Welcome to the Arena! Here you can battle other players as well as bet on the battles.
1. Before each match starts, players will sign up in the match’s thread and choose a class. A class may be randomly given by the Host if a player so chooses. Spectators may place bets on players at this point like so:
Player Name: Wager. Please open an account at
the Bank before betting.
2. When the application period is concluded, all bets will be locked in.
3. At the start of the match, the Host will roll for initiative for each player, determining the combat order for the first round. If there are equal initiative rolls, additional rolls will be used to determine who comes first. After the combat order is determined, the Host will post for all to see.
4. At this point, the Host will ask for all players to Personal Message them what their actions and who their targets will be. The players will have 48 hours to PM their action.
5. There are two stances: offensive and defensive. Stances are set/changed right before an action is performed and will stay the same until changed before another action.
1. Offensive stance is the default stance and has no effect on damage given or received.
2. Defensive stance reduces damage taken by 1d10. A player in defensive stance may attack, but their attack is a 1d20-10 roll. Negative damage is counted as a miss.
6. There are three basic actions: attack, block, and use an ability. Only one action may be performed per turn.
a. The default attack is a 1d20 roll, which the Host will perform.
b. Blocking reduces all damage targeted at the player by half (rounded down). Blocking can only occur while in defensive stance. Blocking will last until another action is performed on the next round.
c. Each class has a different special ability which only it can perform. Unless stated otherwise, each ability can only be performed once every three rounds, and each ability has a separate cooldown. Passive abilities last until another action is performed on the next round.
7. Each player’s action will literally occur in the combat order (unless affected by changed initiative), and the results will be posted by the Host at my discretion, though in a timely manner.
8. The Host will reroll for initiative to determine the next round’s combat order, and the rest of the process will repeat until only one player remains.
9. Each player will start with 40 health points. A player may not be healed over the 40 HP cap.
10. If a player does not perform an action, they will receive 1d5 damage. Each subsequent turn of inactivity will increase the die by 5, meaning the second turn would be 1d10, the third 1d15, etc.
11. At the end of the battle, the winning player will receive the prize, and the betting spectators will either gain or lose credits depending on their wagers. This will all be recorded in a post at the Bank, and the relevant Bank accounts will be updated.
12. Each battle may have different rules, so make sure to read through the thread’s original post before playing.
If you have any questions, comments, concerns, or ideas, please post them below. I may change how some things work with time as this is still new.
Enjoy, and play responsibly.