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Spyfall
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Michi
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  • So, this was introduced in XKI, and I think it'd be fun to play here as well.  To explain it simply, here's a quote from Aternox:

    Quote from:  Aternox
    Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

    at the start of the game all players receive pms showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except for one player who receives a pm that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

    At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players win. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy wins.

    I've attached a file with all the possible roles, and a link to the full rules is here (pdf download) http://boardgamegeek.com/file/download/ph89mrfa2h/Spyfall_rules_ENG.pdf

    Spyfall takes up to 8 players total.

    Here's some rules to remember:

    Each non-spy player is pmed a role and location. All locations sent will be the same, and all roles will be different but logical to be located at the location. The spy's pm just tells them that they are a spy.

    A randomly selected player is chosen to go first. This player will ask any one other player a question about their location or role. That player will answer the question and ask any other player a question. In other words, you may not ask the player who asked you a question a question.

    At any time, the spy may publicly reveal their role and take a guess at the location everyone is at. If they are correct they win, if they are wrong everyone else wins.

    At any time, a player may claim another player is the spy and start a vote. If all other players vote that the player is a spy, that players roles is revealed. If they are a spy, everyone else wins. If they are not the spy, the spy wins.

    And to throw an example of how a game can go:

    Quote
    Anne, Juan, Maria, and Isaac find themselves in the
    crusader army. However, Anne isn’t aware of this
    because she got the spy card. Juan gets the Knight,
    Maria the Squire, and Isaac the Archer. They all play
    their parts and try to identify the spy. Anne’s goal is
    to identify the location without blowing her cover.
    Maria the Squire asks the first question: "Isaac,
    do you remember which sea we took a dip in yesterday?“
    Isaac the Archer naturally names the Mediterranean,
    and Anne the spy takes notice: the location
    could be the beach or the pirate ship. Isaac can’t ask
    Maria, so he asks Juan, "Juan, when do we get paid —
    is it at the beginning of the month, or the end?“ All
    the other players are on the alert, since the question
    might identify Isaac as the spy. However, Isaac is
    just sounding out his fellow players. Since Juan is
    a knight and not a spy, he answers the question
    easily: "Who knows? We’ll get paid whenever the
    commander feels like paying us.“ Anna the spy is
    thoroughly confused — now she suspects the location
    might be the military base or the submarine.
    Juan asks her next question: "Hey Anne, what did
    they serve for dinner yesterday? I couldn’t make it.“
    Anne is evasive: "Oh, you know, the usual stuff — potatoes, nothing special.“ This is where other players
    start to suspect her of being the spy — as crusaders,
    they’re well aware that Columbus won’t be bringing
    that particular plant back from the New World for
    another three hundred years or so...

    And attached to this is the business cards to give you an idea of all of the possible locations and roles that exist in the game.

    Sound interesting?  Sign up in here if you wish to take part, and feel free to ask any questions if you're unsure of how this plays out. 

    Players signed up:
    *Chanku
    *Sapphiron
    *Wintermoot
    *Reon
    *Hugsim
    *Colberius X
    « Last Edit: February 15, 2015, 04:04:29 AM by Pengu »
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    Michi
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    Chanku
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    Chanku
    Wintermoot
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  • A fascinating game...I'm curious, why only up to eight people?


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    Michi
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  • It coincides with the number of roles.  If you look at the attached PDF, there's a total of 8 roles (1 spy, 7 non) for each location.

    I think it also has to do with the questions and answers.  The more people you have answering questions, the easier it is for the spy to pick up on it and figure out where they are.
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    Wintermoot
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  • I see...I'm curious, can the spy claim another player is the spy?


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    Michi
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  • I hadn't thought of that.  Considering this is more a game of questions rather then a game of accusations like Werewolf (aside from a player choosing to accuse someone at some point and bringing it to a vote), that one never really occurred to me.

    I suppose it's possible that the spy could stop the questions themselves and bring the thread to a vote...but at the same time I think I'll say no on that one.  Considering it wouldn't entirely be fair to the spy to accuse someone knowing full well they're the spy (though voting alongside is a different story)...especially since they can stop the thread themselves to publicly announce their role and make a guess at the location.
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    Wintermoot
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  • Well, it sounds interesting...sign me up. :D


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    Reon
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  • Sounds fun, I'll play
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    Michi
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  • That makes 5 players.  Only 3 more and we can have a complete set.  :D
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    Colberius X
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  • Eh, may as well.  :P


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    aternox
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    Michi
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  • But of course.  And we can begin even though it's only 7 people.  I'll send out the PMs right away.

    Once you've gotten your PMs, then Sapphiron can ask the first question.  Remember that questions and answers can be as simple and as vague as your want as long as they relate to the location and your role.  The point is to answer as you would in your role, but you don't want to give away either your role or location to the player that's the spy.  Since you don't know who that is unless they slip up or reveal themselves, that means you'll want to play mind games with them while still keeping with your role and the given location.

    And remember that votes against a player must be unanimous (save for the person being voted against).  If the votes are correct or the spy incorrectly guesses the location, then the players will win the game.  But if the player voted against is not the spy, or if the real spy reveals themselves and correctly guesses the location, then the spy will win the game.
    « Last Edit: February 15, 2015, 04:04:01 AM by Pengu »
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    aternox
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  • Thanks for letting me in :)
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