Round 2Death Knight Rass, reeling from the last round's barrage of attacks, got into a defensive stance and raised his shield to reduce damage from more imminent attacks.
Ranger Mathyland grabbed his strength potion from his belt and gulped it down. He looked back up at Elbbsas and attacked her with his sword, dealing 11 damage.
Paladin Tau, seeing his teammate in need of support, cast a holy ward on Elbbsas. He raised both hands, looked to the sky, and closed his eyes. He made no sounds but moved his lips, and soon his hands were enveloped in a flickering blue light. He then aimed his hands at Elbbsas, causing the blue light to move from his hands to his teammate and surround the Alchemist in a protective cover.
Rogue Hydra had taken an agility potion, allowing him to move quicker. He then targeted and attacked the injured Rass. The Death Knight's block and defensive stance, coupled with the fact that Hydra was still routing because of Commander Sapphiron, reduced the damage to just 3.
Cleric Colberius ran to Rass's aid. He clasped both hands together and lowered his head so that his lips touched his hands. Slowly, the area between his hands began to glow in a warm yellowish light, which Colberius then held over Rass, healing him for 12 HP.
Commander Sapphiron, noticing the unmoving Crushita, attacked him, dealing 11 damage.
Alchemist Elbbsas consumed a health potion, healing 10 HP, then got into a defensive stance and raised her shield in a block to prevent any more incoming attacks.
Ranger Crushita, who had not moved this round, got a whip on the back from a nearby Arena guard, dealing him 4 damage.
Cleric's Heal Other now heals for 1d20 HP (was 1d10) and Death Knight's Sacrificial Healing now heals for 1d25 HP (was 1d15), but both may only be performed once every four turns (was 3). Health Potions now heal for 10 HP (was 5). These changes are meant to set these abilities as equal to the Alchemist's Make Health Potion ability. It is also to offset the decreased ratio value of healing to total health because of the starting HP increase, so this will cause a net increase for healing. For example, Heal Other would heal for an average of 20 HP over 12 turns before, but would heal for an average of 30 HP now (4 x average 5 HP = 20 vs. 3 x average 10 HP = 30).
Current Player Stats
Health Stance Ability Cooldowns Effects Potions
Blue Team
Colberius 100 Off R4 - Bless, R6 - Heal H, D
Mathyland 100 Off H
Rass 50 Def R4 - Cursed Blade Block H, L
Sapphiron 100 Off R4 - Rout H, A
Yellow Team
Crushita 85 Off R4 - Rapid Shot H
Elbbsas 72 Def Block, Ward
Tau 100 Def R4 - Smite, R5 - Ward H, A
Hydra 100 Off H
The Combat Order for Round 2 will be:
@Sapphiron @Rasdanation @taulover @xXTheHydraXx @Crushita @Elbbsas @Colberius X @Mathyland Everyone please send me your actions by
1pm EST on Friday, December 9.