Post #113492
November 29, 2017, 06:04:00 AM
For the next game I'm considering allowing for allies and alliance victories. The way it would work is that players would be able to ally with each other, and if everyone left in the game are all in the same alliance then they would all win. However, alliances would need to be careful of who they allow in, since allies would be able to see each others' base coordinates, meaning that someone that's less than honorable could betray the alliance, leave it, and then target their bases.
Mechanically, forming, joining, or leaving an alliance would take up one action, since your character would presumably be working on doing that instead of targeting something. Players would not be able to join an alliance until the turn after it was formed, to prevent cases where alliances are formed late in a round and players that took their moves earlier do not notice and can't edit. Players would only be able to join with the permission of the person who founded it...if the founder does not accept or reject an request to join on the same turn, it will be carried over into future turns until they respond to it either way.