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Wintreath Escape Room 2
Posts: 190 Views: 8364

Elbbsas
  • Citizen
  • Aboard the H.M.S Rainix, you trudge your way down hallways and staircases, heaving the heavy suitcase behind you. As you step deeper inside it gets colder and chills your skin. The sun is a memory blocked by several hundred feet of cruise ship. With every step your annoyance grows. You should’ve ignored that old man. “Take it with you, it’ll come in handy!” Yeah, right, because a giant metal suitcase double your size is useful. You came on this boat mostly empty handed for a reason! You finally reach your room, 705, and elbow it open.



    It’s an ordinary cabin. Your gaze zeroes onto the soft, warm, and altogether inviting looking double bed. With a shrug of your shoulders you drop your backpack onto the floor, then lug the suitcase onto the desk opposite the bed.

    Whatever’s in the suitcase? Who cares. You can look at it in the morning. You already spent who knows how long lugging the thing behind you, and your arms hurt, and it hit your calves and your backpack several times on the stairs. You can deal with it tomorrow.

    That decided, you throw yourself onto your bed and try to sleep.

    ===

    You aren’t sure what time it is when you wake up. It's black and cold. You turned the lamp on the bedside table off before you slept. But you're alert and awake immediately, jolted from irritated sleepiness to heart pounding alarm near seconds after you open your eyes. In spite of the thick, inky black, you are perfectly aware what sound disturbed you from your slumber.

    You can hear water.

    Specifically, water pouring onto the carpeted floor, drumming with frantic speed.

    What would you like to do?



    (Welcome to the second Wintreath Escape Room, where everyone is welcome to hop in and out however they like. The goal of the game is to direct “you” into escaping the room. How? Puzzles! You solve puzzles. You do that by examining your surroundings, poking things, demanding me to write more detailed descriptions, and so on like an old timey text adventure game. Since this is the second run of this game I've learnt a little more about, well, running games, but I'm a flawed person so feel free to ask for clarification or suggest ways to make this run smoother).

    How To Play and Guidelines
    How to Play:
    - At the start of the game, each player can post up to three “command inputs.” Once a person has posted three inputs, additional inputs by that person will be ignored until the next turn. If you would like to change your input, please strike through what you are replacing.
    - After 24 hours, I will type up the various inputs being played out, and the results of them.
    - This post begins the next turn. With that, players can post new inputs. This again has a limit of three.
    - This sequence will continue until you successfully escape the room.

    General Guidelines:
    - Inputs can range from examining something, checking your immediate senses (smell, sight, hearing), checking inventory, using an item, flipping a switch, inputting a password, and so on. Since I am not a computer (beep boop) I’m willing to allow sillier inputs as well. Be creative! Go wild!
    - In the previous game when people inputted commands such as, “>type random codes,” I used a random number/word generator. This is no longer the case. Asking “you” to type in random codes will now get you the response: “you type in random codes.”
    - Please be realistic when judging what counts as one input. I will be warning people if they’ve made an overlong input so they can change it before the deadline.
    - Inputs are resolved in the order they are received. Yes, this means you can pull off a long series of inputs if you work together.
    - In the event I’m having trouble understanding what an input means, I will ask for clarification and will not resolve the input until the poster clarifies.
    - Normally, these inputs are not designed for voting on what actions will be taken. Rather, all will be resolved. The only exception is if there are mutually contradictory inputs (such as “let the cat die” and “save the cat.” You can't save a dead cat). In that case, depending on how severe the contradiction is, I will either use the first one posted or pause the game so people may vote on which they want to do. (N: I don't think this'll be used in this game, but I'm future proofing and making sure if I do need this rule, adding it won't be a massive spoiler).
    - Please do not put inputs in bold. I use that. Bold is moine.

    (Updates will be around 7PM NZT, or 3AM EST if my time converter is correct).

    (One last thing. In this room, there is one puzzle whose solution hides somewhere else in Wintreath. I'll let you know when you're looking at it. Don't worry, it's rather transparent on where you need to go. Now, I think that's everything I need to say? If anyone spots any holes I'll try to patch them up. Speaking of holes, you all really should figure out where that water is coming from. Good luck!)
    4 people like this post: taulover, Red Mones, Gerrick, Imaginative Kane
    Elbbsas
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    Imaginative Kane
  • Citizen
  • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
  • 1. Get out of the bed.
    2. Test the light switch and lamps.
    (If #2 works) 3. Try to find the source of the flooding.
    1 person likes this post: Elbbsas
    Peace through Power!!!
    One Vision, One Purpose!!!!!!!!!
    Oldies are goodies.
    Travel the world
    Orca.
    Meow

    Let us not repeat the mistakes of history.

    Now tell me.  What do you see?
    Imaginative Kane
    • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
    • Posts: 4,544
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    • Young pessimistic technologically challenged somewhat ignorant animal and especially cat loving idiot.
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    Gerrick
  • Regional Stability Squad
  • 1. Scream as loud as possible.
    2. Try to open the door.
    3. Try to open the suitcase.
    2 people like this post: Elbbsas, El Fiji Grande

    Duke of Wintreath and Count of Janth
    Patriarch of the Noble House of Burdock
    Curriculum Vitae
    Citizen: 15 November 2015 - present
    Recruitment Contest Winner: December 2015
    Recruitment Contest Winner: January 2016
    Secretary of the 14th Underhusen: 8 February 2016 - 8 April 2016
    RP Guild Councillor: 9 February 2016 - 24 February 2017
    Recruitment Contest Winner: April 2016
    Wintreath's Finest: April 2016
    Ambassador to Nesapo: 5 July 2016 - 13 March 2017
    Jarl of Culture: 30 November 2016 - 13 September 2019
    Wintreath's Finest: November 2016
    Wintreath's Finest: February 2017
    Count of Janth: 17 September 2017 - present
    Patriarch of the Noble House of Burdock: 17 September 2017 - present
    Recruitment Contest Winner: September 2017
    Duke of Wintreath: 13 September 2019 - present
    Wintreath's Finest: September 2019
    Skrifa of the 37th Underhusen: 8 December 2019 - 8 February 2020
    Wintreath's Finest of the Year: 2019
    Commendation of Wintreath: 27 June 2020
    Citizens' Council Member: 14 September 2020 - 8 March 2021
    Skrifa of the 43rd Underhusen: 9 December 2020 - 8 February 2021 🔥

    Alder of the Riksraad: 7 June 2021 - 17 June 2021
    Jarl of Culture: 17 June 2021 - 14 November 2021
    Alder of the Riksraad: 14 November 2021 - 1 March 2022
    Regional Stability Squad: 27 February 2023 - present
    Gerrick
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    taulover
  • Regional Stability Squad
  • Seeker of Knowledge
  • 1. Open the backpack.
    2. Inspect the paintings.
    3. Turn on the television.
    1 person likes this post: Elbbsas
    Résumé
    Wintreath:
    Citizen: 8 April 2015 - present
    From the Ashes RP Game Master: 29 November 2015 - 24 July 2018
    Skydande Vakt Marshal: 29 November 2015 - 28 February 2017
    Skrifa of the 13th Underhusen: 13 December 2015 - 8 February 2016
    RP Guild Councillor: 9 February 2016 - 6 March 2018
    Ambassador to Lovely: 23 February 2016 - 17 August 2016
    Werewolf VII co-host: 11 May 2016 - 5 June 2016
    Skrifa of the 18th Underhusen: 8 October 2016 - 7 December 2016
    Ambassador to Balder: 1 December 2016 - 1 March 2022
    Skrifa of the 19th Underhusen: 7 December 2016 - 9 February 2017
    Ambassador to the INWU: 11 March 2017 - 1 March 2022
    Ambassador to the Versutian Federation: 18 August 2017 - 22 March 2018
    Thane of Integration: 29 September 2017 - 7 March 2018
    Speaker of the 24th Underhusen: 10 October 2017 - 7 December 2017
    October 2017 Wintreath's Finest: 4 November 2017
    Speaker pro tempore of the 25th Underhusen: 9 December 2017 - 7 February 2018
    Wintreath's Finest of 2017: 6 January 2018
    Werewolf XIV host: 20 January 2018 - 23 February 2018
    February 2018 Wintreath's Finest: 5 March 2018
    Thane of Embassy Dispatches / Foreign Releases and Information / Foreign Dispatches: 7 March 2018 - 15 March 2020
    Speaker of the 28th Underhusen: 10 June 2018 - 7 August 2018
    Second Patriarch of the Noble House of Valeria: 10 October 2018 - present
    Arena Game 6 Host: 28 December 2018 - 9 March 2019
    Librarian of the Underhusen: 29 January 2019 - 12 February 2019
    Speaker of the 32nd Underhusen: 12 February 2019 - 8 April 2019
    March 2019 Wintreath's Finest: 4 April 2019
    Librarian of the Underhusen: 12 April 2019 - 23 October 2020
    Commendation of Wintreath: 24 September 2020
    Peer of the Overhusen: 9 December 2020 - 8 February 2021
    Vice Chancellor of the Landsraad: 26 May 2021 - 15 September 2022
    Arena Game 8 Host: 10 June 2021 - 19 July 2021
    June 2021 Wintreath's Finest: 5 July 2021
    Regional Stability Squad: 28 February 2023 - present
    Minecraft Server Admin: 8 March 2023 - present

    Aura Hyperia/New Hyperion:
    Plebeian: 16 April 2014 - 21 July 2014
    Patrician: 21 July 2014 - present
    Adeptus Mechanicus: 24 October 2014 - 16 November 2014
    Co-founder of New Hyperion: 29 October 2014 - present
    Lord of Propaganda: 16 November 2014 - present
    Mapmaker for Official Region RP: 27 November 2015 - present
    WACom Delegate: 11 November 2017 - present
    Other positions: Hyperian Guardsman, Hyperian Marine (Rank: Scout)
    taulover
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    El Fiji Grande
  • Former Citizen
  • Wintreath is Wonderful
  • 1. Look through the bedside drawers
    2. Examine the suitcase
    3. Use the blankets and bedcushions to try to buy time by slowing down the process of water entering the room
    1 person likes this post: Elbbsas
    Resume
    Wintreath: (2020)
    Citizen

    The North Pacific (TNP): (2018-2020)
    Minister of Radio (x2)
    Delegate of The North Pacific
    Minister of Communications x2
    Member of the Executive Staff
    Forum Mentor
    TNP Ambassador to Independent Order
    TNP Ambassador to Taijitu

    International Northwestern Union (INWU): (2014-2018)
    World Assembly Delegate x4
    Minister of Foreign Affairs x2
    Contributor to The NorthWest Star

    Strategos Prime (SP): (2013-2014)
    Minister of Science and Technology
    Minister of Foreign Affairs
    Vice Delegate
    World Assembly Delegate

    Skyholder Aerospace Inc (SAI): (2013)
    Minister of Foreign Affairs
    El Fiji Grande
    • Wintreath is Wonderful
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    Elbbsas
  • Citizen
  • (... Okay, I'm going to announce this here instead of the post in the next few hours.

    @Kane lives, @taulover, and @El Fiji Grande, I'm going to allow interactions with multiple objects in this opening turn, but keep in mind that:

    Kane Lives 2: Test the light switch and lamps.
    // This would be three (3) object interactions.

    taulover 2: Inspect the paintings.
    // This would be two (2) object interactions.

    El Fiji Grande 1: Look through the bedside drawers.
    // And this would be four (4) object interactions.

    Strictly speaking I should have notified you all to change them, but I'm thinking we all want to sink our teeth into the actual puzzles before we start making you need to choose what to do. Better to give you all a canvas to work with before you need to choose your battles. See you all in a bit over an hour!)
    1 person likes this post: Imaginative Kane
    Elbbsas
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    El Fiji Grande
  • Former Citizen
  • Wintreath is Wonderful
  • Got it. I'll keep that in mind for the future.
    1 person likes this post: Elbbsas
    Resume
    Wintreath: (2020)
    Citizen

    The North Pacific (TNP): (2018-2020)
    Minister of Radio (x2)
    Delegate of The North Pacific
    Minister of Communications x2
    Member of the Executive Staff
    Forum Mentor
    TNP Ambassador to Independent Order
    TNP Ambassador to Taijitu

    International Northwestern Union (INWU): (2014-2018)
    World Assembly Delegate x4
    Minister of Foreign Affairs x2
    Contributor to The NorthWest Star

    Strategos Prime (SP): (2013-2014)
    Minister of Science and Technology
    Minister of Foreign Affairs
    Vice Delegate
    World Assembly Delegate

    Skyholder Aerospace Inc (SAI): (2013)
    Minister of Foreign Affairs
    El Fiji Grande
    • Wintreath is Wonderful
    • Posts: 1,156
    • Karma: 221
    • Former Citizen
    • Wintreath Nation
      Logged
    Elbbsas
  • Citizen
  • Turn 1

    Kane Lives 1: Get out of the bed.
    You shove and kick your sheets away and fumble to the edge of the bed. The second your foot touches the ground you can feel dampness, wetness, that’s gross. You whip your feet back onto the bed and stay crouched in the dark like a creepy garden gnome. The smell of wet carpet fills your senses. Until you know what you’re getting into, maybe you should stay where it’s relatively dry.


    Kane Lives 2: Test the light switch and lamps.
    The room’s lightswitch is across the room, but there are two lamps to your left and right. Since the water’s coming from your left when sat on the bed, you feel your way to the other side of the bed and find the lamp.

    You have got to be joking. Who puts faulty lamps in a faulty room!

    Click, click.

    Click, click.

    Click-- clang!


    Well, that’s not good. It seems like the lamp away from the water came apart in your hand. You frantically toss the pieces on the bed and crawl your way back to the left lamp. Hopefully you aren’t about to electrocute yourself…!

    You turn on the lamp.

    The first thing you notice is the gaping hole in the wall.

    It’s about head height, dropping water from its mouth at a steady rate. On the floor is a painting of, what, a sewer? The water pours down its glass front, a steadily growing stain of water spreading all over the carpet, all the way to the desk at the far end of the room. The edges are spreading rapidly and the spot right under the painting is thick with water. So, not about to drown, but still something to worry about.


    Kane Lives 3: Try to find the source of the flooding.
    Yup, yup you found that.

    It’s about the size of a tennis ball. The edges of the hole are made of metal, so, it’s there by design? Who designs a cruise ship to have water holes in the walls? Okay, if it’s there by design maybe there’s a design to switch if off. But, you can’t see anything, not here and now. Maybe a stop-gap will do? It’ll buy you time, at least.


    Gerrick 1: Scream as loud as possible.
    “EEEEYYAAAAAUUUUUUGHHHHHH!!!!”

    ….

    “AHHHHHH!”

    ….

    Your throat hurts. Nothing else appears to happen.


    Gerrick 2: Try to open the door.
    You dance around the growing pool of water and head for the front door. It’s down a short hallway, with what you assume is a bathroom door leading off to one side. You grab the handle. It doesn’t move. Your second, third, fourth, and fifth attempts also provide no results.


    Gerrick 3: Try to open the suitcase.
    You left that on the cabin’s desk. It’s big, made of metal, and cold to the touch. You run your hands along the surface, trying to find a latch or something. There’s a seam running along its horizontal axis, and what look like removable panels. Except, you can’t seem to get them op--

    Okay, that happened. You touched one panel and it abruptly drew back, revealing a multicoloured series of buttons. Or lights. Both? Four in all, with a diamond layout, and coloured green, red, yellow, and blue. There’s a silver button in the middle.

    That old guy has a strange sense of humour.


    taulover 1: Open the backpack.
    Your backpack is on a small, round table, just in front of the corridor. It’s sat on top of the cabin’s phone. Let’s see. There’s your clothes and… where’s your wallet? And your keys, and everything else you packed? You rummage around. The drumming of the water against the painting is loud and uncomfortable, and you drop the clothes onto the small table. There’s nothing, nothing at all.

    Your hands brush against something that isn’t fabric. It crinkles under your touch. You pull it out, and it’s a piece of paper, which you hold up to the light.

    Quote
    Welcome, stranger, to the game
    Be wary and watchful of our domain
    Keen eyes and ears you must possess
    Or find yourself trapped, endless
    The gift we gave to guide your hand
    Is not the full path to leave this land
    Many clues lie in our halls
    Begin anywhere upon our walls
    Though, if needed, hints you will find
    Just in case you've become blind
    Call it Simon, rotate twice if you wish
    And play a game of schoolyard kids
    Then connect the gift to screen and wire
    And bonus rounds you will acquire
    From there by fives you'll gain a guide
    But only by each solver

    What’s that supposed to mean? You shrug your backpack on and load it with your clothes again. There’s plenty of room inside it now that all your things are gone.

    You have acquired one (1) backpack, an assortment of clothes, and one (1) note.


    taulover 2: Inspect the paintings.
    One of them is under the hole in the wall, so you pull it out from the stream of water. As you saw before, it’s a picture of a sewer of all things. Water particles stick to the glass. You turn the painting over and there’s something written on the back. “0817.” What does that mean?

    The other painting, on the opposite side of the room, seems to be of some gladiators fighting in a colosseum. You take it off the wall and check its back. Nothing.

    But when you look at the wall, there’s something else built into it. It’s just like the hole in the wall opposite. The metal is flush with the wall. It’s like an old rotary telephone, minus the actual telephone part.


    taulover 3: Turn on the television.
    You find the remote on the desk beside the suitcase. The TV turns on easy enough. You flip through a few channels, but all it gives is white noise.


    El Fiji Grande 1: Look through the bedside drawers.
    You leave the TV on for now and head for the bedside drawers. You start at the one away from the flood of water, to the left side of the bed.

    The top drawer refuses to open, but it has a tiny keyboard pressed onto its face. With some experimentation, you figure it wants a password six letters long. Beside the tiny keyboard you can make out scratch marks. It looks like someone took a knife to it.



    Thankfully the drawer below that is unlocked. You find two items. First, what looks like a small tile.

    Quote

    Second, a slightly crumpled note.

    Quote
    Arnold: “I heard Betty get hit with an axe. That means Charles is a killer.”
    Betty: “I’m surrounded by killers. Both of them could reach me.”
    Charles: “I only heard one gunshot. One of the girls is a killer.”
    Donna: “One person next to me is a killer, the other is dead.”
    Egbert: “The axe only swung once. Fabio was killed with the knife.”
    Fabio: “Two of the living’s names rhyme with someone dead.”
    Gelbert: “I was shot. Donna was killed with the axe.”

    Moving to the drawers partially obscured by water, the top box contains a tissue box, which you carefully maneuver around the stream of water. It doesn’t feel like tissues are in it.

    The lower drawer is locked. Its face has two red LED lights on it, as well as another tiny keyboard just like its neighbour on the other side of the bed. With experimentation, you figure out that this one wants a password five letters long.

    You have aquired one (1) tile, one (1) note, and one (1) tissue(?) box.


    El Fiji Grande 2: Examine the suitcase.
    The lights on the suitcase don’t appear to be doing anything. It’s made of metal, and you can attest to how heavy it is. The wheels were its only redeeming quality. The other panels don’t respond to your touch like the one that hid the lights… buttons… whichever.


    El Fiji Grande 3: Use the blankets and bedcushions to try to buy time by slowing down the process of water entering the room.
    You scrunch up a pillow as small as it can go. It can’t hurt to try.

    You throw it and yourself into plugging the hole. For several seconds you battle the water pressure, as faint as it might be.

    Bzzt.

    The pressure dies. You wait for several seconds, pushing a second pillow into the hole for good measure, and withdraw your hand. Eyeing it, it looks like the pillow’s plugged the hole. Funny. It’s not even dripping.



    (All the images of text are provided by https://fontmeme.com/handwriting-fonts/, one of the coolest sites I have found.)
    (Just a note: In the image provided, the water came from the painting on the right side of the screen, and the lamp that does not work is the one of the left side. Narrative “you” called them left and right, respectively, at the start due to being sat on the bed. Good luck!)
    Elbbsas
    • Posts: 2,850
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    Imaginative Kane
  • Citizen
  • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
  • 1. Examine the back of the television.
    2. Try inputting a random code into the suitcase.
    1 person likes this post: Elbbsas
    Peace through Power!!!
    One Vision, One Purpose!!!!!!!!!
    Oldies are goodies.
    Travel the world
    Orca.
    Meow

    Let us not repeat the mistakes of history.

    Now tell me.  What do you see?
    Imaginative Kane
    • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
    • Posts: 4,544
    • Karma: 866
    • Young pessimistic technologically challenged somewhat ignorant animal and especially cat loving idiot.
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    Elbbsas
  • Citizen
  • 2. Try inputting a random code into the suitcase.

    Quote from: Myself
    - In the previous game when people inputted commands such as, “>type random codes,” I used a random number/word generator. This is no longer the case. Asking “you” to type in random codes will now get you the response: “you type in random codes.”

    (Sure you want to do that? Just double checking. In this case you'll be getting some information anyway, I just want to double check you know about this).
    2 people like this post: taulover, Imaginative Kane
    Elbbsas
    • Posts: 2,850
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    Imaginative Kane
  • Citizen
  • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
  • 2. Try inputting a random code into the suitcase.

    Quote from: Myself
    - In the previous game when people inputted commands such as, “>type random codes,” I used a random number/word generator. This is no longer the case. Asking “you” to type in random codes will now get you the response: “you type in random codes.”

    (Sure you want to do that? Just double checking. In this case you'll be getting some information anyway, I just want to double check you know about this).

    Yup I am sure about that.
    2 people like this post: Elbbsas, taulover
    Peace through Power!!!
    One Vision, One Purpose!!!!!!!!!
    Oldies are goodies.
    Travel the world
    Orca.
    Meow

    Let us not repeat the mistakes of history.

    Now tell me.  What do you see?
    Imaginative Kane
    • Wintreath's Unofficial King of Command & Conquer Single Player and Skirmish vs Easy Opponents as any Faction and against any Faction
    • Posts: 4,544
    • Karma: 866
    • Young pessimistic technologically challenged somewhat ignorant animal and especially cat loving idiot.
    • Citizen
    • Pronouns
      He/Him/His/It/Its/Their
      Familial House
      Burdock
      Wintreath Nation
      Logged
    taulover
  • Regional Stability Squad
  • Seeker of Knowledge
  • Hmm it took me a while to decipher that cursive script. It's odd to think that this sort of writing used to be the norm...

    Ok so the knife mark message is at least partially in Māori (ana te tangata at least)

    "axe and knife hits neighbor"
    "gun can hit further, but not right next to them" (if that first letter's a G, that's a terrible G :P)

    A fun logic puzzle! At first glance some of it seems contradictory though. I'll have to break out the pen and paper for this.
    3 people like this post: Elbbsas, Imaginative Kane, El Fiji Grande
    Résumé
    Wintreath:
    Citizen: 8 April 2015 - present
    From the Ashes RP Game Master: 29 November 2015 - 24 July 2018
    Skydande Vakt Marshal: 29 November 2015 - 28 February 2017
    Skrifa of the 13th Underhusen: 13 December 2015 - 8 February 2016
    RP Guild Councillor: 9 February 2016 - 6 March 2018
    Ambassador to Lovely: 23 February 2016 - 17 August 2016
    Werewolf VII co-host: 11 May 2016 - 5 June 2016
    Skrifa of the 18th Underhusen: 8 October 2016 - 7 December 2016
    Ambassador to Balder: 1 December 2016 - 1 March 2022
    Skrifa of the 19th Underhusen: 7 December 2016 - 9 February 2017
    Ambassador to the INWU: 11 March 2017 - 1 March 2022
    Ambassador to the Versutian Federation: 18 August 2017 - 22 March 2018
    Thane of Integration: 29 September 2017 - 7 March 2018
    Speaker of the 24th Underhusen: 10 October 2017 - 7 December 2017
    October 2017 Wintreath's Finest: 4 November 2017
    Speaker pro tempore of the 25th Underhusen: 9 December 2017 - 7 February 2018
    Wintreath's Finest of 2017: 6 January 2018
    Werewolf XIV host: 20 January 2018 - 23 February 2018
    February 2018 Wintreath's Finest: 5 March 2018
    Thane of Embassy Dispatches / Foreign Releases and Information / Foreign Dispatches: 7 March 2018 - 15 March 2020
    Speaker of the 28th Underhusen: 10 June 2018 - 7 August 2018
    Second Patriarch of the Noble House of Valeria: 10 October 2018 - present
    Arena Game 6 Host: 28 December 2018 - 9 March 2019
    Librarian of the Underhusen: 29 January 2019 - 12 February 2019
    Speaker of the 32nd Underhusen: 12 February 2019 - 8 April 2019
    March 2019 Wintreath's Finest: 4 April 2019
    Librarian of the Underhusen: 12 April 2019 - 23 October 2020
    Commendation of Wintreath: 24 September 2020
    Peer of the Overhusen: 9 December 2020 - 8 February 2021
    Vice Chancellor of the Landsraad: 26 May 2021 - 15 September 2022
    Arena Game 8 Host: 10 June 2021 - 19 July 2021
    June 2021 Wintreath's Finest: 5 July 2021
    Regional Stability Squad: 28 February 2023 - present
    Minecraft Server Admin: 8 March 2023 - present

    Aura Hyperia/New Hyperion:
    Plebeian: 16 April 2014 - 21 July 2014
    Patrician: 21 July 2014 - present
    Adeptus Mechanicus: 24 October 2014 - 16 November 2014
    Co-founder of New Hyperion: 29 October 2014 - present
    Lord of Propaganda: 16 November 2014 - present
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    taulover
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    taulover
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  • Still not sure on the "axe only swung once" but the suggestions that both Betty and Donna were hit. My current theory is that Betty and Donna were both next to Charles and so it only took one axe swing to hit both of them. The "two living names rhyme with one dead" is also tripping me up, Egbert and Gelbert are obvious but the others not so much, possibly look at nicknames? Perhaps there are actually two rhyming pairs (Charlie and Betty??), not a rhyming triplet?

    Given that, my current guess is:

    Fabio: stabbed by Egbert
    Egbert: stabs Fabio
    Betty: axed by Charles? but survives
    Charles: axes Betty and Donna in one fell swing
    Donna: axed by Charles, shoots Gelbert
    Arnold: does nothing
    Gelbert: shot by Donna

    That's a seven-letter (or eight, if you include the H) combination, so I'm not sure what to do with it.

    1. Turn the Simon panel twice
    2. Open the tissue box
    3. Cup hands up to mirror and look through it to try to see if it is two-way
    1 person likes this post: Elbbsas
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    Gerrick
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  • Still not sure on the "axe only swung once" but the suggestions that both Betty and Donna were hit. My current theory is that Betty and Donna were both next to Charles and so it only took one axe swing to hit both of them. The "two living names rhyme with one dead" is also tripping me up, Egbert and Gelbert are obvious but the others not so much, possibly look at nicknames? Perhaps there are actually two rhyming pairs (Charlie and Betty??), not a rhyming triplet?

    Given that, my current guess is:

    Fabio: stabbed by Egbert
    Egbert: stabs Fabio
    Betty: axed by Charles? but survives
    Charles: axes Betty and Donna in one fell swing
    Donna: axed by Charles, shoots Gelbert
    Arnold: does nothing
    Gelbert: shot by Donna
    I think that Charles axes both Betty and Donna is a good guess. You've forgotten that Donna says "one person next to me is a killer, one is dead", so if Charles is a killer, then that means Egbert is dead.

    Arnold: Did nothing?
    Betty: Axed by Charles. Shot Gelbert?
    Charles: Axed Betty and Donna.
    Donna: Axed by Charles. Shot Gelbert?
    Egbert: Dead. Knifed Fabio?
    Fabio: Knifed.
    Gelbert: Shot. Knifed Fabio?

    How did Egbert die, though? Charles couldn't've reached him with the axe, Gelbert couldn't've reached him with the knife, and a bullet couldn't've passed through him and miss Fabio and then hit Gelbert. Could Egbert have killed himself with the knife?

    Have no idea what to do with this puzzle either by the way.

    It’s like an old rotary telephone, minus the actual telephone part.
    Can you explain what this means? Like it's just the rotary dial?
    2 people like this post: taulover, Elbbsas

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  • Can you explain what this means? Like it's just the rotary dial?
    (Yes, it's just a rotary dial built into the wall).
    1 person likes this post: Gerrick
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