And my own thoughts on this game:
It definitely was a bit more complex than normal games, but you can ask Wintermoot...I was getting really into this one. Like with CYOA, I really wanted to make it a bit different and a bit more complex. I almost thought of just tying the two in, but I figured that would make it even more complex and confusing, so they're separate.
I think my favorite part was changing up some of the popular rules spinning them around a bit. The whole "You can't reveal your role" bit has been done
so much, that the idea of actually just letting everyone
choose their role seemed like the most logical step to take. The everyone-having abilities thing came more from a past game I played on XKI. It was a Ghostbusters game where EVERYONE had the ability to scan (or I believe defend) 1 time, but there was a multitude of factors that would screw up those scans.
The idea of branching that out to multiple ideas intrigued me. Plus, I also had the idea of making a Battle Royale type of type of thing, and after playing around with the idea in my head a bit, I thought "Nah, I'll just make everyone have different abilities, make everyone only get limited uses on them, and then throw in an option in the night so that people can get more ability uses..." and thus Blood Points and Killing Sprees were born. Of course, I didn't want people to always get rewarded for going on a Killing Spree, so it became the sort of Reward >>>> Consequence thing in the following way:
~Replenish a Blood Point >>>> Lose a Blood Point
~Earn a Maximum Blood Point >>>> Lose a Maximum Blood Point
~Learn a new ability >>>> Lose an ability
~Use an ability for free automatically >>>> Lose usage to your ability temporarily
~Double votes for you in the next phase >>>> Lose ability to vote in the next phase (counts as an "Inactive" vote and goes towards the penalty)
~Gain an Extra Life >>>> Lose a Life
I didn't consider the consequence of making the Survivors choose between the main 3 things OR killing someone, and I think of I use this again, I'll make it so they can use both an ability or go on a bonus spree AND kill someone...that way someone can't track their identities as easily.

But I intentionally made both Jason and Michael the Survivors because their abilities are both Day-Phase abilities. That, and because having a bad guy with a resurrection-ability makes the game a bit more interesting, since you won't know his actual identity until he's dead...so you'll have to hope you're going after the right person.