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From the Ashes: A Galactic Nations RP! (OOC)
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BraveSirRobin
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  • That'd be too much, yes. Materializing things out of nowhere would be a violation of RP rules. Being drawn towards habited worlds wouldn't though.
    I meant things like small personal weapons just so we are clear, but that is understandable.

    What about using their limited ESP to produce better weapons and other artefacts? Think like enchantment, but with a pseudo-scientific edge.

    Sorry if I am kind of being a pain in the ass here, but I had something kind of specific in mind when I chose my galactic "civilization", and I would like to stick as close to that image as possible. However, sticking to rules and agreements is more important in this scenario, and I don't want to overstep my boundaries when I'm IC.
      If it's better craftsmanship that's probably fine, but I do believe that we're trying not to violate the basic laws of Thermodynamics.  (Hence no Force and such)
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    Sir Robin of Camelot

    "Whilst the men of Caenia were scattered far and wide, pillaging and destroying, Romulus came upon them with an army, and after a brief encounter taught them that anger is futile without strength."  -Titus Livius, Ab Urbe Condita

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    BraveSirRobin
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    Ashton Mercer
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  • That'd be too much, yes. Materializing things out of nowhere would be a violation of RP rules. Being drawn towards habited worlds wouldn't though.
    I meant things like small personal weapons just so we are clear, but that is understandable.

    What about using their limited ESP to produce better weapons and other artefacts? Think like enchantment, but with a pseudo-scientific edge.

    Sorry if I am kind of being a pain in the ass here, but I had something kind of specific in mind when I chose my galactic "civilization", and I would like to stick as close to that image as possible. However, sticking to rules and agreements is more important in this scenario, and I don't want to overstep my boundaries when I'm IC.
      If it's better craftsmanship that's probably fine, but I do believe that we're trying not to violate the basic laws of Thermodynamics.  (Hence no Force and such)
    Fair enough. I'll try to stick to that.
    Ashton Mercer
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    taulover
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  • The problem with most advanced psychic systems is that they open up a whole Pandora's Box of related side-effects (eg: Chaos Incursions/Warp Storms, the fundamentally destabilizing effects of the Dark Side of the Force, instability of early Biotics). If the overwhelming majority of participating players feel that some psychic powers are necessary to the story, then I would allow it to be researched like tech (though, as we currently don't have a tech research system in place due to lack of demand, I don't see that happening in the near/foreseeable future). See this quote from the Interest thread:
    Perhaps the Force and Biotics could be researched as "tech"?

    Biotics does require implants to use properly, right? And I suppose the Force could be "discovered" as well, and be improved over time.

    I think the best option would be to disallow them for now and potentially allow them to be researched/discovered in the future.
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    taulover
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    Arenado
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  • What about forward time travel?
    I Hope You Have A Nice Day :]
    Arenado
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    Ashton Mercer
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  • What about forward time travel?
    Already exists, if you can accelerate yourself to near light speed. There's a Russian cosmonaut (link) who has aged 0.02 seconds less than he would have if he was on Earth during the same amount of time. Thanks Albert Einstein!
    Ashton Mercer
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    Ashton Mercer
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  • The problem with most advanced psychic systems is that they open up a whole Pandora's Box of related side-effects (eg: Chaos Incursions/Warp Storms, the fundamentally destabilizing effects of the Dark Side of the Force, instability of early Biotics). If the overwhelming majority of participating players feel that some psychic powers are necessary to the story, then I would allow it to be researched like tech (though, as we currently don't have a tech research system in place due to lack of demand, I don't see that happening in the near/foreseeable future). See this quote from the Interest thread:
    Perhaps the Force and Biotics could be researched as "tech"?

    Biotics does require implants to use properly, right? And I suppose the Force could be "discovered" as well, and be improved over time.

    I think the best option would be to disallow them for now and potentially allow them to be researched/discovered in the future.
    Are the limited psychic powers (those with no actual involvement with the physical realm) permitted?
    Ashton Mercer
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    Aragonn
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  • @taulover What I'm asking about is basic telepathy where you can read other's emotions or possibly know what's present in their immediate thoughts. I think the latter may be too much, but to completely dismiss the possibility of a sixth sense isn't necessary. Besides, I wouldn't have to edit a bunch of my posts if you allowed it in some form.
    Jarl Aragonn
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    Aragonn
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    taulover
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  • @taulover What I'm asking about is basic telepathy where you can read other's emotions or possibly know what's present in their immediate thoughts. I think the latter may be too much, but to completely dismiss the possibility of a sixth sense isn't necessary. Besides, I wouldn't have to edit a bunch of my posts if you allowed it in some form.
    Oh sorry, I completely missed that question. I'm not too sure about that, but since you've already begun incorporating Odinblessed into your story, I suppose that would be best in this case. Or perhaps, the Odinblessed have preternatural intuitions regarding emotion and other various skills.
    1 person likes this post: BraveSirRobin
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    taulover
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    BraveSirRobin
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  • What about forward time travel?
      What is the point of forward time travel?? :P
    Sir Robin of Camelot

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    (Ravenclaw is the best!)

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    BraveSirRobin
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    Aragonn
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  • @taulover What I'm asking about is basic telepathy where you can read other's emotions or possibly know what's present in their immediate thoughts. I think the latter may be too much, but to completely dismiss the possibility of a sixth sense isn't necessary. Besides, I wouldn't have to edit a bunch of my posts if you allowed it in some form.
    Oh sorry, I completely missed that question. I'm not too sure about that, but since you've already begun incorporating Odinblessed into your story, I suppose that would be best in this case. Or perhaps, the Odinblessed have preternatural intuitions regarding emotion and other various skills.
    I think perhaps preternatural empathy and being able to sense the presence of others nearby without knowing their exact location could be allowed? That's as far as I'd allow in a normal RP without the Warp.
    Jarl Aragonn
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    Aragonn
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    taulover
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  • @taulover What I'm asking about is basic telepathy where you can read other's emotions or possibly know what's present in their immediate thoughts. I think the latter may be too much, but to completely dismiss the possibility of a sixth sense isn't necessary. Besides, I wouldn't have to edit a bunch of my posts if you allowed it in some form.
    Oh sorry, I completely missed that question. I'm not too sure about that, but since you've already begun incorporating Odinblessed into your story, I suppose that would be best in this case. Or perhaps, the Odinblessed have preternatural intuitions regarding emotion and other various skills.
    I think perhaps preternatural empathy and being able to sense the presence of others nearby without knowing their exact location could be allowed? That's as far as I'd allow in a normal RP without the Warp.
    The lifeform sensing might a be a bit far, but if you keep the power relatively limited, I think it should work.

    Also, would the empathy work better on fellow Aesir, since they already have evolved empathy for their fellow people?
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    taulover
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    Ashton Mercer
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  • Okay, only two more questions I swear

    1. How long would it take a spaceship to cross the galaxy from end to end using the standard spaceship propulsion (whether sublight or superluminal)? I'm asking to get a feel for how fast my nomads can go without breaking RP convention.

    2. What are the most important things to write down in the factbook that I can not possibly continue without? I've spent three and a half full days on it and I have the biology down and about half of their history. If I could streamline it, I could join the RP and then add the nitty-gritty by updates to the factbook or through the story itself.
    Ashton Mercer
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    Aragonn
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  • @taulover What I'm asking about is basic telepathy where you can read other's emotions or possibly know what's present in their immediate thoughts. I think the latter may be too much, but to completely dismiss the possibility of a sixth sense isn't necessary. Besides, I wouldn't have to edit a bunch of my posts if you allowed it in some form.
    Oh sorry, I completely missed that question. I'm not too sure about that, but since you've already begun incorporating Odinblessed into your story, I suppose that would be best in this case. Or perhaps, the Odinblessed have preternatural intuitions regarding emotion and other various skills.
    I think perhaps preternatural empathy and being able to sense the presence of others nearby without knowing their exact location could be allowed? That's as far as I'd allow in a normal RP without the Warp.
    The lifeform sensing might a be a bit far, but if you keep the power relatively limited, I think it should work.

    Also, would the empathy work better on fellow Aesir, since they already have evolved empathy for their fellow people?
    Perhaps having a basic ability to know something is nearby but not knowing what or where but being able to develop an ability to determine the what but not the where would be good.

    As for the empathy working better on fellow Aesir, I think that would be a given seeing as how they're all the same species with the same biology.

    Okay, only two more questions I swear

    1. How long would it take a spaceship to cross the galaxy from end to end using the standard spaceship propulsion (whether sublight or superluminal)? I'm asking to get a feel for how fast my nomads can go without breaking RP convention.

    2. What are the most important things to write down in the factbook that I can not possibly continue without? I've spent three and a half full days on it and I have the biology down and about half of their history. If I could streamline it, I could join the RP and then add the nitty-gritty by updates to the factbook or through the story itself.
    With the first one, I can't answer that question. That one is up to @taulover to say. For the second question, I'd say technology, especially military technology, would be the most important to have detailed out. You still need government structure and bios for important people, but those don't need to be as detail heavy.
    Jarl Aragonn
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    Aragonn
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    taulover
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  • At the height of the Frozen Realm, it would've taken about a week to cross the galaxy, depending on how fast your hyperdrives were. Now, of course, much of the hyperspace routes have been lost (due to lack of use and tracking; naturally, routes must shift over time as interstellar bodies move), so it could take weeks or even months to cross the galaxy, depending on your hyperdrive class and knowledge of routes.

    As for subluminal travel, it takes on the order of millions of years, as you might expect.
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    taulover
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    Ashton Mercer
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  • Never mind, answered my own question.
    « Last Edit: August 27, 2016, 03:17:36 AM by Ashton Mercer »
    Ashton Mercer
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