I'm happy to say after some delays that I have started work on Season 2 of Clickwar! I've spent a lot of time going over the feedback after the last season and thinking back to my own impressions during the game, and based on that I've put together a list of features that I would like to add for the next season that I think will make the game more fun and exciting.
FactionsStarting in Season 2, you will no longer have to play alone. By popular demand, players will be able to band together as a faction! Players who are part of the same faction will not be able to attack tiles owned by another player in the same faction, but will be able to attack tiles on behalf on behalf of other faction members. If the tile is owned by another faction member, members will be able to attack on behalf of the owner, else they will be able to attack on behalf of any fellow faction member. If a player is ejected from a faction, the restriction against attack or being able to attack other faction members will continue for 12 hours as a grace period. Factions will also have their own profiles that will allow the the appropriate people to add a faction description and image, as well as list all members in that faction.
RebellionsLess popular for ruling players, season 2 will also be a time for rebellion. Rebellions will have a chance of breaking out in tiles that have been neglected by their owner for some amount of time, with a rebellion being more likely the longer it has been neglected. When a rebellion breaks out, the owner will be able to use their attack to put down the rebellion, while other players will be able to use their attack to influence it. While a rebellion is ongoing, the owner will not be able to attack the tile itself either, while other players will be able to, which will present a second danger to the tile owner.
If the owner has not been able to put down the rebellion fully within 12 hours, other players will receive points on that tile based on how many points they invested into the rebellion and how strong the rebellion was at the end (up to 3x the amount of points they invested). If the owner is able to put down the rebellion within that time, they will receive all points invested into the rebellion by other players, and the tile will be immune from rebellion for the next two days.
New Game Victory Condition!For the first time, it may be possible to end the season early with an absolute winner. It's quite simple, really. If all players who hold tiles declare their support for a particular player to win and that support holds for 48 hours (meaning no player withdraws that support or loses a tile to a player not supporting that person), then that person will be declared the winner and the season will end. Ok, maybe it's not that simple, but on other other hand, it's not required for this to happen, and if it doesn't, the game will end at the end of the season as regularly scheduled. I don't know, can someone gain the support of the entire game board?
There will also be several minor enhancements, including a new leaderboard for players who have the most points in a single tile, the ability for donators to change their map colour, and game player profiles where players can describe their character/force or roleplay through the game if they want. I think these will be some exciting enhancements that will liven up the game, and I hope you'll agree when you're playing the game, hopefully sometime soon!
Please feel free to post questions, comments, and anything related to these features here.