Time is running out, and I'm only just arriving at combat. I feel that by the time I run out of time, I won't have much story, so apologies there. I'm going to be finishing up on Thursday as I'm away this weekend, but I should have enough time to put things online on Sunday for you all to play with.
Since I last posted, I've added inventory management, logging of text sent to each player (will be important), added travelling between locations and completed design of all the initial classes and skills. As stated, I've started developing combat, which I'm hoping to complete this week so you'll at least be able to have a fight and see the system work. A bit more to go to get that working though.
In the meantime, I thought it would be good to end this with a slow introduction on the four primary classes you'll have a chance of picking. Our first introductory class is the
Gunslinger. A class focused on being the best damn shooter on the planet, the Gunslinger's focus is all about using guns to their full extreme.
As an example, meet Charged Shot, the Gunslinger's staple. Charged Shot takes an extra turn to charge the gun, but deals higher damage in a single shot as a result... rather powerful!