Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!at the start of the game all players receive pms showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except for one player who receives a pm that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players win. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy wins.I've attached a file with all the possible roles, and a link to the full rules is here (pdf download) http://boardgamegeek.com/file/download/ph89mrfa2h/Spyfall_rules_ENG.pdf
Spyfall takes up to 8 players total.Here's some rules to remember:Each non-spy player is pmed a role and location. All locations sent will be the same, and all roles will be different but logical to be located at the location. The spy's pm just tells them that they are a spy.A randomly selected player is chosen to go first. This player will ask any one other player a question about their location or role. That player will answer the question and ask any other player a question. In other words, you may not ask the player who asked you a question a question.At any time, the spy may publicly reveal their role and take a guess at the location everyone is at. If they are correct they win, if they are wrong everyone else wins.At any time, a player may claim another player is the spy and start a vote. If all other players vote that the player is a spy, that players roles is revealed. If they are a spy, everyone else wins. If they are not the spy, the spy wins.