We now have a map!
There are
three pools of green acid in the map. Attempting to wade through them will incur
1d8 damage per tile traversed, so don't unless you absolutely must.
There are also
several large redwood trees, taking up 2x2 squares each, in the map. These block line of sight and may potentially be used as cover.
The colorful single tiles are
starting player locations. The two teams start facing each other on opposite sides of the map. Unless anyone has any serious objections, player locations will be
randomly assigned to the respective teams' tiles, but note that due to movement rules, all members of the first team will be able to reach melee range of at least several members of the second team.
Player tiles will also have initials placed onto them for greater clarity. If there are any last-minute signups, more tiles will be added as needed.
Additionally, I'd like to provide a brief overview of the game as a way of recapping the new rules.
The two teams take alternating rounds. When a team goes, its team members each have their individual turns. If turn order matters, the team will decide the order.
During a player's turn, they first set their stance (offensive/defensive). They then perform their action, potion action (consuming/passing potions), and movement (10 tiles in any direction) in the order of their choice. Movement can be broken up, such that you can move-shoot-move and similar.
The standard attack is a 3d6 damage roll: 3 six-sided dice. This means that the average damage will be 3*6/2=9 HP, with actual damage falling in a normal probability distribution (bell curve) centered around that (ranging from 3 to 18 damage).
Attacks and abilities have two types: melee and ranged. You choose which to be your standard attack at signup (some classes have limitations on this, while the Mystic can have both). Melee attacks/abilities must target a player who is in one of the 8 adjacent tiles to you. However, you cannot simply run away when being attacked or attacking someone, because unless you spend your action to disengage, your melee attacker gets an opportunity attack on you if you do.
Ranged attacks/abilities can target anywhere in line of sight, but if someone else is in melee range of you when you perform a ranged attack or ranged offensive ability, they get an opportunity attack on you.
Opportunity attacks are a 3d6 damage roll automatically triggered by the two conditions described above. If a player's opportunity attack is triggered, it will not be triggered again for the rest of the round.
Also, note that you must be in melee range to pass a potion to someone.