Post #23480
October 08, 2014, 07:21:02 AM
On a broader scale, I suspect that there are two reasons why regions haven't succeeded in the "national sovereignty" approach. The first is that it would severely limit what regions could do, since any 'regional government' would just be an administrative caretaker tasked with collecting and then implementing the decisions of the nations on any issue...a direct democracy or anarchy, depending on how you see it. Such a government would not have any purview to build a regional culture, to conduct foreign affairs in any cohesive manner, or to build and maintain a credible military. It reminds me of the American government under the Articles of Confederation...a weak and ultimately unworkable government that required the consent of the states to do much of anything, and even then states could opt out.
The second reason is the fact that most nations in each region do not participate in the game other than to answer their daily issues. This would result in a core group of more active nations eventually coming together and forming a more centralized government...either to better provide for their region or to consolidate their power over the region, depending on how cynically you want to look at it. I doubt a government based on the principles of national sovereignty would last very long for that reason.
More specifically regarding the military, given the current state of defending, there's no compelling reason anyone should need to join more than one military. Outside of TITO, no defender region or organization can successfully do many defense operations on their own, so regardless of how many or which military you join you will probably be doing the same missions...and most regions allow people to opt-out of missions they can't or don't want to do as it is, either because they can't be online or they have an issue with the operation, as is often seen in defenses of Nazi regions, for example. As far as I'm aware, nobody is punished for not participating in missions, as long as they're active in the military in general. In short, the experiences and mission sets won't change by being part of another military, because everyone has to work together to achieve results.
On the other hand, there are many reasons to restrict membership in the military...it's beneficial for Wintreath to be able to field a military of people that are not part of or can be influenced by another region, as even defender regions have different goals, principles, and directions. Wintreath has defense treaties with regions other defender regions may not have, we certainly have different views on the concept of regional sovereignty, and other regions may prioritize available missions in a different way. It wouldn't be good if we couldn't fulfill our treaty obligations because most of our military decided to go with another military they were a part of.
Additionally, opening up membership presents a slippery slope. It seems fairly safe that we would allow people from other defender forces to join, but what about forces that both raid and defend? Or forces that exclusively raid? That's a serious question, too. At one point when I was President of Spiritus, I had to deal with accusations that we were discriminating against non-defender Citizens over a proposed rule to prevent people in raiding organizations from joining the regional military. Requiring that our troops not be in any other military removes the need to even consider that slippery slope and other related issues that it calls into question.
Finally, in my experience, the vast majority of people join multiple militaries not to be able to defend more or out of loyalty to the regions they're in, but to better position themselves to collect shiny positions and titles as they come open in any particular military...which they usually end up not anything with because they're so stretched. I don't believe that was your goal in wanting to join TITO and the HR, but that is why many people attempt to join every region and military that they can. I don't believe that's something that should be encouraged, particularly in a region partially guided by the concepts of regionalism.
Ultimately, real-world examples don't hold up well in NationStates because of the separate realities of the game. Out in the real world, nations have millions or even billions of people behind them, while in NationStates they only have a single person who has exclusive authority over what that nation will do. Outside of roleplay regions, these people usually identify as an individual rather than their nation or even a representative of their nation. Additionally, that single person can much more easily join multiple regions in NationStates than they could become a Citizen of multiple nations in the real world. Those two facts alone make the nation-style region all successful regions have much more practical to have than a faux-alliance of nations who are really individuals that present themselves as such. In order for the alliance of nations approach to work, I suspect you'd have to fundamentally alter how people think of and play the game.
Interestingly enough as an aside, there are alliances of regions like there are real-world alliances of nations like NATO, such as the Founderless Regions Alliance (FRA) or the late Sovereign Confederation (SovCon). Everything is based on the idea of a nation being one person, it seems.