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List of Monsters, Spells, and Artifacts
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Wintermoot
  • Regional Stability Squad
  • The Greyscale Magi-Monk

  • Monster List

    Blue Basilisk
    Having turned blue from all the mana it's absorbed from the area, killing a blue basilisk will temporarily increase your own mana reserves, allowing you to choose one additional target for the next five turns. This effect stacks when multiple basilisks are killed.

    Rage Revenant
    These spirits glow red with malevolence, which you can collect to gain a shield buff. When a player is struck with this buff, the shield will not only absorb the impact, but will also obscure the attack, meaning that everyone will be informed that a player was struck that round, but not which player or tile. Tiles targeted during that round (except other successful hits against players) will be obscured and show as grey, meaning that there may or may not be a tower at that tile, and that the tile will need to be targeted again to know.

    This effect does not stack, but killing a second Red Ravenant while you have the buff will grant you the additional ability to move your tower to a random tile that has not been targeted upon being struck, meaning your tower wouldn't actually be in any of the obscured tiles.


    Artifact List

    Scrying Stone
    Even the stones in the area have absorbed a good deal of mana, meaning that finding one can buff your spells. Upon finding one, tiles to the north, south, east, and west of your targets for the next five turns will be revealed. In the event this buff reveals another player, they will not be eliminated and will need to be re-targeted during the next turn. This effect will not stack, but having two in effect for a turn will also reveal diagonal tiles.

    The Starcaller
    Calls a comet from the skies to clear a random 3x3 (or 2x2 if there are no available 3x3 areas) square which has no players within it. If there are any monsters, artifacts, or spells in the grid, the player will collect them and receive their benefits. Can be used multiple times, but has a 10-turn cooldown.


    Spell List

    Scroll of Summon Scorpion
    Summons a scorpion to a location defined by the player which lasts for ten turns. The initial cast takes up one attack, but afterwards the player can move the scorpion, which will uncover the tile it's on and destroy any towers it runs across, to any surrounding tile in addition to their normal number of attacks. Once cast, the scroll is removed from the player.
    « Last Edit: October 26, 2017, 12:17:53 AM by Wintermoot »


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
    • The Greyscale Magi-Monk
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