Name: Emme Plane; Optical
Age and Gender: Female, 22
Alignment: Lawful Neutral
Appearance: Black hair, cut to shoulder length and often tied up. Brown eyes that are often narrowed in thought, surprisingly narrow and “sharp” nose. Wouldn’t be caught dead in a skirt or a dress, thus sticks to trousers and t-shirts, generally without patterns. Her trapeze outfit is coloured white and blue.
Personality: She tends to be very reflective in her reasoning, often jumping from one side’s perspective to another’s as she gains more information on a topic. She is motivated by either her curiosity or the desire for money, and the jobs she takes reflects this. She does like a good mystery.
On the job, Optical is a little fixated on her “mirror theme.” She also enjoys parkour, as being a trapeze artist nudged her towards running about and throwing herself off of things, plus her powers let her cheat and make extra platforms to jump off/land on.
Biography: Emme grew up with her aunt and extended family in her aunt’s circus. Her role was and is the trapeze artist, though the fact she could generate energy panes with her mind did mean things were a little safer than the crowd knew. Being born superhuman has its perks. Thus far, she hasn’t had anything awful happen to anyone she knows (other than her parents, but they passed away when she was very small, so they don’t really count), so she counts herself lucky.
Emme uses her status as being superhuman to be hired in various odd jobs. Protecting a (possibly stolen) van filled with (possibly stolen) goods, assisting a stake-out, fetching a ball from on top of a roof, she is fine with any request so long as it intrigues her or pays well. If someone were to hire her to guard a vault and it turns out the vault is filled with illegally gotten goods… a mirror doesn't judge, and she didn't steal it, so who cares? It pays. That said, she has a strict policy in keeping confidentiality. Furthermore, she has a tendency to end up on the “good guys’s” side. When she is hired more for “evil” activities, it is mostly to escort a truck or keep people out of a meeting -- barriers aren’t super conductive to evil schemes.
Powers: Optical’s powers are mainly centred around
Energy Wall Generation. Basically, she can generate panes of energy that can be used as shields, platforms, and projectiles. These panes are mirror-like, and do not generate light of their own. Each pane is about three centimetres (an inch) thick and have rounded sides, so they are incapable of being Absurdly Sharp Blades. Each energy pane can only move at speed when they move sideways, as air resistance greatly slows them down. So, projectiles only end up striking along the three centimetre edge like a discus. The thrown projectiles are generally about the size of a dinner plate. The panes additionally can be shattered with sufficient force. They cannot intersect or pass through one another, and are able to support her weight.
- As of now, I am uncertain what (or if there should be) a hard/general limit on the number and size of panes she can generate at once. I am not sure where the line between under and overpowered would be, and I'm bad.
- I also am not sure what “sufficient force” would be, or what the weight limit should be.
- I had three possible concepts on a “shape” rule for these panes. First possibility, they can only generate as flat rectangles. This prevents her using her powers to make simple structures. Second possibility, they are treated like paper. They can bend, giving the option of curved barriers and tubes. Third possibility, they are treated like rubber rectangles, allowing the shape to be distorted, and giving her the option of making spring boards and “barrier bubbles” to surround her (though, given that light/air can't pass through, that seems a bad idea). I'm not sure which to go with, though I'm leaning towards the second to first.
- Basically, I would like some help quantifying these things and anything I've missed.
Also, do I need to go sign up at the Guild Halls, or do I just jump in? I haven't done anything like this before.