Introduction
This is intended as a follow-up to my first post:
On In-Character Governance and Considerations for the Delegacy, which explains my general ideas toward in-character governance that dovetails with this post. If you haven't already you may want to read that post first.
As we continue our revival, the time has come to consider how to do NationStates foreign affairs going forward. Since our community split in February 2023, I have been handling our foreign affairs, which in turn has been on autopilot. We've accepted all requests for new relations, and I've represented Wintreath at various events in other regions. However, we have not put out a foreign dispatch or assigned ambassadors since the split, and, being one person, I have not been able to go out of my way to represent us to any particular community or group. However, our friend-regions have been very understanding and nobody has terminated relations with us due to this inactivity. In fact, several regions have gone the extra mile of maintaining regular contact with us even as we couldn't reciprocate. As a result, we have relations with more regions now than we did at the time the split happened.
Minimalist Governance and Is FA Fun?
In my last post, I discussed the concept of minimalist governance, which focuses on things that are required (such as having a delegate), and then as a community focusing on the fun things we want to do (instead of having a government that is tasked with creating them). That raises the question of where foreign affairs plays in this minimalist mindset. Obviously, having relations with other regions is not a requirement. Wintreath, the NS region, and our community would all continue on without them. So the question becomes whether having them is fun.
Sometimes foreign affairs isn't fun at all. For a time, leading Wintreath's foreign affairs was a dismal experience due to various controversies and dramas, exasperated by our own community conflicts and splits over the course of over three years. At times we also give people who have been banned in other regions a second chance if we feel they're deserving of it, which at times has also led to contentious relations. However, I sincerely believe that with the improvements we've made in leadership and moderation over the past year, many of those experiences have come to an end. I believe Wintreath is now a safer and more harmonious community, and one that's more discerning about when second changes are deserved. Our community is one where people within can feel comfortable being themselves while our friends outside can have faith in us as a reliable friend.
Since our split, our foreign affairs have been very positive overall. We've had major successes such as the establishment of the N-Day Trident Alliance, which in turn has survived the last two N-Days as a top faction. We have great friend-regions, some of whose members have become regular fixtures within our own community. I believe that's both the hallmark of great relations between communities and evidence of the promise that future foreign affairs can hold. FA can be a fun and enriching experience for Wintreath, and having weathered past storms, it would be tragic to abandon that promise now.
Community-Based Procedures
Having determined that foreign affairs is something we should do in modern Wintreath, the question then becomes how to run it. Obviously, the answer isn't to revive an unnecessary FA ministry or to try to force people to become ambassadors...to push jobs on people that they don't want. I've given the matter some thought, and I believe I've come up with a system that's community-based, straightforward, and efficient.
Opening RelationsOpening relations requires two things: community approval and somebody to step up as our ambassador to the new community. Obviously the odds of successful relations are low if the community doesn't support having them, and if nobody is interested enough in the other community to serve as our ambassador then our interest probably isn't high enough to justify relations. In Wintreath and other regions, there's a lot of zombie relations: relations that only exist on paper with little to no interaction between governments or communities. Our foreign affairs should reflect where things actually are, not where we wish they could be, and if there's no interest in a relation then we shouldn't enter into it to begin with.
So when another community requests relations with Wintreath, a notice would be given to Citizens in the #governance Discord channel. First, it would ask if there were any objections to opening relations, and then ask for volunteers to serve as our ambassador to them. If there's no objection within a day and a volunteer in a reasonable timeframe, awesome! Relations started! If there was an objection, we would discuss the issue with the goal of reaching a consensus one way or another. If the consensus were to not have relations or there were no volunteers to serve as ambassador, then we would not pursue that opportunity.
Closing RelationsTo prevent the accumulation of zombie relations, I believe we should automatically close relations if we haven't been able to find an ambassador within one month of the position becoming vacant, unless there's some emergency in the community that prevents ambassador positions from being filled. As aspirational as it would be to hope that all relations could be revived, again, if there's no interest among the current members of the community then it's a relation that serves no purpose.
Otherwise, it's rare for us to initiate a closure, but it does happen. In those cases, any Citizen would be able to initiate a discussion on closing relations with a community in the Discord #governance channel, with the aim of coming to a community consensus. In the event that support for closing relations appears to be overwhelming or in response to an emergency, the founder may also close relations in the interests if speed and efficiency as recently demonstrated by closing relations with Alcris.
Maintaining RelationsThis is the big question mark, and will be based largely on what individuals and the community want to do...would it like to put together a publication? Would it like to send shorter summaries? Is there any interest in events and if so, what kind? These are questions that would need to be tackled over time, but would be based on what we and our friend-regions want to do, not on what we feel we're supposed to do (which usually ends up being some job or duty that sucks away any interest in FA).
As part of maintaining relations, our ambassadors should be regularly surveyed to make sure their assignment is still fun and interesting to them, and hasn't become an obligation. Assignments that keep becoming obligations are potential relations that should be reviewed for closure.
Foreign Affairs and Out-of-Character (OOC) IssuesWhile our recent foreign affairs experience has been very positive, there are still foreign communities which we have past OOC issues with, not to mention any the potential for new situations to arise. For example, if someone is banned from another region, they come to Wintreath, and then their original region contacts us about it. In these cases, the Regional Stability Squad will continue to oversee these matters as Wintreath's OOC oversight body. When that authority conflicts with the procedures here, the authority of the RSS will take precedence.
A Community-Powered Approach
Traditionally, foreign affairs has been the exclusive purview of the in-character government, especially the Ministry of Foreign Affairs. However, we have decided not to return to traditional NS-style governance for good reason, creating both new challenges and new opportunities for governing our community. In my opinion, a community-powered approached to foreign affairs has worked well in regions such as Forest, where knowledgeable and interested people regularly discuss the pros and cons of establishing, strengthening, and closing relations with various regions. Beyond that, our approach is minimalistic, efficient, and requires nothing more than volunteers to serve as ambassadors...no government or bureaucracy required.
I strongly believe that a system like this is the way to go. However, these are ultimately just my thoughts on something we should all be comfortable with. So please share your thoughts and feedback if you have any!