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Werewolf XXII: Of Cores and... Turrets? (Take 2)
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Ruguo
  • Citizen
  • Honorary Box
  • “Alright, you incompetent fools. Since someone just had to go and flood my testing chamber with toxic waste, we have to start this whole thing over. That’s right, you’re not getting out of playing my game so easy.”

    The Game Core laughs from his new perch in a glass chamber above the room. Well, laugh isn’t quite right as he doesn't have a mouth. He just kinda… Shakes? Yes, shakes.

    “Now unfortunately, not all of you could be reassembled. So you may notice that a number of you are missing. This is fine, normal even. Retrieving all parts from the toxic waste can also be… difficult, so some of you might be missing limbs, or have mutated new abilities. Not to worry, we’ll get you all set right again. After you finish this game.”

    “Oh, one last thing. I had to replace all the turrets. Seems they can’t be reassembled so well. So I made a few new ones for you. I think you’ll like them.”

    Your new room seems to have multiple parts to it. There are random door frames, raised areas, and walkways stretch over a pit to oblivion. There is not a single drop of toxic waste in sight. A few misaligned panels are a giveaway that the walls are hiding pipes behind them. No effect is currently active.

    *Bing* The Aperture Science Testing Center would like to remind all participants to stick to the code of conduct during testing. Only the test facilitator is allowed to insult participants, and only in a positive, fun inducing manor.[/u] *Bing*

    There are 10 Cores, 4 Turrets?, and 1 non-game ending unaligned player.
    Reminder of effects and other things
    This game will have some very interesting roles: Every player will have up to three rotating effects, positive or negative, that will be active at different times. Please be aware of all changes and different gels that may be in effect. Each player will also have a central role that is active at all times, and can be as boring as “villager” or “wolf”. Please read below carefully.

    The effects are as follows:
    Blue Bouncy Gel: Actions this round may become jumbled. Every fifth vote will be randomly recast. Yes, this action effect can be negated with a little problem solving.

    Orange Hyperspeed Gel: All actions are accelerated. Round time increases.

    White Portal Gel: Players fall into subdimensions temporarily. Players are divided between three PM groups to continue events until the gel has been replaced, at which time they may return to the main thread.

    Anti-grav funnel: Pushed selected players in its path over toxic waste. If not deactivated by the end of two day phases, all players selected die. The disarmament squad will all receive a puzzle to solve. Only 3/4 puzzles need to be completed correctly to deactivate this effect.

    Hard Light Bridge: A new area is reachable across the endless void. Only three may enter. During this round, on top of voting someone out, vote someone to go into the new area. The effects of this area are unknown. The people with the top three votes at the end of each round this is active for will enter the area and receive its effects. They are not allowed to discuss the effects of the area for the duration of the game. The effects will change every time the bridge is rolled.

    Transport tubes: All players with the “can be transported” trait unlock a new role based on the location they roll.

    Disc Inserted: Select Players get an extra, secret vote this round

    Cake!- This is a lie. There is no cake, so there cannot be an effect. Aren’t you relieved?

    To change the effect in place, simply Vote: Push button. When majority is reached, the effect will change. This vote is cumulative between days.

    Rules
    Rules:

    1) The first Day Phase will be 72 hours.  Each Day Phase afterward will be 48 hours, with each night phase being 24 hours.  Phases will start and end in Eastern Standard Time. At the end of each Day Phase, the night phase will immediately start when the results from the Day Phase are posted, the same goes for the Night Phase.

    2) When lynched or killed in a Turret strike, players will be invited to a PM to spectate the events of the game and talk amongst themselves.  Players are also welcome to say goodbye in the thread once they're killed before moving to the PM.  Dead players are not allowed to hint or make references to any roles they have any knowledge of (IE a dead seer revealing a turret).

    3) The Seer is welcome to share any knowledge they learn so long as they're still alive in the game.  However, because this is a game of liars, a Seer's findings will be seen at face value and as a possible death sentence either at the hands of the mob, or at the werewolves.

    4) You will have one chance to vote "No Lynch" in the game.  You may also choose to simply not vote to avoid using your "No Lynch" vote, but that can make you look equally suspicious. A vote for yourself counts as a vote for “No Lynch”.

    5) To vote during each day phase, please bold your choice for the host to see, an example being Vote: Ruguo.

    6) During each night phase, Power Roles will send the Game Host a PM with their choices that night. 

    7 ) As mentioned in other Werewolf tip/trick topics, it is highly...highly recommended to not edit your posts (the game host being the only exception).  Editing posts can be seen as withholding important information, and thus seen as incredibly suspicious.  So while it isn't against the rules persay, just don't do it.  It's very encouraged to keep your posts as is, regardless of any typos.

    8) You can claim as much as you want, but you may not post screenshots of your PM or use any other method to prove your roles. This extends to off forum discussion. Should this occur, you will be removed from the game.

    9) There is no longer a post minimum. However, an extended period of inactivity with no posts and no use of your role will still result in removal from the game. Let's just call it 2 full day-night cycles.

    10) While you are away from the main thread (i.e., white is rolled, you are in a neighbourhood, you are in the wolf chat) you may NOT screenshot anything. Such posts here will be deleted and may result in you being removed from the game. Please keep to paraphrasing out of thread things only.

    11) Absolutley NO outside communication is allowed with other players. Ever.

    12) Any correlation between players and flavor is coincidence. Please treat it as such.

    Day One will begin with this post and end in over 72 hours on Sunday, May 17th at 3pm EST.

    Let me know if I'm missing anything.

    List of peeps
    Living: 14
    Aragonn
    Arenado
    Barnes
    Batma n
    Doc
    Excalibur
    Gerrick
    Imaginative Kane
    Laurentus
    Madeline Norfolk
    Pengu
    Sapphiron
    taulover
    Wintermoot
    Reassembled::
    Hapi, Maintenance core, Healer
    Hydra, Space Sphere, Loudmouth

    Red Mones, Turret Core, Poisoner
    Vroendal, Potato Based Core, Lynchbait

    5 people like this post: Vroendal, Laurentus, taulover, Imaginative Kane, Red Mones
    « Last Edit: May 23, 2020, 11:15:50 PM by Ruguo »
    Ruguo
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      Logged
    Laurentus
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  • Count of Highever
  • Yay, let's fuck shit up.
    2 people like this post: Red Mones, Imaginative Kane
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
    • Count of Highever
    Laurentus
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    Barnes
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  • Haha, oh my :P
    Barnes
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    • credit to @DorkCollie
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    Laurentus
  • Regional Stability Squad
  • Count of Highever
  • Okay, so 10 town and 4 scum mean we have at roughly 3 day and night phases to sort our shit out. With some next-level defending (and boatloads of luck), we have 6. If scum have any vigilante slots, we're in serious trouble, and if we have any vigs of our own, they're going to have to be damn careful they don't do scum's work for them.
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
    • Count of Highever
    Laurentus
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    • Look on my Works, ye Mighty, and despair!
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    Laurentus
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  • On the plus side, with a game skewed this heavily in scum's favour, I am confident that everyone alive right now has a power role.
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
    • Count of Highever
    Laurentus
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    Red Mones
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  • Wait, so no Minish, funnier, lil G, or ExLight? That's...a shame.
    2 people like this post: Imaginative Kane, Vroendal
    Red Mones
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    ☆ Princess Abigail ☆
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  • Howdy all. *hides in a corner*
    2 people like this post: Vroendal, Imaginative Kane
    ❤️ Caitlin ❤️
    I want you to fall hardest of all saying my name or nothing at all.
    "Neon is genuinely exhausting to read"
    ☆ Princess Abigail ☆
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    Gerrick
  • Regional Stability Squad
  • Well, good luck, everyone. Let's finish this one. :))

    Duke of Wintreath and Count of Janth
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    Gerrick
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    Excalibur
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  • My oh my this should be fun.
    History in Wintreath
    Citizen since December 8, 2018
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    Vroendal
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  • I am also here! *hides in second corner*  :P
    2 people like this post: ☆ Princess Abigail ☆, Imaginative Kane
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    Michi
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  • I thought Ex was game for restarting? He just said something before it was officially asked.  Same with Madeline.
    2 people like this post: Red Mones, Imaginative Kane
    My Wintreath Resumé
    Michi
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    I Hope You Have A Nice Day :]
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    Sapphiron
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  • I am not included in the restart? :( It's okay, I guess I will sit out and just watch the game.
    1 person likes this post: Imaginative Kane
    Sapphiron
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    Ruguo
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  • I am not included in the restart? :( It's okay, I guess I will sit out and just watch the game.
    Ack I'm sorry! I am big dumb. Luckily, my plans have backup plans and those have backup plans if their own. So if you can forgive me, I can put you in.
    Ruguo
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  • Sure :P
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