Badge SystemFortunately, a badge/achievement system is on my list of things to do! I'm not sure when I'll get around to it, but the way it would work is that based on the criteria some badges would be awarded automatically, while others would require someone to manually apply them to people's profiles. These badges would display in the profile area, and there would be the option to display a set number more prominently...perhaps in their information alongside posts, as
@Finrod Felagund suggested. I'm not opposed to allowing Citizens to purchase the right to hand out their own badges, either.
That being said, I'm not sure I understand the difference between normal, epic, and legendary badges. Are they different versions of the same badges or are they a classification system where each badge either/or?
Avatar/ShopsLet me ask you a question,
@Chanku...so, I'm the leader of a great nation (not to mention a great region!), and I want an avatar befitting of my status...what's to stop me from getting an avatar that I think represents my character from anywhere and using it like we do now? Would we be getting rid of the forum avatars we use now? If not, where would the avatars you suggest be displayed? My concern is that to get the level of customization needed to get people interested in the system, you're going to need alot alot alot of graphics done, especially if it also competes with the general avatars we use now.
As for shops, I like the idea, but shops require things for people to sell...I can think of a few niche uses, like
@Gerrick maybe having a shop for items to use in his Arena games, but I'm not sure beyond that. How will items take damage over time...Wintreath is not a RPG at the moment.
LandWhen I came up with the idea I didn't actually have graphics in mind...my thinking was that it would be abstract...you would be able to see how many plots of land you had, how many buildings you had and what types, and then have options to build, buy land, etc. I'm not opposed to having graphics though if we can get people to make them.
What I've been having a hard time with though is with the substance of the system...I think that buildings need to serve some purpose to get people to by them, but on the other hand by doing so we could be driving the whole community in a new direction. If we presume people are buying land and raising buildings as nations, then we could do things like allow people to build military structures, raise armies, and fight each other, becoming a competitive nation game unto ourselves. On the other hand, if we presume people are buying land and raising buildings as individuals, we can do things like encourage people to come together to build cities, let people have businesses where they can provide services and homes to customize and store things in, and from there do things like crafting, resource gathering, etc...we would go in a more RPG route that would encourage people to develop individual characters.
I feel like if adopt this, it'll be bigger than a mini-game, and the choices we make in developing it will have an impact on how we develop as a site and a community.