Something I wrote for the werewolf game if needed.
On October 8th Wintreath hosted our 19th game of Werewolf, Werewolf XIX: Just Another Husk In The Masses with a Mass Effect theme! Werewolf is a forum game based off the popular social deduction game Mafia. In it a group of players, Wolves, attempts to kill off the other players, Townies, during night phases, where power roles and Wolves may use secret powers, and day phases where all players may vote for one of their number to be eliminated from the game. All Wolves know who each other are while the Townies only know their own roles which may have special powers attached to them. Wolves must kill off the Townies until they outnumber them while Townies must kill off all Wolves to win the game. With that short and hopefully helpful recap out of the way let’s run down the players in this game!
The host of this game was our very own newly minted Jarl Of Culture Ruguo, AKA Silverfishy Zel! This was their first time running a game of Werewolf but not their first experience with the game having previously taken part in Werewolf XVIII: Wintreath’s Got Talent! The players for this game were North, DekuNut, our Illustrious Monarch Wintermoot, Jarl Of Regional Affairs Doc, Kane Lives, our former Jarl Of Culture Gerrick, ShadowX4Life, Thane Of Foreign Releases taulover, Hydra, Werewolf veteran Pengu, Melehan and Thane Of WA Affairs BraveSirRobin, all Citizens of Wintreath as well as El Fiji Grande, a visitor from TNP, Marzipan, Citizen of Wintreath as well as Prime Minister of Thalassia and German, another Citizen of Wintreath with a government role in Thalassia.
We had the chance to sit down with Ruguo for a short interview. Here is what they had to say about the game.
This is the first game of Werewolf you have run. How did you feel when you took up the job and what made you want to run a game?
I was excited when I first took up the job. I had been playing Werewolf on a few different forums since I was introduced to Werewolf in Pengu's game, Werewolf XVIII. During this, I constantly wondered how it looked from the other side, where you know exactly who has what role and can watch how people think as they try to win.
What made you pick a Mass Effect theme for the game?
I like Mass Effect, and I felt I knew enough about the characters to write them decent roles. There was also a strong positive response when suggested in the planning thread, which seemed to indicate people would enjoy it.
Did you do anything to put a spin on the game or anything new for this game?
There were a few people who's games I played in that I took inspiration from to create this game. I burrowed ideas such as voting formats and a few rules, such as no role reveals. One of the major twists of my game was that there was no designated role list, which made it a challenge for the players to accurately judge who was who.
What were your expectations for this game, what sort of experience were you hoping for?
I had exactly zero expectations going in. Having quickly realized I was a bit out of my depth again, I was really just hoping not to crash and burn before the game ended. In fact, I royally messed up the action order of the first night and was forced to roll with it after. I got it smoothed out by the third night, but it was still bumpy. Overall, I had been hoping for a game for me to learn from and one that would be relaxed enough to allow newer players to enjoy the game as well. I think I ended up with a bit more than bargained for, but it was still worth it.
How do you think the game turned out? Was it as you expected?
The game turned out about as well as I expected. I had hoped the wolf team would have been a bit more active, but I was impressed with how well newcomer German played as scum. When the game started, I had expected one of the neutral roles to steal the win, but they were all eliminated fairly quickly due to a strong town presence in the first two nights.
What advice, if any, would you give for people considering running a game of werewolf themselves?
Setting up multiple fail safes in case you mess something up is a huge advantage. I messed up so many little things, but thankfully had prepared for almost all of them. Writing down every night action to cross check effects also helps so much. Don't be afraid to make up new roles, as it is easier to manipulate something new than something already set in stone. And definitely consult with other hosts before jumping in head first. These guys have little tricks of their own that they are usually happy to share.
The game came to a thrilling conclusion on September 27th after several tense and nerve racking nights. So as not to spoil the events of the game we shall not be recounting the events here. To check out the course of events yourself visit
https://wintreath.com/forums/index.php?topic=6099.0 to see what went down. Thank you for reading and I hope you all have a nice day!