*slides into the room on ice skates*
A few things I would like to add, since I basically am the Avatar of RP (disappearance, authority with unclear backing, magical powers and all):
-RPs take time and some small amount of effort by their very nature. An RP that is "quick and easy" is no RP at all, and would look more like one of your forum games (which there's nothing wrong with, but they're not one in the same).
-I have yet to try Discord in particular, but I have done minor semi-RP writing on chat services, and the best thing I can compare it to is replacing a Rolls Royce with, I don't know, a Ford or something. Yeah, the Ford will get you there for sure and it might even be a faster ride, but you lose a lot when you replace the Rolls Royce with it. I'm a fan of making longer, more detailed posts in RP, but I've never criticized people for posting single sentence or paragraph responses. That said, I just made a discord for gamer purposes, so there's that. In any case, I would like to keep things to the forums for character RPs and to the RMB for Nations RPs.
-What killed the RP on the RMB was not inactivity or a loss of interest, but the constant back and forth between a coalition of newer RPers who either didn't know better than to pollute the board or simply got too worked up to care. It became much less an issue of activity than it did of disgust and annoyance, at least in my case. I think more effective policing and a motion to keep major instances of argument, deliberations, and perhaps even the war play-by-plays we deal with on Discord or on the Forums would work much, much better than moving the RP wholesale. After all, an interesting and engaging story plastered on the front page of our region is far more exciting to a newcomer than a million links all saying "Join us on [insert online service here]!" When I return to full activity in a few days, I intend on defibrillating the RP to kick it back into standard working order, perhaps even with a retooling of the IC universe.
-In my opinion, the biggest two issues by far with RP are structure and activity.
Structure needs to be managed on a case-by-case basis: what works for Super may not be necessary for Castaways and may simply not work for Expeditions, etc. etc. etc.. However, this issue is largely resolvable, as problems that pop up during RP can be managed by minor reboots and forum adjustments. People need to be encouraged to make these adjustments, and forum admins/mods need to be more ready to make them.
A much more difficult nut to crack is inactivity, something I have been struggling with in leading RP roles since the Ainurian days, which were notorious for their inactivity near the end. I like Justinian's idea of players being able to appoint a "champion" to carry on their RP interests while the player does RL stuff, but I worry about potential negative consequences when players return to find their stories all jacked up by a well-meaning appointee who simply was clueless about what the original player intended. RPs NEED a solid active base, otherwise it just becomes one guy laying out a story, which is what we call "writing", not RP. But, as Justinian said, it works as a band-aid for when people like me disappear without a trace and put a their stories on indefinite hold.
I think we should start by recognizing, formally or informally, Justinian's "waiver" idea as a procedure for future use. In the meantime, I'm formulating an assault to kickstart the RPs which I control that have fallen too far behind, including:
1. Multiple new story threads for Super, including an alien invasion, a zombie outbreak, and the long-awaited TINFOIL subplot,
2. New events for Castaways, and a moving forward of the main plot,
3. The proposal of a new high-fantasy "clans" RP with a chilly Wintrean theme, called Fimbulwinter.
This will come hopefully by the weekend, when I have passed the academic point of no return.