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Werewolf VI: Until Dawn - The New Chapter
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Barnes
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  • I, however, would like to see Aragonn's reasoning.
    Barnes
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    Aragonn
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  • There's no reasoning behind it. It's not "emotional" either. Something just feels different for some reason. I don't know. It could be something different with me.
    Jarl Aragonn
    The Aesir Empire


    Aragonn
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    • To sit back hoping that someday, some way, someone will make things right is to go on feeding the crocodile, hoping he will eat you last - but eat you he will.
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    Laurentus
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  • Well, I'll not be the one to tell you your feelings are wrong. And knowing you as I do, I also know you'd be much more convincing than this if you were a Wolf trying to start a bandwagon.


    I'm just confused now.
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
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    Laurentus
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    Lumenland
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  • I feel confused too o.o
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    Barnes
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  • Well, I'll not be the one to tell you your feelings are wrong. And knowing you as I do, I also know you'd be much more convincing than this if you were a Wolf trying to start a bandwagon.
    I'm not sure who's more suspicious in the long run: those who "round up" people to bandwagon them for a vote or those who are rounded up. My experience in this thread suggests the former, but I'd like to check the data on that eventually.

    Quote from: Laurentus
    I'm just confused now.
    This game is meant to be confusing :P
    Barnes
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    Lumenland
  • Former Citizen
  • But, I'm mostly just confused because I missed two or three pages of stuff ;o;
    Lumenland
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    Laurentus
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  • None are inherently more suspicious. My experience from previous games has shown me it's wholly dependent on the wolf. Some are quiet, some are loud, and some are everything in between. My experience with Werewolf games on these forums is that the Wolves tend to be quieter, but it's not like there's a huge sample size to go on. The sample may well be too small to make any sort of universal judgment.
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
    • Count of Highever
    Laurentus
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    Arenado
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  • Cain Deckerson? Really?

    Also, in my experience its the one who runs around, tries to be reasonable and talks a lot that you really need to watch out for....
    I Hope You Have A Nice Day :]
    Arenado
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    Laurentus
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  • Experience in Werewolf games?
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
    • Count of Highever
    Laurentus
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    Rasdanation
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  • The Greatest Link
  • Wait, what? The wendigo has killed someone other than Broddring? When did this happen?

    Or am I misunderstanding? Or are you misunderstanding?

    In case that is the case, note that the player stopping baddies from killing good guys would obviously not prevent the Wendigo from killing a psycho.
    I was referencing the wendigo killing Broddring, trying to point out that the wendigo is a baddie, thus making it that the player negating all baddies' attacks not possible, just negating the pshycopath's attacks...
    T'was the year of Wintreath!
    Rasdanation
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    Arenado
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  • Experience in Werewolf games?

    Town Of Salem
    I Hope You Have A Nice Day :]
    Arenado
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    Lumenland
  • Former Citizen
  • I'm sorry for not being as active and talky lately ;o;
    School is dumping onto me
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    Laurentus
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  • There could be a player choice that protects good guys, but not bad guys.
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
    • Count of Highever
    Laurentus
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    Gerrick
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  • So I don't know how to create a spreadsheet, but the following people had fewer than ten posts before the current phase:
    Taintedpaws: 6
    xXTheHydraXx: 4
    Barnes: 3
    HannahB: 3
    Bootsie: 2
    Frozen: 2
    To give you perspective, the median number of posts was 12. This doesn't mean these people are bad guys necessarily (both Tomb and VidiLune would've been in the upper end of the group), but I personally find them to be suspicious (Broddring Empire would've been in this group as well).

    They're also not the only ones to consider by all means, so do with this info what you will.

    Duke of Wintreath and Count of Janth
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    Gerrick
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    Michi
  • Regional Stability Squad
  • Level 167 Caticorn God of Destruction
  • Wait, what? The wendigo has killed someone other than Broddring? When did this happen?

    Or am I misunderstanding? Or are you misunderstanding?

    In case that is the case, note that the player stopping baddies from killing good guys would obviously not prevent the Wendigo from killing a psycho.
    I was referencing the wendigo killing Broddring, trying to point out that the wendigo is a baddie, thus making it that the player negating all baddies' attacks not possible, just negating the pshycopath's attacks...

    I'm not sure what you're getting at, but I'll break it down for you:
    *The stranger, if that's who you meant, Negates ALL attacks/targets if his power is used, which includes the Wendigo and the Player.

    *The Player has no inherent powers of their own.  They're given a scenario during each Split Up session, and they make a choice on that scenario:

    *The Good Choice affects the good guys positively in some way, whether that be giving an automatic defense regardless of target, an extra scan for the seer, or anything else that may benefit the good guys personally.

    *The Bad Choice does this for the good guys, whether it be giving the Psychopaths an extra kill, giving the psychos an automatic shield that protects them from accidental Wendigo kills, or anything that benefits the bad guys personally.

    *The Neutral Choice is something that doesn't affect the game or the players, or is a neutral option that has the potential to benefit either side depending other choices made by the Player (or someone else if they were given something as a result of the player's choice from that scenario).

    The player has no knowledge of which choices are which.  They're simply given options like one would in a Choose Your Own Adventure book, or in the case of the actual game of Until Dawn, where the player would have to choose left or right, but wouldn't be told the benefits/consequence of choosing said path.

    So really, the power itself is within whatever choice they make, and thus affects whatever comes into play, if it does.

    And if you're assuming that powers were negated during the last Split Up, they weren't.  Like at the end of the first one, you would have been informed if that were the case again.
    « Last Edit: February 17, 2016, 03:18:03 AM by Pengu »
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    Michi
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