I happened along
this article, which got me thinking as something of a game creator myself.
They point out that there have been over 43,000 games released on Steam over the last year...most of them indie games, most of them hardly ever played, but we have more and more people putting more and more energy into making games that almost nobody will play. The same with books, music, art, etc. They suggest that this is a problem of society...that people want to have a positive impact on the world, and making art is the easiest way to satisfy that urge in a world where there are fewer real ways to do that. Without fewer other real outlets to make an impact, more and more people aspire to become creators.
They make the case that most people would have a more positive impact on the world if they got a job filling potholes or volunteered at a soup kitchen than making games. I think he's logically correct, but as someone I think they're describing I think they missed the recognition element. Nobody is going to thank you for filling that pothole, or tell you how doing that changed their life or at least helped them overcome something in their life. I think the feeling that people get something from you (and not a faceless person that fills potholes), is a large part of what drives people to be creators.
They clarify several times that they're not trying to get you to stop making games or creating. I think it's supposed to serve as a wake-up call to have more realistic expectations and maybe consider other paths. Creating takes a lot of time and energy, and if few people actually enjoy it or care it can be disappointing.
The article stood out to me not just because of the content, but the witty way it was written and how it blended in facts with opinion. It's worth a read...what do you think? Are you trying to become a creator or have you thought of becoming one?