Once upon a time,
There lived a small village near the outskirts of a forest and at the edge of the river.
The people there were happy, living simple lives and wanting for nothing as nature provided.
They had parties, and festivals, dancing and drinking until the brink of dawn, enjoying their carefree lives.
But this carefree nature would soon meet its end.
One particularly terrible night, the moon shined down upon the sleeping village.
On this night, one wandering villager would meet their bloodstained end by claws and teeth.
And the villagers would awaken to hear their screams, signaling the horror that was to come.Hello and welcome to Werewolf XXI! In this game, we're going back to the basic roots of Werewolf. No long detailed story, no convoluted roles or rules, and no tricks, turns, or tweaks in gameplay. It's Werewolf as you may have first known it, here once again.
For those who are new to Werewolf, I'll explain how this game plays, but I also recommend checking these topics for a good idea of how to play, as well as any of the past games to get a more in depth idea:
Tips and Tricks to Last in WerewolfWerewolf Beginner's GuideThe Unofficial and Important Rules of WerewolfIn Werewolf, it's simply a game of Liars. In this game, you'll have 3, yes that's right,
three werewolves on the run. They'll do their best to blend in with the villagers, but you must be vigilant and do your best to seek them out. If the number of Werewolves outnumber or equal the number of remaining villagers, they will win the game (in other words, if the odds are 3 vs 3, 2 vs 2, or 1 vs 1, the werewolves will automatically win).
But fear not! If the villagers successfully lynch all of the werewolves, they win the game!
How is this achieved some of you may ask? That comes down to the Game Phases:
Day Phase: During each of these phases, you'll discuss and vote as a group as to who you think a Werewolf is.
Example day phase discussion:
Bob: I think Frank is the wolf!
Sue: Why do you think that?
Bob: He was really quiet last round, and that makes me suspicious. On that note, I'll Vote: Lynch Frank
Frank: Oh come on now, that's totally not fair. I was quiet because I knew you'd come after me next. If anything, you're even more suspicious with that flimsy logic. Vote: Lynch Bob
Sue: No, Bob makes sense, you're acting really wolfy. Vote: Lynch Frank
Kareen: Vote: Lynch Frank
Host at the end of the phase: With 3 votes, Frank has been lynched. He was a Werewolf
Whoever the majority vote is (as shown in the example above) will be the current Lynch target. You
can choose to vote for yourself (with caution that it may cause an unexpected bandwagon against you), or you can choose to vote "No Lynch" for one day phase. The first Day Phase will last 72 real time hours (3 Days), and every Day Phase after will last 48 real time hours (2 Days).
Night Phase: During each night phase, Villagers will be "asleep" and doing nothing. Power roles (Defenders, Seer, Werewolves) will be PMing the Game Host (aka me) with their target choices (which have been explained in their role PMs). Night Phases will last 24 hours (1 Day) or until all power roles have sent in their definitive choice for the night, whichever comes first.
The roles in this game are followed:
The Seer (1): During each night, the Seer can PM the Game Host a player's name. The host will tell the Seer the role of that player, provided the chosen player isn't a successful Werewolf target. If the seer has scanned a villager or good role, they will be added to the Seer's Army PM at the Seer's request and can discuss strategies with the Seer for that point onward. If the seer has scanned a Werewolf, the Seer can use that knowledge as they so choose in the game thread, provided they aren't revealing roles upon their own death.
The Defenders (2): During each night, the Defenders can each choose their own person to protect from a Werewolf attack. Whether or not they're successful, they cannot protect the same person for 2 consecutive nights, nor can they protect themselves (but they can protect each other). Both of the Defenders know each other, and will both be revealed to the Seer if the Seer successfully scans one of them.
The Werewolves (3): During each night, the werewolves will decide as a group on who to kill off. During each day, they'll pose as the good guys and do their best to keep any suspicion off of them. These are obviously the bad guys that the villagers will want to lynch if they want to win the game.
The Villagers ( 8 ): During each day, the villagers will discuss and vote as a group on who they believe the werewolves are. During each night, they'll do nothing, waiting in their beds for the terrible night to be over.
And here are the rules:1) The first Day Phase will be 72 hours. Each Day Phase afterward will be 48 hours, with each night phase being 24 hours. Phases will start and end in
Pacific Standard Time. If you need an idea of what time that'd be for you, the example would be that once this topic is posted, it'll be around roughly 5:45 to 6PM Pacific Standard Time. At the end of each Day Phase, the night phase will immediately start when the results from the Day Phase are posted, the same goes for the Night Phase.
2) When lynched or killed in a Werewolf strike, players will be invited to a PM to spectate the events of the game and talk amongst themselves. Players are also welcome to say goodbye in the thread once they're killed before moving to the PM. Dead players are not allowed to hint or make references to any roles they have any knowledge of (IE a dead seer revealing a werewolf).
3) Defenders know each other at the start, and can defend each other. They cannot defend themselves, nor can they defend the same person for two consecutive nights. If a seer scans a defender, they get both.
4) The Seer is welcome to share any knowledge they learn so long as they're still alive in the game. However, because this is a game of liars, a Seer's findings will be seen at face value and as a possible death sentence either at the hands of the mob, or at the werewolves.
5) You will have
one chance to vote "No Lynch" in the game, however you are allowed to vote to lynch yourself as much as you choose. Keep in mind that voting to lynch yourself does not come without risk if it suddenly starts a bandwagon of people choosing to vote for you. You may also choose to simply not vote to avoid using your "No Lynch" vote, but that can make you look equally suspicious.
6) To vote during each day phase, please
bold your choice for the host to see, an example being
Vote: Lynch Sapphiron.
7) During each night phase, Power Roles (Defenders, Seer, Werewolves) will send the Game Host a PM with their choices that night. Werewolves will decide as a group, defenders will choose individually (but can strategize their choices together), and the seer will decide soley (but can consult with any known allies in the PM on who to choose).
8 ) As mentioned in other Werewolf tip/trick topics, it is highly...
highly recommended to
not edit your posts (the game host being the only exception). Editing posts can be seen as witholding important information, and thus seen as incredibly suspicious. So while it isn't against the rules persay, just
don't do it. It's very encouraged to keep your posts as is, regardless of any typos.
And that's the game! Any questions? Feel free to ask away in here, and
the game will begin now, and will begin in the Day Phase, which will end in exactly 3 days (12:30 AM PST on March 3rd). So let's get acquainted and get this show on the road!
Happy Werewolf Hunting!
Day Phase 1 Begins NowPhase will end on: March 3rd at 12:30 AM
PSTRoles:
Villagers -
6 Living 2 deadWerewolves:
1 Living 2 DeadSeer:
1 LivingDefenders:
1 Living 1 deadPlayers:
@Gerrick@Melehan@Ruguo@Hydra@Imaginative Kane@Red Mones@Aragonn@Mathyland@Doc@taulover@Laurentus@Wintermoot@El Fiji Grande@HappySpin