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Medieval Risk: 1444 - New Game
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Kye
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  • The Void
  • Medieval Risk: 1444



    Introduction:

    Medieval Risk: 1444 is a grand-strategy game set during the late medieval period in Europe, The Middle East, and Northern Africa. The goal is for you and your alliance to divide and conquer the opposing factions capitals. But beware, you and your ally are outnumbered four to one, teamwork is crucial.

    How to play:

    The game is played in rounds; in the beginning round, each player must create their nation using this format:

    -Nation Name:

    -Color:

    -Location:

    -Culture:

    -Alliance:


    Creating a nation:
    -Come up with a name.

    -Choose from one of ten different colors represented on the map.
    -Each color is limited to one nation.

    -Choose location by observing the map.
    -Be specific when describing your location.
    -When location is chosen, all provinces will be placed on the map.
    -Land provinces must be connected to each other; this does not apply to island provinces.

    -Choose culture by observing the list below.
    -Each culture has their own unique combination of perks.
    -Perks determine your ability, as well as your specialty in point again.
    -Cultures are limited to one nation.

    -When creating an alliance, come up with a name.
    -Discuss with other players to decide whether or not they should join your alliance or you should join theirs.
    -Maximum of five alliances, with no more than two members each.
    -If there are no join-able alliances, you may create your own.
    -Joining an alliance is mandatory; if you don't, you’ll be randomly assigned to one.
    -Depending on player count and game mode, alliances will be rearranged.

    -The host will update the map once every player has created a nation and is in an alliance.
    -Host updates the map at the end of every round, including a point tally for all players.
    -The map indicates where each nation is located and what alliance they belong to.



    Basic Information:
    -The game has a maximum of ten players, with a minimum of two.

    -A nation starts off with ten provinces.
    -Certain cultures start off with double the amount.

    -Each nation will start off with a certain number of action points, which include five attack points, ten expansion points, and five defense points.
    -A nation gains five of each per round and is able to gain an extra five of a certain point.
    -Your point specialty will determine the type of points you receive.

    Action Points:
    -Attack points (AP) are used for conquering enemy provinces, strait invasions, and sieging cities.
    -Conquering a province costs one AP, conquering a province across a strait cost three, and sieging a city province costs five.

    -Expansion points (EP) are used for expanding into unclaimed provinces. Each province costs one EP.

    -Defense points (DP) are used for defending against invasions.
    -Per every DP you spend, an enemies AP is blocked against you.
    -Spending more DP than your enemy spends AP will guarantee none of your provinces are conquered.

    -If the enemy spends more than you, the remaining unblocked AP will determine how many provinces are conquered.
    -Spent DP will only last for the duration of the round, so spend it wisely.

    Game modes:
     -Alliances. In this mode, up to five teams of two compete to conquer one-another.
     -Will be selected if there are an even number of players.

    -Free-for-all. In this mode, all forms of alliance are disregarded and every player competes to conquer each other.
    -Will be selected if there are an odd number of players or only one alliance.
    -You may also delete “Alliance” from your nation creator format.

    Rounds:
    -A round lasts ten turns.
    -Each player gets one turn per round.
    -Players are selected to take turns based on their color from red to brown.
    -Turn order reverses every round, reversing to brown to red and back.

    -During turns, a player will be allowed to play up to two actions.
    -Action’s include: land invasion, strait invasion, invade/siege city, expand, and defend.
    -Different terms for action’s may be used.

    -After all players have played their turn, the host will once again update the map, along with a point tally to keep track of each player's points, thus advancing to the next round.
    -In order to play an action, the player must use this format:

    -Action:

    -Target:

    -Spending:


    (If player is doing a second action, they may add the below to their format).

    -Action 2:

    -Target:

    -Spending:


    Actions:
    -Choice of actions are as mentioned above.
     
    -For target, if you wish to attack, you’ll put the name of the nation of whom you wish to invade, including the direction and location.
    -If you wish to expand, you’ll put which direction you wish to expand in.
    -If you wish to defend, you may put your nation's name.
    -Allies may be defended as well by putting their name instead.

    -For spending, in order to play an action, this must be filled out.
    -Depending on what kind of action you are playing, you’ll put the corresponding number and type of action points.

    -As previously mentioned, you may play two actions.
    -For example, if I wanted to expand towards a nation and then invade, I would put two of the corresponding actions, as well as two separate locations for where I’d wish to expand and invade afterwards.
     
    Terrain:
    -White tiles represent provinces.
    -Black and blue lines represent mountains and rivers, acting as obstacles.
    -Mountains and rivers cannot be bypassed and are exclusively traversable by certain cultures.

    -Black lines crossing overseas represent strait crossings and are able to be traversed by all cultures.

    -Black lines crossing over rivers represent bridges and have the same functionality as strait crossings.

    -Black dots represent cities.
    -A city under your control will grant you an extra three of a certain type of point.
    -Your point specialty will determine the type of point you’ll receive from cities.
    -If multiple are controlled, point gain will stack.
    -Each nation may only start off with two cities.

    Capitals:
    -The first city you either start off with or claim becomes your capital city.
    -If you end up starting with two cities, a capital will be randomly selected.

    -Capitals are represented in sand yellow to distinguish them from normal cities.
    -A capital costs seven AP points to siege, and will gain you six bonus points instead of three if conquered from an enemy nation.
    -Your own capital will only give you three points.

    -If your capital is conquered by an enemy nation, your nation will collapse, and the remaining land will be annexed by the enemy, thus knocking you out of the game.
    -If a capital is not under your control and you lose ten or more provinces, you’ll also collapse. 

    Cultural abilities:

    -Strait invasion cost reduced by -2 AP: Decreases the amount of AP it takes for you to invade across a strait.

    -Enemy strait invasion cost increased by +2 AP: Increases the amount of AP it takes for the enemy to strait invade your nation.

    -Siege cost reduced by -2 AP:
    Decreases the amount of AP it takes for you to siege a city.

    -Enemy siege cost increased by +2 AP: Increases the amount of AP it takes for the enemy to siege your cities.

    -Ability to bypass mountains: Allows the player to invade or expand through mountains.

    -Ability to bypass rivers: Allows the player to invade or expand through rivers.

    -Beginning provinces increased by +10: Allows the player to start off with an extra ten provinces.

    Rules:

    -Nation names must be kept PG-13. Racial slurs and derogatory terms are forbidden.

    -In the alliance game mode, teaming up with other alliances is forbidden and goes strictly against the goal of the game.

    -Communication outside of the game is limited to you and your ally. If you wish to communicate with other alliances, you may do so in-game/on-thread.

    -I will be keeping track of each player’s points throughout the game, so please be honest with how many points you own.

    -Don’t be a jerk, don’t get upset, don’t cheat, and have fun.

    Sign-ups have been closed.

    Players:

    1. Batma n
    2. Excalibur
    3. Dawcreek
    4. Gerrick
    5. Hapi
    6. Wintermoot
    7. Crushita
    8. Red Mones
    9.
    10.


    6 people like this post: Gerrick, Red Mones, Excalibur, Vroendal, Barnes, taulover
    « Last Edit: May 16, 2020, 07:10:46 AM by Dawcreek »
    { I rebuke reality as a binary }
    { I construct my own earth }
    Kye
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    Batma n
  • Former Citizen
  • I'll sign up.
    Nation Name: Sons of Odin

    Color:Orange

    Location: I'll take Stockholm, the two provinces that touch Stockholm, the two provinces directly north of Stockholm, Copenhagen, the province across the strait to the east of Copenhagen, the province that is across the northeastern strait from Scotland, the province across the strait to the east of the previously mentioned province, and the province that has a strait crossing connection to both Sweden and Finland

    Culture:Dutch

    Alliance: Frost Alliance (with Dawcreek)


    1 person likes this post: Kye
    « Last Edit: May 08, 2020, 03:59:01 AM by Batma n »
    Batma n
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    Kye
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  • I'll sign up.
    Nation Name: Sons of Odin
    Color:Orange
    Culture:Dutch


    For location, do we choose all 10 provinces at once?

    I'll modify this post when I know what to do for location.
    You do in fact. However, you forgot to create an alliance.
    { I rebuke reality as a binary }
    { I construct my own earth }
    Kye
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    Excalibur
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  • The Blade of Aiur
  • This looks pretty fun! I'll sign up.

    -Nation Name:Electorate of Mainz

    -Color: Red

    -Location: The 10 provinces bordering the Rhine slightly north of the heart of Germany.

    -Culture: German

    -Alliance: Holy Roman Empire

    I do have some questions though:
    Will all points be refunded at the end of the round?
    Do you spend DP on your turn or when someone attacks you?
    1 person likes this post: Kye
    History in Wintreath
    Citizen since December 8, 2018
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    Kye
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  • This looks pretty fun! I'll sign up.

    -Nation Name:Electorate of Mainz

    -Color: Red

    -Location: The 10 provinces bordering the Rhine slightly north of the heart of Germany.

    -Culture: German

    -Alliance: Holy Roman Empire

    I do have some questions though:
    Will all points be refunded at the end of the round?
    Do you spend DP on your turn or when someone attacks you?
    1. Points will not be refunded. The only way to gain spent points back is through many of the methods I mentioned in the guide.
    2. You use your turn to spend DP, and once somebody attacks you, that's when it's actually spent. Keep in mind, if you spend DP during the round and nobody attacks you, you'll still have spent it.
    « Last Edit: May 07, 2020, 09:28:51 PM by Dawcreek »
    { I rebuke reality as a binary }
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    Batma n
  • Former Citizen
  • I'll sign up.
    Nation Name: Sons of Odin
    Color:Orange
    Culture:Dutch


    For location, do we choose all 10 provinces at once?

    I'll modify this post when I know what to do for location.
    You do in fact. However, you forgot to create an alliance.

    Ok thanks, but can I wait to make an alliance until more people join so I can see who I want to align with.
    1 person likes this post: Kye
    Batma n
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    Kye
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  • I'll sign up.
    Nation Name: Sons of Odin
    Color:Orange
    Culture:Dutch


    For location, do we choose all 10 provinces at once?

    I'll modify this post when I know what to do for location.
    You do in fact. However, you forgot to create an alliance.

    Ok thanks, but can I wait to make an alliance until more people join so I can see who I want to align with.
    Sure thing. Just make sure to edit your format.
    1 person likes this post: Batma n
    « Last Edit: May 07, 2020, 10:58:02 PM by Dawcreek »
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    Kye
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  • For now on, PM me for any future questions regarding the game. I don't want to fill the thread full of conversation's while hardly anyone has joined, so please keep that in mind.

    And because I want to try this out myself, I will also be joining.

    -Nation Name: Tsar Confederation

    -Color: Green

    -Location: Moskva area, along the Volga river down to Sarai.

    -Culture: Russian

    -Alliance: Frost Alliance
    { I rebuke reality as a binary }
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    Barnes
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  • I don't think I'll be participating, but I will be keeping a close eye on this game. Good luck and have fun, guys! :D
    1 person likes this post: Kye
    Barnes
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    • credit to @DorkCollie
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    Gerrick
  • Regional Stability Squad
  • -Nation Name: The Golden Caliphate

    -Color: Yellow

    -Location: Stretching from Cairo to Jerusalem to Baghdad to Tehran
    Spoiler

    -Culture: Kazakh

    -Alliance: The Levantine Union

    Risky strategy, hope it pays off.
    1 person likes this post: Kye
    « Last Edit: May 09, 2020, 04:01:03 AM by Gerrick »

    Duke of Wintreath and Count of Janth
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  • -Nation Name: Harmoni

    -Color: Pink

    -Location: The entirety of the Greek Isles than northward towards Constantinople

    -Culture: Arabic

    -Alliance: The Levantine Union
    1 person likes this post: Kye
    « Last Edit: May 09, 2020, 10:40:35 PM by Hapi »
    ❤️ Caitlin ❤️
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  • Hapi, I'd be interested in an alliance if you are since we'd likely be bordering.
    2 people like this post: ☆ Princess Abigail ☆, Kye

    Duke of Wintreath and Count of Janth
    Patriarch of the Noble House of Burdock
    Curriculum Vitae
    Citizen: 15 November 2015 - present
    Recruitment Contest Winner: December 2015
    Recruitment Contest Winner: January 2016
    Secretary of the 14th Underhusen: 8 February 2016 - 8 April 2016
    RP Guild Councillor: 9 February 2016 - 24 February 2017
    Recruitment Contest Winner: April 2016
    Wintreath's Finest: April 2016
    Ambassador to Nesapo: 5 July 2016 - 13 March 2017
    Jarl of Culture: 30 November 2016 - 13 September 2019
    Wintreath's Finest: November 2016
    Wintreath's Finest: February 2017
    Count of Janth: 17 September 2017 - present
    Patriarch of the Noble House of Burdock: 17 September 2017 - present
    Recruitment Contest Winner: September 2017
    Duke of Wintreath: 13 September 2019 - present
    Wintreath's Finest: September 2019
    Skrifa of the 37th Underhusen: 8 December 2019 - 8 February 2020
    Wintreath's Finest of the Year: 2019
    Commendation of Wintreath: 27 June 2020
    Citizens' Council Member: 14 September 2020 - 8 March 2021
    Skrifa of the 43rd Underhusen: 9 December 2020 - 8 February 2021 🔥

    Alder of the Riksraad: 7 June 2021 - 17 June 2021
    Jarl of Culture: 17 June 2021 - 14 November 2021
    Alder of the Riksraad: 14 November 2021 - 1 March 2022
    Regional Stability Squad: 27 February 2023 - present
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    ☆ Princess Abigail ☆
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  • Hapi, I'd be interested in an alliance if you are since we'd likely be bordering.

    I'm down you can just edit it into your post and I'll add it into mine as well (I'll give you alliance naming rights since you proposed the Alliance)
    2 people like this post: Kye, Gerrick
    ❤️ Caitlin ❤️
    I want you to fall hardest of all saying my name or nothing at all.
    "Neon is genuinely exhausting to read"
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    Wintermoot
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  • The Greyscale Magi-Monk
  • This sounds pretty creative and unique! I'm curious to see how it plays out. :)

    Nation Name: The Callian Pact

    Color: Blue

    Location: Dublin, then up and down the coast from it equally

    Culture: Danish

    Alliance: The Potato Pact
    1 person likes this post: Kye
    « Last Edit: May 11, 2020, 04:35:39 PM by Wintermoot »


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    Crushita
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  • The Potato Pope
  • -Nation Name: The Eastern Potato Protectorate

    -Color: Brown

    -Location: Lisbon and all of Portugal (All of Portugal is 10 provinces)

    -Culture: Portugese

    -Alliance: The Potato Pact
    2 people like this post: Kye, taulover
    « Last Edit: May 11, 2020, 04:20:34 PM by Crushita »
    Spoiler
    Held Positions
    Wintreath
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    His Majesty's Court Pet
    Kingdom of Great Britain
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    Former Deputy Prime Minister of the Kingdom of Great Britain x2
    Former Member of Parliament of the Kingdom of Great Britain x4
    Former Minister of Foreign Affairs of the Kingdom of Great Britain x2
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    Formerly His Royal Highness, the Viscount Telcontar of Whitby
    Ainur
    Former King of Ainur
    Former Minister of Culture of Ainur x2
    Former Minister of Foreign Affairs of Ainur x2
    Former Senator of Ainur x2
    Former Deputy Speaker of Ainur
    Other Regions
    Former Prime Minister of the British Isles
    Former Prime Minister of the New United Kingdom
    Former Culture Minister of the New United Kingdom
    Former Member of the Parliament of the Canadian Kingdom
    Former Privy Councillor in the Canadian Kingdom
    Former Member of Parliament of the United Kingdom
    [/center]
    • The Potato Pope
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