Post #124594
June 12, 2018, 04:40:55 AM
I feel like Skyrim was only iconic by virtue of when it was made, though. When they were making Oblivion, DLC was still very much experimental (and in many instances reviled, both best illustrated with the eternal Horse Armor joke), and 'remaster' as a concept was unheard of. Skyrim has retained its place largely because it's been remastered and re-released enough times that half the jokes were 'BE3 2018: Todd Howard Re-Announces Skyrim'.
When they were making Morrowind, 'mods', while they were a thing, weren't nearly as easy to create, roll out, or most practically for the vast majority of people, download and install - which are what made Oblivion and subsequently Skyrim have the longevity that they do. Subsequently, of course, there's been the development of huge modding communities, and of course the Steam Workshop to vastly facilitate the uploading and downloading process, but at the time it wasn't nearly as prevalent as it is now.
If Oblivion and Skyrim had been switched (and had their graphical quality swapped around too, because a tragically large number of people define a game's quality by its appearance), Oblivion may have been just as much of a cultural touchstone as Skyrim was.