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Wild Men of Wichita OOC/Sign-Ups
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Justinian Ezkantion
  • Former Citizen
  • (Not) Not the Fourth King of Ainur
  • THE WILD MEN OF WICHITA: A GANG RP OF APOCALYPTIC PROPORTIONS



    "The year is 1971.
    A little over fourty years ago the world as we knew it was destroyed.
    It wasn't from some second great war. No meteor. No alien invasion.
    No, it was just another Spanish Flu, and an economic collapse that did in thousands of years of civilization...but only for a moment.
    Over the years humanity rebuilt, reformed their old societies, or made new ones.
    Out here in the plains, we've built a way of life like no other. Big ass gangs gettin enough protection from all these hicks and their inbred families, and shooting up the ones that don't wanna pay. We fuck up all the shithead posers that want to cash in on our "clients", and the big cities fund it all, cuz they know at the end of the day we always head over there to drink and fuck after a hard day's ride.
    It ain't so bad once you get used to it, and it's about the only life I've ever known. But out east they're talking about all the bigwigs getting together and tryin to make the world like it used to be, calling themselves the United States of North America, like the America there used to be before that plague and shit. I don't worry, though. We beat those pansy Texans we can beat em easy. Long as big boss Rufus Luckett is on the case. He took me in when I was nothin, raised me like his own. Now I've got my own gang, working for him. Call ourselves the "Wild Men of Wichita". Not very catchey, I know, but I can always change it. Cuz I'm the boss, see? And around here we do it my way. So wadda ya think, tough guy? Think you got what it takes to be a Wild Man?"

    Wild Men of Wichita is a post-apocalyptic RP set in a world that suffered a major civilizational collapse in the late 1920s. Although humanity has long since started to rebuild, there are some places still untamed. The Great Plains of North America is one such region. Where roving bands of raiders slowly conglomerates into syndicates big enough and with enough sway to be khanates of their own, they ride on horseback to collect their dues in valuables or in blood. Their regular fighting has long driven off any attempt to civilize the region, but now that the east is united under a single flag, and with the west doing similar, can this way of life last long? As a member of a small outfit under the suzerainty of one such syndicate, you must find that out for yourself. Although every day is a struggle to keep one's head above the water, lord only knows how much tougher it's going to get. Going forward your behavior and actions will make or break the future of this gang, and maybe your whole way of life...

    Unfiltered and Unedited Lore dump if you want a gist of the setting

    DISCLAIMER:
    This is not an idealized setting by any means. This is basically a 1971 in which everything about the 20s is idolized as being from a time when you didn't have to wipe your ass with poison ivy, including the social climate. So that means there will be plenty of smoking, drinking, cursing, racism, sexism, bigotry, lead paint, and asbestos in keeping with that. Minority, Homosexual, Catholic, Jewish, Foreign, generally health minded characters, or females characters that want to participate just as much as the men beware! :P

    Application
    Name:
    Sex:
    Appearance:
    Bio:
    What is your character's expertly good at that would help the gang they are in?(try to keep it unique from other characters if you can):

    Current Members
    IC THREAD
    « Last Edit: May 23, 2017, 03:16:02 AM by Gerrick »
    Justinian Ezkantion
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    Justinian Ezkantion
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  • Name: Edward James "Jackknife Jim" Luckett
    Sex: Male
    Appearance:
    Bio: Little is shared by Jim about his early childhood, not that he remembers it. His earliest memories are with his adopted father, "Uncle Rufus". The infamous crime boss took in the small child after his father died in a gang war and he was forced onto the street. Since then he has been groomed for organized crime, and was given his own autonomous outfit at the age of 21 to prove himself useful to his "Uncle's" organization. Although the gang has cycled through names and member for its five years of existence, it has proven reliable in collecting from local extortion rackets due to Jim's intense loyalty to his caretaker and desire to impress him. The gang has yet to engage in rural activities on its own, however, having always beens accompanied by other small gangs in its tours of the various settlements which pay protection money to Rufus. Jim is eager to prove himself, and is excited for the time when the boss will deem it time for him to perform a "Yokel Yanking" on his own.
    What is your character's expertly good at that would help the gang they are in?(try to keep it unique from other characters if you can): "I'm the boss, dumbass. Now get me a beer, we head out in 10 minutes and I sure as hell ain't doin a shakedown sober."
    Justinian Ezkantion
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    Gerrick
  • Regional Stability Squad
  • What are some examples of useful skills for characters in the gang?

    Duke of Wintreath and Count of Janth
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    Wintermoot
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  • Is there anything we can do to spread the word about the RP?


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
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    Gerrick
  • Regional Stability Squad
  • I already made a post about it on the RMB, but maybe we can add it to that section at the top of the NS region page where it says "latest news"?

    Duke of Wintreath and Count of Janth
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    Wintermoot
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  • I already made a post about it on the RMB, but maybe we can add it to that section at the top of the NS region page where it says "latest news"?
    That's a good idea! I went ahead and did that. I also noticed that for some reason you weren't a regional officer, so I made you one in case you wanted to do things like that in the future. :)
    1 person likes this post: Gerrick


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
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    Justinian Ezkantion
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  • What are some examples of useful skills for characters in the gang?
    Being the best locksmith, sharpshooter, mechanic, silver tongue, horseback rider, etc. You don't have to be incompetent at everything else, just say what your character's exceptional talent is. After all, you don't get into the gang run by the big boss' adopted son by being mediocre. Why would Boss Luckett recommend you to Jim?
    Justinian Ezkantion
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    Cinciri
  • Former Citizen
  • Adate'lore of Yaim Rusur
  • Application by Cin'ciri
    Name: Dmitri "Cossack or just Dima" Kolomanikov
    Sex: Male
    Appearance: (The one with the white pants)
    Bio: Dima comes from the cold regions of Sweden, born to a very Russian family. Being rather short and fair faced for his age, he decided he needed to learn practical skills to utilize in such a chaotic world to compensate. Using freerunning and the skills taught to him by his father (a locksmith), he learned to be quite the proficient rogue, specializing in both "dagger dancing" and most importantly, lock picking. His abilities in the field got him hired by a pirate crew who could use a good infiltrator, and set out to sea. While the details of the voyages are hazy and he rarely goes into details, it is known that Dima made quite a name for himself through skills with his blade and picks and he could certainly handle himself with a firearm. Either way at some point while off the coast of the USNA their ship had hit a sunken wreck of another vessel and was forced to run aground. Dima decided that instead of finding another ship to head back, he would make a new life here, stealing a horse and heading as far west as possible. He is currently 23 and carries a mild Slavic accent but perfect English, and is also fluent in Russian, Swedish, and German. Typical equipment is his trusty lockpicks and smith tools, A silenced Nagant 1910 revolver, and their Cossack dagger. He has a Father, Mother, Younger brother, and older sister back in Europe.
    What is your character's expertly good at that would help the gang they are in?: Best rogue around, can pick any mechanical lock and disarm most traps. Expert also in freerunning (practical parkour) and horseback riding. Also amazing in hand-to hand combat.
    « Last Edit: May 02, 2017, 12:33:55 AM by Cinciri »
    Cinciri
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    Justinian Ezkantion
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  • Ah, yes, a pirate. Many privateers were hired by the league in the closing stages of the war in which they were annihilated. They were a way of counteracting the USA (later USNA)'s naval dominance following the battle of St. Pierre. They would largely have either left following the League's defeat or been destroyed by a naval force now solely dedicated to their eradication. I presume Dima's captain would have been in a hurry to leave, making him sloppy with his navigation. This would have been a few years ago when the war ended, so he must have been a teenager still when he made this decision, but that wouldn't be out of the ordinary. International mercenary and privateer groups are everywhere, feeding off of conflict between re-emerging nations. He wouldn't have needed to take a horse immediately though, America is a big place, and trains regularly run all the way to the Mississippi, then irregular runnings past that going toward Utah, where the Mormons have their own things going on. Also, for RP reasons, please remember that silencers still make a loud noise, but they turn a recognizable gunshot into a unrecognizable *crack* sound. These hicks have barely any idea what a silencer is, so use that to your advantage.
    With that little tirade over, I am happy to say your app is approved,
    Justinian Ezkantion
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    Cinciri
  • Former Citizen
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  • Ah, yes, a pirate. Many privateers were hired by the league in the closing stages of the war in which they were annihilated. They were a way of counteracting the USA (later USNA)'s naval dominance following the battle of St. Pierre. They would largely have either left following the League's defeat or been destroyed by a naval force now solely dedicated to their eradication. I presume Dima's captain would have been in a hurry to leave, making him sloppy with his navigation. This would have been a few years ago when the war ended, so he must have been a teenager still when he made this decision, but that wouldn't be out of the ordinary. International mercenary and privateer groups are everywhere, feeding off of conflict between re-emerging nations. He wouldn't have needed to take a horse immediately though, America is a big place, and trains regularly run all the way to the Mississippi, then irregular runnings past that going toward Utah, where the Mormons have their own things going on. Also, for RP reasons, please remember that silencers still make a loud noise, but they turn a recognizable gunshot into a unrecognizable *crack* sound. These hicks have barely any idea what a silencer is, so use that to your advantage.
    With that little tirade over, I am happy to say your app is approved,
    I own a Nagant 1895 revolver with suppressor, I am aware of the implications, also I like the background to this and yes I forgot to add that he left quite early in his life. Also he just took a horse out of being more used to them as the son of a Cossack family
    Cinciri
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    • Munit oyacyir te verda be Wintreath!
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    Gerrick
  • Regional Stability Squad
  • Name: Frank "Punchy" Dennison
    Sex: Male
    Appearance:

    Bio: Born in 1940, Frank Dennison was the eldest child and only son of a World War I veteran and a young mother. His father was a drunk who often took out his frustrations by beating his wife and children. As Frank grew, he began to fight back against his father to draw the beatings away from his mother and sisters. Though the fights usually ended with Frank unconscious on the ground, he grew thick skin. He picked fights with other kids and learned how to really throw a punch, though it angered him that he probably got it from his father. One especially drunken night, Frank's father accidentally hit Frank's youngest sister so hard that she fell back and hit her head on the edge of a table, killing her. Frank beat his father to death that night.

    Later, Frank's mother began to sleep with men in exchange for food to feed Frank and his sister. She made him promise that as long as she was alive that he wouldn't join a gang because she didn't want her son to become like them. Frank would then attempt to steal so that his mother would not have to sell herself, but he wasn't good at it, so he was often caught and had to fight his way out. Sadly, on a night not dissimilar to the night his father and youngest sister died, five men raped and killed Frank's mother and sister when he was out trying to steal. The rage he felt that night never fully left him. With information he was given from a local gang, he tracked down and butchered the five men (who happened to be from a rival gang).

    Grateful for the information that led to his vengeance -- and with no other direction in life -- Frank joined the gang that helped him. He became fiercely loyal to those who showed him respect and was given the name "Punchy" because of his aptitude for brawling and tendency to punch first, ask questions later, especially when someone disrespected a higher up gang member. He also gained a reputation for his willingness to do dirty work and kill for those he is loyal to. Though not a great shot with a pistol, he gained an affinity for shotguns because of their ability to punch and utterly destroy.

    What is your character's expertly good at that would help the gang they are in?(try to keep it unique from other characters if you can):
    Fist-fighting, intimidation, and "disposing" of "undesirables".

    Duke of Wintreath and Count of Janth
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    Gerrick
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    Justinian Ezkantion
  • Former Citizen
  • (Not) Not the Fourth King of Ainur
  • Ah, yes, a pirate. Many privateers were hired by the league in the closing stages of the war in which they were annihilated. They were a way of counteracting the USA (later USNA)'s naval dominance following the battle of St. Pierre. They would largely have either left following the League's defeat or been destroyed by a naval force now solely dedicated to their eradication. I presume Dima's captain would have been in a hurry to leave, making him sloppy with his navigation. This would have been a few years ago when the war ended, so he must have been a teenager still when he made this decision, but that wouldn't be out of the ordinary. International mercenary and privateer groups are everywhere, feeding off of conflict between re-emerging nations. He wouldn't have needed to take a horse immediately though, America is a big place, and trains regularly run all the way to the Mississippi, then irregular runnings past that going toward Utah, where the Mormons have their own things going on. Also, for RP reasons, please remember that silencers still make a loud noise, but they turn a recognizable gunshot into a unrecognizable *crack* sound. These hicks have barely any idea what a silencer is, so use that to your advantage.
    With that little tirade over, I am happy to say your app is approved,
    I own a Nagant 1895 revolver with suppressor, I am aware of the implications, also I like the background to this and yes I forgot to add that he left quite early in his life. Also he just took a horse out of being more used to them as the son of a Cossack family
    That journey would take months by horse, almost an odyssey really. Might be a good opportunity for stories of that time being told around a campfire.
    1 person likes this post: Cinciri
    Justinian Ezkantion
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    Justinian Ezkantion
  • Former Citizen
  • (Not) Not the Fourth King of Ainur
  • Name: Frank "Punchy" Dennison
    Sex: Male
    Appearance:

    Bio: Born in 1940, Frank Dennison was the eldest child and only son of a World War I veteran and a young mother. His father was a drunk who often took out his frustrations by beating his wife and children. As Frank grew, he began to fight back against his father to draw the beatings away from his mother and sisters. Though the fights usually ended with Frank unconscious on the ground, he grew thick skin. He picked fights with other kids and learned how to really throw a punch, though it angered him that he probably got it from his father. One especially drunken night, Frank's father accidentally hit Frank's youngest sister so hard that she fell back and hit her head on the edge of a table, killing her. Frank beat his father to death that night.

    Later, Frank's mother began to sleep with men in exchange for food to feed Frank and his sister. She made him promise that as long as she was alive that he wouldn't join a gang because she didn't want her son to become like them. Frank would then attempt to steal so that his mother would not have to sell herself, but he wasn't good at it, so he was often caught and had to fight his way out. Sadly, on a night not dissimilar to the night his father and youngest sister died, five men raped and killed Frank's mother and sister when he was out trying to steal. The rage he felt that night never fully left him. With information he was given from a local gang, he tracked down and butchered the five men (who happened to be from a rival gang).

    Grateful for the information that led to his vengeance -- and with no other direction in life -- Frank joined the gang that helped him. He became fiercely loyal to those who showed him respect and was given the name "Punchy" because of his aptitude for brawling and tendency to punch first, ask questions later, especially when someone disrespected a higher up gang member. He also gained a reputation for his willingness to do dirty work and kill for those he is loyal to. Though not a great shot with a pistol, he gained an affinity for shotguns because of their ability to punch and utterly destroy.

    What is your character's expertly good at that would help the gang they are in?(try to keep it unique from other characters if you can):
    Fist-fighting, intimidation, and "disposing" of "undesirables".
    At the end of the day, a guy who can rip someone to shreds with his bare hands is always a necessity. That same guy with a shotgun is a force to be reckoned with. Seems to me this guy has a life debt to one of Luckett's undergangs. Life in the streets of the so-called "sanctuary cities" a lot of people flocked to after the Texans chickened out and the countryside started getting dangerous became very violent indeed. Old Uncle Rufus used to tell Jim about the first big gang war, over in Kansas city between black gangs that had come from people fleeing neo-confederate persecution in the deep south and ill-tempered okies that didn't much care for all those darkskinned folk competing with them at the breadline. Lotta people died around that time, and the URC came in and had to purge the whole damn city.
    Approved.
    1 person likes this post: Gerrick
    Justinian Ezkantion
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    Doc
  • Citizen
  • Name: 'Injun Joe' (so named because, having never introduced himself, most folks took to just saying 'hey Injun', till a man heading up a gang on the Mississippi took to calling himself 'Tom Sawyer', and called him 'Injun Joe' while Joe was in his crew (all garishly nicknamed after characters from Tom Sawyer and Huckleberry Finn, most notably the running cavalcade of 'Nigger Jim's the crew ran through). 'Tom' and much of the rest of the crew was killed less than two months later, but 'Injun Joe' stuck.)
    Sex: Male
    Appearance and Bio:
    "Joe must be near on 6'6", and weighs close enough to two-fifty as to make no odds. Yessir, he's a big guy. Don't talk too much neither, but way I sees it, less a man talks, the more he does. To be square with you, I don't even know if he can talk. Ain't nobody heard him put more'n three words together since I seen him 10 years back. Takes orders mighty fine, though, and that makes him a-okay in my book.
    's you can tell from the name, he's an Injun, or near 'nuff, seeing as how he looks like one of them Sitting Bull types, with all the feathers and fixings they comes with. He moves quiet-like, tracks well, hunts better, and don't even drink a drop, which is a surprise, mind you, given how every Injun I sees drinks like a dang fish, but the way I reckon that means he's got hisself a clear head more often than not, which is better'n you can say for most of those micks and dagos lookin' to get in good with your uncle.
    Anyways, Rufus says I'm to hand him off to you if y'want him. Tell you the truth I'm a mite unhappy with your uncle, seein' as how Joe's one of my best, but what the big boss says, goes."
    Expertise: "Joe's a hunter, tracker, and heck of a shot, whether from horseback or standing. Sits hisself in the saddle like he was born to it, which, hell, might well have been, tain't nobody knows what them Injuns do."
    « Last Edit: May 03, 2017, 01:19:27 PM by Doc »
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    Justinian Ezkantion
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  • (Not) Not the Fourth King of Ainur
  • Name: 'Injun Joe' (so named because, having never introduced himself, most folks took to just saying 'hey Injun', till a man heading up a gang on the Mississippi took to calling himself 'Tom Sawyer', and called him 'Injun Joe' while Joe was in his crew (all garishly nicknamed after characters from Tom Sawyer and Huckleberry Finn, most notably the running cavalcade of 'Nigger Jim's the crew ran through). 'Tom' and much of the rest of the crew was killed less than two months later, but 'Injun Joe' stuck.)
    Sex: Male
    Appearance and Bio:
    "Joe must be near on 6'6", and weighs close enough to two-fifty as to make no odds. Yessir, he's a big guy. Don't talk too much neither, but way I sees it, less a man talks, the more he does. To be square with you, I don't even know if he can talk. Ain't nobody heard him put more'n three words together since I seen him 10 years back. Takes orders mighty fine, though, and that makes him a-okay in my book.
    's you can tell from the name, he's an Injun, or near 'nuff, seeing as how he looks like one of them Sitting Bull types, with all the feathers and fixings they comes with. He moves quiet-like, tracks well, hunts better, and don't even drink a drop, which is a surprise, mind you, given how every Injun I sees drinks like a dang fish, but the way I reckon that means he's got hisself a clear head more often than not, which is better'n you can say for most of those micks and dagos lookin' to get in good with your uncle.
    Anyways, Rufus says I'm to hand him off to you if y'want him. Tell you the truth I'm a mite unhappy with your uncle, seein' as how Joe's one of my best, but what the big boss says, goes."
    Expertise: "Joe's a hunter, tracker, and heck of a shot, whether from horseback or standing. Sits hisself in the saddle like he was born to it, which, hell, might well have been, tain't nobody knows what them Injuns do."
    Quiet *and* deadly? Welcome aboard, chief. Punchy oughta get ya settled. Glad ya don't drink, cuz between me and that Cossack over there we're already spending too much on that sorta thing.
    Justinian Ezkantion
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