1 scum read right now
>screwed the pooch last game
>accordingly, decides to radically change playstyle because I'd prefer to win
>'Aha, he must be scum'
flawless logic there, but whatever, i'll treat it as a reaction test and avoid my instinctive OMGUS switch in favor of just being snitty
On the assumption you're targeting me because I'm
not especially scumhunting (because on what basis would I try? This is RVS, nobody knows diddly except scum and they're not gonna tell us anything), I've said it before and I'll say it again; if there ever really
is a time for a mislynch to get info, D1 is that time, because today of all days information is at a premium and lives are not.
WIM = Want It More (in reference to winning the game, e.g how enthusiastic the player is... pretty hard to explain if you don't see it used but it usually indicates a townsperson if they are eager to solve the game).
How are you defining scum hunting, exactly, LoS?
To be completely honest, scum hunting was probably a bad description. I would more say that Nyght was eager to get to the "meat and potatoes" of the game which is what he described as "getting the ball roling" i.e looking for scum (which is why I originally called it scumhunting but I think I took a bit of a logical leap there). To contrast, last game Nyght seemed to prefer to try to avoid discussion like that last game when possible and would often come and talk to me in wolf chat without ever saying anything in thread so I think it marks a change in attitude for him because of a change in alignments.
I thought half the point of this game was that we were deliberately trying
not to do this stuff to make it a more chill game, rather than the sort of game everyone's tearing their hair out over - you know, as suggested below, since it's not like
anyone in this game hasn't actually played WW before.
10. Reads lists, lingo, and other Mafia Universe tidbits are appreciated, but discouraged to keep this game less confusing for players new to the game.
Also, that said, miss me with that 'WIM' stuff; this is a game with a Seer Squad; if the Seer lives long enough, which can be practically guaranteed if he contacts the Defenders (1/6 odds if we lynch today, otherwise 2/13, and those odds
only get better) since they can just trade off defending him every night until he's solved the game; improving the Seer's odds of contacting the Defenders improves his odds of survival improves our odds of winning the game, and we
always have the option to no lynch later on in the game to get us to an odd number (or if the Defenders block an NK, even better), especially since that just adds on more days in which the Seer can
solve the game.
The optimal winning strategy is to delay until the Seer solves the game. With 11 town, 3 scum, assuming an NK every night, and a no-lynch every other day (to avoid running afoul of Rule 6);
If we lynch D1, D2 it's 9 town 3 scum, D3 it's 8 town 3 scum, D4 it's 6 town 3 scum, D5 it's 5 town 3 scum, at which point Seer has scanned 4 times and (assuming the statistical likelihood that only 1 NK hits a Seer target) will have at least 2 friends and knows at least 1 scum.
If we don't lynch D1, D2 it's 10 town 3 scum, D3 it's 8 town 3 scum, D4 it's 7 town 3 scum, D5 it's 5 town 3 scum, and can reach D6 where it's 4 town 3 scum, at which point (again, assuming the statistical likelihood that only 1 NK hits a Seer target) we can assume the game is solved because there will have been 4 successful scans.
Actually with that in mind,
Vote: No Lynch again, and I urge everyone else to do the same.