Oh ffs 10 pages already and first day isn't even over. Honestly kinda feeling tricked into joining this game at this point...
On the other hand, considering that we've reached this post count
even with players restraining themselves from posting too much at least I'm now vindicated about this being a fundamental cultural shift in Wintreath Werewolf and not just a function of the player count.
Welp, given all of this, time to dive into what may or may not be my last Werewolf game (at least for a while)...
So No Lynch is currently well in the lead, thanks to Doc's interesting case for restoring a recently discarded practice and what appears to be Hydra's lack of even noticing that that practice has been discarded in the first place.
For me, as with Hydra (at least I presume), No Lynch on the first day is still the conventional wisdom when it's an available option. I only have this vague idea based on skimming past games/discussion that the wider Mafia community considers that a Very Bad Thing to Do. So to me, the No Lynch vote still feels quite natural.
However, I'm quite hesitant to throw in that vote for No Lynch since it seems like all the smart people think that's a generally a bad idea, but on the other hand, I don't fully understand the argument against No Lynch so I don't know if it makes sense at this point to be voting for an alternative. From what I understand, the general idea is that votes put pressure, which creates information? Whereas Doc's counterargument is that at least in this particular game, the amount lost by a probable villager lynch outweighs the information gain when the Seer also acts as a strong information source. Again, my experience/biases make me inclined to support that view, but that might just be because I'm used to a certain suboptimal playstyle. (I also vaguely recall reading an argument that voting for someone else is optimal because they're less likely to be a villager than you are, since you're definitely a villager, but I think that's more an argument against abstaining rather than No Lynch votes.)
I would however also like to push against the idea that Seer Army-led games are "boring." In my experience, games that become dominated by a Seer Army are often the more interesting ones, as it requires collaboration between a lot of villager-aligned players without exposing the Seer as vulnerable, while everyone else needs to read how the Seer has been solving the game and act accordingly. But then again, my experience is getting increasingly archaic in this fast-paced world, and I'm sure LoS (as apparently one of the strongest players in this game) has reason for considering it an uninteresting style.