3 Red Revenants are on the board, and any creatures that are killed will respawn every 10 turns (10, 20, 30, etc.).
Oh yeah, all your hits were misses last round too. Welcome to round 10.