Post #113569
November 30, 2017, 05:24:12 AM
For the next game I'm considering including a shield ability for player towers. The way it would work is that players could use any number of normal actions to reinforce their shield instead of targeting a tile, and each shield would absorb one attack. Towers would start with 0 shields, so if a person had one action and devoted their first two turns to building their shield, they would have 2 shields capable of absorbing 2 attacks...but as a trade-off they wouldn't be exploring the map for those turns and could possibly be missing out on items, artifacts, and the permanent action bonus of eliminating another player.
On the other hand, players would be allowed to use multiple actions on the same turn to target the same tile, which would allow them to drain a tower's shields faster.
I think this would add more variety and depth to the game, and give players more strategic options...they would have a second default action they could take, and defense would no longer rely only on not being found out. If someone had devoted a lot of their resources to shields, they could remain in the game for a decent period of time once discovered, even if they were targeted by all other players.
Any thoughts?