Work on the next update of the Werewolf system has started! This second major update will correlate with Werewolf 26: A New Adventure in Old London, and will include features that will help
@Neon Abigail host her theme for the game. The overall goals for this update are to allow hosts to create and start games on their own without needing me to do work on the backend for each game, as well as provide specific functionality to help Abbi run her flavor of the game using systems that can be reused in future games. Here are the specific things I'd like to do:
Starting a Game and Adding PlayersApproved Werewolf hosts will be able to create a new Werewolf game in the system once they've created the topic it will go in. Current approved hosts are myself,
@Michi,
@Ruguo, and
@Neon Abigail, and there will be a process for others to become approved, too. The reason for this is so that people can't go through and create a bunch of random games that aren't going to be used. This permission is only used for creating the game! A host can add other hosts without this permission to the game, and all will be able to use the host game functions.
Once started, the host will be able to add players to the game by putting in their name or ID number. I considered allowing players to self-join, but I want our Werewolf games to be host-centric, and there may be valid reasons for a host to not allow someone to join their game. I also want to hold the door open for potential private games in the future should the host want to go that route, possibly as a donator perk.
Roles, Abilities, and EffectsThis update will also introduce a role system, an ability system, and an effects system.
Roles will attach to players, and will contain
abilities that players will be able to use in the game.
Effects may be applied to players either by the host or through the use of abilities, and impact the way they interact with the game and the system. Not all roles and abilities may be included in the system for Werewolf 26, but the ones Abbi has told me would be most helpful for her to have will be included.
Vote PowerThis is a hold-over from WW25 and
the related discussion. Hosts will be able to assign a default vote power to players, where 1 = 1 vote, 2 = 2 votes, etc. This is meant to be the default vote power for that player for every round in the game, but can be overridden by abilities or effects, which themselves can have singular or multiple uses.
If time permits, I may add other minor features, and I'm sure there will be plenty of bug fixes, but this is the plan for the next version. Please feel free to give your thoughts and feedback in this topic.