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Lil' Wolf I: Party On, Wolves
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Legacy of Smiles
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  • Doc
    Legacy of Smiles(I am already regretting)

    Townlean : Gerrick as of now

    Null on Sapph , TGN , ENE, and Lau for time being , D1 posts are the scummiest of all tbh .

    Scum:
    Nyght: I have seen her as wolf already , and she tried to start a wagon on a veteran . Here she does the same thing and botes Lau , almost siting the same reason

    Colberius: Seems like he had nothing to add , just wanted to grab onto something that came flying by , which is Doc's statement saying why Lau didn't mention BSR among inactive listings and placed it in.

    A Nyght/Colberius scumteam looks very possible to me.
    Would you please explain your read on Gerrick to me?
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    Anubhav Ghosh
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  • @NyghtOwl

    Can I have a read list from you , just wanna see where you place the veterans
    1 person likes this post: Legacy of Smiles
    Anubhav Ghosh
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    Anubhav Ghosh
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  • Doc
    Legacy of Smiles(I am already regretting)

    Townlean : Gerrick as of now

    Null on Sapph , TGN , ENE, and Lau for time being , D1 posts are the scummiest of all tbh .

    Scum:
    Nyght: I have seen her as wolf already , and she tried to start a wagon on a veteran . Here she does the same thing and botes Lau , almost siting the same reason

    Colberius: Seems like he had nothing to add , just wanted to grab onto something that came flying by , which is Doc's statement saying why Lau didn't mention BSR among inactive listings and placed it in.

    A Nyght/Colberius scumteam looks very possible to me.
    Would you please explain your read on Gerrick to me?

    Gerrick played in the way he usually does( I have seen him playing this way in one game only though :-[ ) . He casts a vote with casual reasoning and then comes on in the next day with a read list or an insightful post . The way how he talks about being busy is certainly a not-so-questionable reason for being inactive , which is why I don't know for sure if he is town or not , but I can keep him as a town lean for time being
    1 person likes this post: Legacy of Smiles
    Anubhav Ghosh
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    Anubhav Ghosh
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  • However when someones busy , I guess we can take that . Lying in a game by using some personal issues that never occured is the play of a coward . As of me , I will be off to sleep now , and then school again tomorrow , so I will be busy as well

    Running in the chemistry lab to collect reagent is not fun
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    Legacy of Smiles
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  • 1 scum read right now
    >screwed the pooch last game
    >accordingly, decides to radically change playstyle because I'd prefer to win
    >'Aha, he must be scum'
    flawless logic there, but whatever, i'll treat it as a reaction test and avoid my instinctive OMGUS switch in favor of just being snitty
    On the assumption you're targeting me because I'm not especially scumhunting (because on what basis would I try? This is RVS, nobody knows diddly except scum and they're not gonna tell us anything), I've said it before and I'll say it again; if there ever really is a time for a mislynch to get info, D1 is that time, because today of all days information is at a premium and lives are not.

    WIM = Want It More (in reference to winning the game, e.g how enthusiastic the player is... pretty hard to explain if you don't see it used but it usually indicates a townsperson if they are eager to solve the game).

    How are you defining scum hunting, exactly, LoS?

    To be completely honest, scum hunting was probably a bad description. I would more say that Nyght was eager to get to the "meat and potatoes" of the game which is what he described as "getting the ball roling" i.e looking for scum (which is why I originally called it scumhunting but I think I took a bit of a logical leap there).  To contrast, last game Nyght seemed to prefer to try to avoid discussion like that last game when possible and would often come and talk to me in wolf chat without ever saying anything in thread so I think it marks a change in attitude for him because of a change in alignments.
    I thought half the point of this game was that we were deliberately trying not to do this stuff to make it a more chill game, rather than the sort of game everyone's tearing their hair out over - you know, as suggested below, since it's not like anyone in this game hasn't actually played WW before.
    10. Reads lists, lingo, and other Mafia Universe tidbits are appreciated, but discouraged to keep this game less confusing for players new to the game.

    Also, that said, miss me with that 'WIM' stuff; this is a game with a Seer Squad; if the Seer lives long enough, which can be practically guaranteed if he contacts the Defenders (1/6 odds if we lynch today, otherwise 2/13, and those odds only get better) since they can just trade off defending him every night until he's solved the game; improving the Seer's odds of contacting the Defenders improves his odds of survival improves our odds of winning the game, and we always have the option to no lynch later on in the game to get us to an odd number (or if the Defenders block an NK, even better), especially since that just adds on more days in which the Seer can solve the game.
    The optimal winning strategy is to delay until the Seer solves the game. With 11 town, 3 scum, assuming an NK every night, and a no-lynch every other day (to avoid running afoul of Rule 6);
    If we lynch D1, D2 it's 9 town 3 scum, D3 it's 8 town 3 scum, D4 it's 6 town 3 scum, D5 it's 5 town 3 scum, at which point Seer has scanned 4 times and (assuming the statistical likelihood that only 1 NK hits a Seer target) will have at least 2 friends and knows at least 1 scum.
    If we don't lynch D1, D2 it's 10 town 3 scum, D3 it's 8 town 3 scum, D4 it's 7 town 3 scum, D5 it's 5 town 3 scum, and can reach D6 where it's 4 town 3 scum, at which point (again, assuming the statistical likelihood that only 1 NK hits a Seer target) we can assume the game is solved because there will have been 4 successful scans.

    Actually with that in mind, Vote: No Lynch again, and I urge everyone else to do the same.
    Open question to everyone: what do you think of Doc's first paragraph, given that I have not yet given any reason to scumread him. If you want an extra pointer, how do you feel about how Doc reads me from that paragraph that he wrote? What might that suggest about Doc? Interested if someone reaches the same conclusion I do on that.

    And yeah, sorry. I'm naturally more of a serious player so I'm in the habit of posting like that. If anybody doesn't understand things I'm saying, please just ask me to explain (even if you need to keep asking me to explain the same thing multiple times before you understand that's ok).

    But I disagree with your stance on seer squad. First of all, that's a pretty boring way to win (and probably not the experience we want to give new players: "let one lucky person carry the game"). The second reason is that we win or lose almost entirely depending on if the seer gets killed at night early. I haven't quite worked out the odds of it but winning by seer squad seems on par with winning by rolling a die every day and choosing who to chop that way... it works fairly often, sure, but why would you do that? I'd prefer the seer to help us win normally instead f completely relying on them.

    Chin up, Doc. I consider you a pretty good player and if you're town I'd much appreciate your help this game.
    1 person likes this post: cozmikrae
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    cozmikrae
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  • Interesting , it seems as if you're demanding peace and merrymaking in times when danger 'lurking' around is showing its canines (ok , humans got small ones , no racist talk here with respect to canines).
    Not really, just trying to see if I could get out of the mindset I was in the last game, esp. because I think it was clearly demonstrated that whatever I was doing was completely ineffective, for all that it looked pretty good.

    Its nearly proven , there must be one scum who will never , NEVER talk . One of these , definitely possible
    Probably means nothing for Hydra and Tau; both have expressed that they were busy in the signup thread, even if they'd do their best to make time for the game (bummer that neither has posted). Also NAI for you, since as you said, you had the wrong impression about where the game would start, meaning you could well have missed the first entire day unaware it had started at all.
    Left out of the Lau list you quote is Colby (who Lau subsequently noticed, and who has posted since) and BSR (who nobody noticed and who hasn't posted yet).
    But also considering that most people are sitting in sort of the 1-3 posts spot thus far to begin with suggests that someone might be better served as a dangerous tricksy human by posting occasionally rather than not at all.

    Still, in the interest of spurring some of these to action;
    @cozmikrae @BraveSirRobin @taulover @Hydra
    And because there's no votes on them at this juncture and it's day 1 - and more to the point I'm willing to take the reasonably safe bet that a wagon won't inexplicably form, while also not wanting to keep my vote on no lynch - Vote: cozmikrae.

     :( :( O:-)

    Don't vote for me, I'm innocent. It took a discord ping to get me to realize the game had started and it's already out of hand. Rereading...
    cozmikrae
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    cozmikrae
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  • 1 scum read right now
    >screwed the pooch last game
    >accordingly, decides to radically change playstyle because I'd prefer to win
    >'Aha, he must be scum'
    flawless logic there, but whatever, i'll treat it as a reaction test and avoid my instinctive OMGUS switch in favor of just being snitty
    On the assumption you're targeting me because I'm not especially scumhunting (because on what basis would I try? This is RVS, nobody knows diddly except scum and they're not gonna tell us anything), I've said it before and I'll say it again; if there ever really is a time for a mislynch to get info, D1 is that time, because today of all days information is at a premium and lives are not.

    WIM = Want It More (in reference to winning the game, e.g how enthusiastic the player is... pretty hard to explain if you don't see it used but it usually indicates a townsperson if they are eager to solve the game).

    How are you defining scum hunting, exactly, LoS?

    To be completely honest, scum hunting was probably a bad description. I would more say that Nyght was eager to get to the "meat and potatoes" of the game which is what he described as "getting the ball roling" i.e looking for scum (which is why I originally called it scumhunting but I think I took a bit of a logical leap there).  To contrast, last game Nyght seemed to prefer to try to avoid discussion like that last game when possible and would often come and talk to me in wolf chat without ever saying anything in thread so I think it marks a change in attitude for him because of a change in alignments.
    I thought half the point of this game was that we were deliberately trying not to do this stuff to make it a more chill game, rather than the sort of game everyone's tearing their hair out over - you know, as suggested below, since it's not like anyone in this game hasn't actually played WW before.
    10. Reads lists, lingo, and other Mafia Universe tidbits are appreciated, but discouraged to keep this game less confusing for players new to the game.

    Also, that said, miss me with that 'WIM' stuff; this is a game with a Seer Squad; if the Seer lives long enough, which can be practically guaranteed if he contacts the Defenders (1/6 odds if we lynch today, otherwise 2/13, and those odds only get better) since they can just trade off defending him every night until he's solved the game; improving the Seer's odds of contacting the Defenders improves his odds of survival improves our odds of winning the game, and we always have the option to no lynch later on in the game to get us to an odd number (or if the Defenders block an NK, even better), especially since that just adds on more days in which the Seer can solve the game.
    The optimal winning strategy is to delay until the Seer solves the game. With 11 town, 3 scum, assuming an NK every night, and a no-lynch every other day (to avoid running afoul of Rule 6);
    If we lynch D1, D2 it's 9 town 3 scum, D3 it's 8 town 3 scum, D4 it's 6 town 3 scum, D5 it's 5 town 3 scum, at which point Seer has scanned 4 times and (assuming the statistical likelihood that only 1 NK hits a Seer target) will have at least 2 friends and knows at least 1 scum.
    If we don't lynch D1, D2 it's 10 town 3 scum, D3 it's 8 town 3 scum, D4 it's 7 town 3 scum, D5 it's 5 town 3 scum, and can reach D6 where it's 4 town 3 scum, at which point (again, assuming the statistical likelihood that only 1 NK hits a Seer target) we can assume the game is solved because there will have been 4 successful scans.

    Actually with that in mind, Vote: No Lynch again, and I urge everyone else to do the same.
    Open question to everyone: what do you think of Doc's first paragraph, given that I have not yet given any reason to scumread him. If you want an extra pointer, how do you feel about how Doc reads me from that paragraph that he wrote? What might that suggest about Doc? Interested if someone reaches the same conclusion I do on that.

    And yeah, sorry. I'm naturally more of a serious player so I'm in the habit of posting like that. If anybody doesn't understand things I'm saying, please just ask me to explain (even if you need to keep asking me to explain the same thing multiple times before you understand that's ok).

    But I disagree with your stance on seer squad. First of all, that's a pretty boring way to win (and probably not the experience we want to give new players: "let one lucky person carry the game"). The second reason is that we win or lose almost entirely depending on if the seer gets killed at night early. I haven't quite worked out the odds of it but winning by seer squad seems on par with winning by rolling a die every day and choosing who to chop that way... it works fairly often, sure, but why would you do that? I'd prefer the seer to help us win normally instead f completely relying on them.

    Chin up, Doc. I consider you a pretty good player and if you're town I'd much appreciate your help this game.

    Considering how lynch happy we were in the last game we played together, this no lynch preference is interesting. And if I recall correctly, Doc was one of the ones recommending a D1 lynch for info purposes. Not sure what to make of that.

    But... he said he's choosing a different route and this is a much smaller game, so I suppose it stands to reason that we're might lose to the humans if we mislynch at the incredible rate we did last game.

    Idk, it checks out and doesn't read too humanish to me.
    cozmikrae
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  • Considering how lynch happy we were in the last game we played together, this no lynch preference is interesting. And if I recall correctly, Doc was one of the ones recommending a D1 lynch for info purposes. Not sure what to make of that.
    On the assumption you're targeting me because I'm not especially scumhunting (because on what basis would I try? This is RVS, nobody knows diddly except scum and they're not gonna tell us anything), I've said it before and I'll say it again; if there ever really is a time for a mislynch to get info, D1 is that time, because today of all days information is at a premium and lives are not.
    I did, in fact, recommend that in the first half of my post, before changing my mind for the reasons I outline below.
    But... he said he's choosing a different route and this is a much smaller game, so I suppose it stands to reason that we're might lose to the humans if we mislynch at the incredible rate we did last game.

    Idk, it checks out and doesn't read too humanish to me.
    My reasoning changed solely because if we no lynch today and every other day after, we hit LyLo D6, whereas if we no lynch tomorrow and every other day after we hit LyLo D5. If we lynch every day, we'll hit LyLo D4, or D5 if the defenders block 1 NK.
    (All of these numbers are worst-case, where we mislynch every day, because I'm paranoid after the absolute fucking drubbing LoS gave us (well, full disclosure, in my head mostly just me) last game)
    My decision that no-lynch is optimal is on the basis that we decide the Seer solving the game is optimal. If we decide otherwise - since LoS does point out that's sort of lame and a bad lesson to teach - then I'm happy to try going back to old tactics.
    2 people like this post: Legacy of Smiles, cozmikrae
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  • If we lynch every day, we'll hit LyLo D4, or D5 if the defenders block 1 NK.
    Minor error: I didn't distinguish between MyLo and LyLo, if we lynch every day we hit MyLo D4 and can delay with a No Lynch on that day to wind up in LyLo D5.
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    NyghtOwl
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    Can I have a read list from you , just wanna see where you place the veterans

    Would you be willing to wait a few hours until I get home? If not I can cobble one together in between patients.
    1 person likes this post: Anubhav Ghosh
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    NyghtOwl
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    Legacy of Smiles(I am already regretting)

    Townlean : Gerrick as of now

    Null on Sapph , TGN , ENE, and Lau for time being , D1 posts are the scummiest of all tbh .

    Scum:
    Nyght: I have seen her as wolf already , and she tried to start a wagon on a veteran . Here she does the same thing and botes Lau , almost siting the same reason

    Colberius: Seems like he had nothing to add , just wanted to grab onto something that came flying by , which is Doc's statement saying why Lau didn't mention BSR among inactive listings and placed it in.

    A Nyght/Colberius scumteam looks very possible to me.

    For context I started out the last game in a very town mindset as I had missed the pm for the group chat and jumped right into the game thinking I was town. Which I imagine is why I got town read as early as I did. I was working under the impression I was town.

    Myself, I find it strange that you've latched onto Gerrick as a town when there hasn't been much to go on. But you've scum read someone who threw a vote on them.
    NyghtOwl
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    Laurentus
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  • 1 scum read right now
    >screwed the pooch last game
    >accordingly, decides to radically change playstyle because I'd prefer to win
    >'Aha, he must be scum'
    flawless logic there, but whatever, i'll treat it as a reaction test and avoid my instinctive OMGUS switch in favor of just being snitty
    On the assumption you're targeting me because I'm not especially scumhunting (because on what basis would I try? This is RVS, nobody knows diddly except scum and they're not gonna tell us anything), I've said it before and I'll say it again; if there ever really is a time for a mislynch to get info, D1 is that time, because today of all days information is at a premium and lives are not.

    WIM = Want It More (in reference to winning the game, e.g how enthusiastic the player is... pretty hard to explain if you don't see it used but it usually indicates a townsperson if they are eager to solve the game).

    How are you defining scum hunting, exactly, LoS?

    To be completely honest, scum hunting was probably a bad description. I would more say that Nyght was eager to get to the "meat and potatoes" of the game which is what he described as "getting the ball roling" i.e looking for scum (which is why I originally called it scumhunting but I think I took a bit of a logical leap there).  To contrast, last game Nyght seemed to prefer to try to avoid discussion like that last game when possible and would often come and talk to me in wolf chat without ever saying anything in thread so I think it marks a change in attitude for him because of a change in alignments.
    I thought half the point of this game was that we were deliberately trying not to do this stuff to make it a more chill game, rather than the sort of game everyone's tearing their hair out over - you know, as suggested below, since it's not like anyone in this game hasn't actually played WW before.
    10. Reads lists, lingo, and other Mafia Universe tidbits are appreciated, but discouraged to keep this game less confusing for players new to the game.

    Also, that said, miss me with that 'WIM' stuff; this is a game with a Seer Squad; if the Seer lives long enough, which can be practically guaranteed if he contacts the Defenders (1/6 odds if we lynch today, otherwise 2/13, and those odds only get better) since they can just trade off defending him every night until he's solved the game; improving the Seer's odds of contacting the Defenders improves his odds of survival improves our odds of winning the game, and we always have the option to no lynch later on in the game to get us to an odd number (or if the Defenders block an NK, even better), especially since that just adds on more days in which the Seer can solve the game.
    The optimal winning strategy is to delay until the Seer solves the game. With 11 town, 3 scum, assuming an NK every night, and a no-lynch every other day (to avoid running afoul of Rule 6);
    If we lynch D1, D2 it's 9 town 3 scum, D3 it's 8 town 3 scum, D4 it's 6 town 3 scum, D5 it's 5 town 3 scum, at which point Seer has scanned 4 times and (assuming the statistical likelihood that only 1 NK hits a Seer target) will have at least 2 friends and knows at least 1 scum.
    If we don't lynch D1, D2 it's 10 town 3 scum, D3 it's 8 town 3 scum, D4 it's 7 town 3 scum, D5 it's 5 town 3 scum, and can reach D6 where it's 4 town 3 scum, at which point (again, assuming the statistical likelihood that only 1 NK hits a Seer target) we can assume the game is solved because there will have been 4 successful scans.

    Actually with that in mind, Vote: No Lynch again, and I urge everyone else to do the same.
    Open question to everyone: what do you think of Doc's first paragraph, given that I have not yet given any reason to scumread him. If you want an extra pointer, how do you feel about how Doc reads me from that paragraph that he wrote? What might that suggest about Doc? Interested if someone reaches the same conclusion I do on that.

    And yeah, sorry. I'm naturally more of a serious player so I'm in the habit of posting like that. If anybody doesn't understand things I'm saying, please just ask me to explain (even if you need to keep asking me to explain the same thing multiple times before you understand that's ok).

    But I disagree with your stance on seer squad. First of all, that's a pretty boring way to win (and probably not the experience we want to give new players: "let one lucky person carry the game"). The second reason is that we win or lose almost entirely depending on if the seer gets killed at night early. I haven't quite worked out the odds of it but winning by seer squad seems on par with winning by rolling a die every day and choosing who to chop that way... it works fairly often, sure, but why would you do that? I'd prefer the seer to help us win normally instead f completely relying on them.

    Chin up, Doc. I consider you a pretty good player and if you're town I'd much appreciate your help this game.

    Hmm, this actually feels a lot more confrontational than the last game from you. I have not liked your reasoning for placing Nyght in town, not me, to be honest, but I'm inclined to keep you in the game a bit for this post alone. Confrontation shows me you're not as worried about appearing nice and Townie as you were last game.
    1 person likes this post: Legacy of Smiles
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
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    Laurentus
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    Laurentus
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  • 1 scum read right now
    >screwed the pooch last game
    >accordingly, decides to radically change playstyle because I'd prefer to win
    >'Aha, he must be scum'
    flawless logic there, but whatever, i'll treat it as a reaction test and avoid my instinctive OMGUS switch in favor of just being snitty
    On the assumption you're targeting me because I'm not especially scumhunting (because on what basis would I try? This is RVS, nobody knows diddly except scum and they're not gonna tell us anything), I've said it before and I'll say it again; if there ever really is a time for a mislynch to get info, D1 is that time, because today of all days information is at a premium and lives are not.

    WIM = Want It More (in reference to winning the game, e.g how enthusiastic the player is... pretty hard to explain if you don't see it used but it usually indicates a townsperson if they are eager to solve the game).

    How are you defining scum hunting, exactly, LoS?

    To be completely honest, scum hunting was probably a bad description. I would more say that Nyght was eager to get to the "meat and potatoes" of the game which is what he described as "getting the ball roling" i.e looking for scum (which is why I originally called it scumhunting but I think I took a bit of a logical leap there).  To contrast, last game Nyght seemed to prefer to try to avoid discussion like that last game when possible and would often come and talk to me in wolf chat without ever saying anything in thread so I think it marks a change in attitude for him because of a change in alignments.
    I thought half the point of this game was that we were deliberately trying not to do this stuff to make it a more chill game, rather than the sort of game everyone's tearing their hair out over - you know, as suggested below, since it's not like anyone in this game hasn't actually played WW before.
    10. Reads lists, lingo, and other Mafia Universe tidbits are appreciated, but discouraged to keep this game less confusing for players new to the game.

    Also, that said, miss me with that 'WIM' stuff; this is a game with a Seer Squad; if the Seer lives long enough, which can be practically guaranteed if he contacts the Defenders (1/6 odds if we lynch today, otherwise 2/13, and those odds only get better) since they can just trade off defending him every night until he's solved the game; improving the Seer's odds of contacting the Defenders improves his odds of survival improves our odds of winning the game, and we always have the option to no lynch later on in the game to get us to an odd number (or if the Defenders block an NK, even better), especially since that just adds on more days in which the Seer can solve the game.
    The optimal winning strategy is to delay until the Seer solves the game. With 11 town, 3 scum, assuming an NK every night, and a no-lynch every other day (to avoid running afoul of Rule 6);
    If we lynch D1, D2 it's 9 town 3 scum, D3 it's 8 town 3 scum, D4 it's 6 town 3 scum, D5 it's 5 town 3 scum, at which point Seer has scanned 4 times and (assuming the statistical likelihood that only 1 NK hits a Seer target) will have at least 2 friends and knows at least 1 scum.
    If we don't lynch D1, D2 it's 10 town 3 scum, D3 it's 8 town 3 scum, D4 it's 7 town 3 scum, D5 it's 5 town 3 scum, and can reach D6 where it's 4 town 3 scum, at which point (again, assuming the statistical likelihood that only 1 NK hits a Seer target) we can assume the game is solved because there will have been 4 successful scans.

    Actually with that in mind, Vote: No Lynch again, and I urge everyone else to do the same.
    Open question to everyone: what do you think of Doc's first paragraph, given that I have not yet given any reason to scumread him. If you want an extra pointer, how do you feel about how Doc reads me from that paragraph that he wrote? What might that suggest about Doc? Interested if someone reaches the same conclusion I do on that.

    And yeah, sorry. I'm naturally more of a serious player so I'm in the habit of posting like that. If anybody doesn't understand things I'm saying, please just ask me to explain (even if you need to keep asking me to explain the same thing multiple times before you understand that's ok).

    But I disagree with your stance on seer squad. First of all, that's a pretty boring way to win (and probably not the experience we want to give new players: "let one lucky person carry the game"). The second reason is that we win or lose almost entirely depending on if the seer gets killed at night early. I haven't quite worked out the odds of it but winning by seer squad seems on par with winning by rolling a die every day and choosing who to chop that way... it works fairly often, sure, but why would you do that? I'd prefer the seer to help us win normally instead f completely relying on them.

    Chin up, Doc. I consider you a pretty good player and if you're town I'd much appreciate your help this game.

    Considering how lynch happy we were in the last game we played together, this no lynch preference is interesting. And if I recall correctly, Doc was one of the ones recommending a D1 lynch for info purposes. Not sure what to make of that.

    But... he said he's choosing a different route and this is a much smaller game, so I suppose it stands to reason that we're might lose to the humans if we mislynch at the incredible rate we did last game.

    Idk, it checks out and doesn't read too humanish to me.

    Yeah, word of warning on that: don't let one bad game influence this one too much. There was a lot of tunneling and paranoia, and some people were let off the hook way too easily, which played as big a part as LoS's insane skill as a Wolf. A proactive approach is still infinitely superior to waiting for the Seer to solve this thing for us, I agree with LoS there.
    2 people like this post: Legacy of Smiles, cozmikrae
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
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    Laurentus
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  • Considering how lynch happy we were in the last game we played together, this no lynch preference is interesting. And if I recall correctly, Doc was one of the ones recommending a D1 lynch for info purposes. Not sure what to make of that.
    On the assumption you're targeting me because I'm not especially scumhunting (because on what basis would I try? This is RVS, nobody knows diddly except scum and they're not gonna tell us anything), I've said it before and I'll say it again; if there ever really is a time for a mislynch to get info, D1 is that time, because today of all days information is at a premium and lives are not.
    I did, in fact, recommend that in the first half of my post, before changing my mind for the reasons I outline below.
    But... he said he's choosing a different route and this is a much smaller game, so I suppose it stands to reason that we're might lose to the humans if we mislynch at the incredible rate we did last game.

    Idk, it checks out and doesn't read too humanish to me.
    My reasoning changed solely because if we no lynch today and every other day after, we hit LyLo D6, whereas if we no lynch tomorrow and every other day after we hit LyLo D5. If we lynch every day, we'll hit LyLo D4, or D5 if the defenders block 1 NK.
    (All of these numbers are worst-case, where we mislynch every day, because I'm paranoid after the absolute fucking drubbing LoS gave us (well, full disclosure, in my head mostly just me) last game)
    My decision that no-lynch is optimal is on the basis that we decide the Seer solving the game is optimal. If we decide otherwise - since LoS does point out that's sort of lame and a bad lesson to teach - then I'm happy to try going back to old tactics.

    My big puzzle for this round is going to be whether one bad game is really likely to make you play with what I would consider an honestly defeatist attitude for this game. If it is, then I will say the same to you I did to Coz: let the past go, man. You honestly played well. Your logic was very good, you just didn't push it in enough directions, and suffered from what I would say was being way too forgiving of new players.
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
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    Laurentus
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    Legacy of Smiles(I am already regretting)

    Townlean : Gerrick as of now

    Null on Sapph , TGN , ENE, and Lau for time being , D1 posts are the scummiest of all tbh .

    Scum:
    Nyght: I have seen her as wolf already , and she tried to start a wagon on a veteran . Here she does the same thing and botes Lau , almost siting the same reason

    Colberius: Seems like he had nothing to add , just wanted to grab onto something that came flying by , which is Doc's statement saying why Lau didn't mention BSR among inactive listings and placed it in.

    A Nyght/Colberius scumteam looks very possible to me.

    For context I started out the last game in a very town mindset as I had missed the pm for the group chat and jumped right into the game thinking I was town. Which I imagine is why I got town read as early as I did. I was working under the impression I was town.

    Myself, I find it strange that you've latched onto Gerrick as a town when there hasn't been much to go on. But you've scum read someone who threw a vote on them.
    Not sure what you're referring to here. I'm in Anu's nulls, and I'm the one who voted for Gerrick.
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
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