Maybe I shouldn't add extra text... I do find it dull to only give the image, but now to respond I need to do the next number to avoid breaking the flow. I need to get better about fully thinking through every small decision.
I just wasn't sure what really counts as 3-D, since a lot of that early stuff, while really impressive that they used such relatively weaker hardware and software to fake the 3-D effects with just lines/vectors, then 2-D shapes, compared to now where, if I tried, I bet I could just find a free-to-try 3-D game maker engine. Though there were many examples in that video I did not know, I knew of the tanks one because I remember that being on an old computer, I think it came with a pinball game, Tempest, and that old Chip's Challenge that I watched for the puzzles, I've heard of Star Fox but never tried it, and Super Mario Kart which also seemed really cool for it's time despite obviously being sprites driving upright sort of on a 2-D surface. 95-96 was just my guess for what really counted, I think there was some 'cheating' then too, like a lot of it was very basic but still real 3-D with some objects still being 2-D sprites that you aren't supposed to think about much, but still finally felt like real 3-D. I don't know, it's tricky to know what really counts in my opinion, just seemed like that's when it counted, even if some of those examples were amazing for their time back when memory was talked about in KB and coding was at a level resembling assembly code if not literally being assembly code.
Okay, now I need to do 3091, while ignoring all the results for Lego and trains since those keep coming up and that's boring.
I found this warning to not set batteries on fire. Apparently if you really need light, you should find a flashlight powered by that battery, rather than making a fire out of the battery itself.
