Welcome to our 3rd Mage Wars game, and the first of the new expansion! Thanks for playing...I hope that you enjoy this game and have a lot of fun.
For Players: Starting OutEveryone should see a grid at the top of this topic...this is the game grid that'll show you what's going on currently in the game, especially which tiles have been explored. Players should see a blue tile in the grid...this is the location of your mage tower. KEEP THIS SECRET because if another player targets that tile it's game over for you. If you don't see the game grid or your blue tile, PM me here on the forums or DM me on Discord before the end of the first round and we'll get to the to the bottom out.
New ContentThe Masters of Men expansion adds a lot of new mechanics to the game, and as host I'll do the best I can to keep you aware of what your options are, especially with your apprentice units. However, if you're confused about something, have any questions, or just need help, feel free to contact me as well
as soon as possible after the round starts so we can resolve it before the round ends. Your first round should be particularly simple: all you have to do is target a tile with your mage tower exploration spell (I'm thinking of calling it Shinedown, since it...you know, shines down on a location), give your apprentice an order, and let me know which initial spell you want to be in your library (this allows your apprentices to learn that spell).
Giving OrdersTo reference a tile, specify it's x,y coordinate ("Teleport ApprenticeName to 1,2", "Cast Shinedown at 5,5", etc). If you're on a PC, you can hover your mouse over a tile to get its coordinates. If you need to reference your mage tower, please do so directly rather than give coordinates ("Teleport ApprenticeName to my tower"). If applicable, you can also reference an apprentice ("Cast Fireball at ApprenticeName").
When processing orders, abilities will be processed in the order that players posted or edited (whichever is later) their posts and then moves will be processed in the same order. This means that all abilities will be used before any unit moves, so plan accordingly. You may edit your orders up to the end of the round, but doing so may change your place in the order of when your abilities and moves are processed. For each round after the first, I will provide a log that will include the order that everything was done in.
The Design SheetIf you're not sure about something in the game, first consult the
expansion design document. If that doesn't clear things up, please contact me and we'll figure it out.
Otherwise, gl;hf!
For Non-Player CitizensThis expansion includes the new
Support of the Realm mechanic, which allows Citizens to provide support for a player every round...for each Citizen supporting a player, that player has a 1% greater chance of spawning a new apprentice for the next turn. To support a player, just post which player you're supporting in this topic. If you change your mind and want to support another player, you can edit your post up to the end of the round. Your support only lasts for a single round, meaning that you must post every round if you want to continue supporting a player.
All PlayersWhen posting your moves this round, please let me know which initial spell you want in your library. Your options are: Fireball, Spark, Mana Shield, Summon Scorpion, Summon Briar Wall, Summon Mana-Rune, Heal, Beating Essence, and Freezing Touch. You can read more about each spell in the design document linked above.
Player StatsDawcreeke
@DawcreekeAction Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Heron at Your Tower
Health: 29/29 | Mana: 32/32 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 4
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Dawsinian
@DawsinianAction Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Mordos at Your Tower
Health: 34/34 | Mana: 31/31 | Movement: 1 | Sorcery: 5 | Clerical: 5 | Summoning: 10
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Gerrick
@GerrickAction Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Tasold at Your Tower
Health: 26/26 | Mana: 29/29 | Movement: 1 | Sorcery: 8 | Clerical: 11 | Summoning: 12
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Imaginative Kane
@Imaginative KaneAction Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Zaen at Your Tower
Health: 27/27 | Mana: 28/28 | Movement: 1 | Sorcery: 12 | Clerical: 5 | Summoning: 10
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
TGN
@TGNAction Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Arina at Your Tower
Health: 34/34 | Mana: 29/29 | Movement: 1 | Sorcery: 9 | Clerical: 7 | Summoning: 12
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
taulover
@tauloverAction Points (AP): 1
Inventory: None
Tower: Academy (Lvl 0), Library (Lvl 1), Gym (Lvl 0), Living Quarters (Lvl 1), Mana Pool (Lvl 1), Tower Walls (Lvl 0)
Can: Cast Shinedown (Explores the tile on the grid that you specify, Cost 1AP)
Apprentices
Chroom at Your Tower
Health: 25/25 | Mana: 26/26 | Movement: 1 | Sorcery: 6 | Clerical: 9 | Summoning: 11
No Learned Spells
Can: Teleport to a Tile (Cost 1AP), Build Tower Component, Make Mana Potion
Round Ends August 9th at 4AM EasternMoves given after this point will not be counted. Please do not edit your post after this point or your entire post may be invalidated.