So with a new term coming up, I wanted to hop on board with this and get people's opinions and ideas. We've been talking currency-this and currency-that with no such thing even established here on Wintreath. One of the biggest problems is having a balance between the things that earn people some Krones, and the things that cause people to lose them. Since we can't have one side become bloated and fall ontop of itself with everyone being millionaires, there has to be a good number of ways to lose currency.
At the present, here's some ideas that I have, and if anyone has more ideas, definitely share them:
For makers, there's the simple ones to start: Whenever someone creates a topic or posts, they earn a little bit of credits. Not much, but just a bit. This is mainly because whenever currency is integrated into a messageboard, that's usually how it goes, as that's generally how it's generated without manual input.
Naturally, another maker would be for when a member wins a bet from something such as the Arena or a game that allows it, such as the idea for Werewolf is happening. Along with winning bets, members could also win credits when they win a contest or win a game, such as Werewolf or Spyfall. It'd encourage more contests since there'd be a feasible prize.
Likewise, one that I've noticed 10KI does is random regional disasters that may happen, such as floods, earthquakes, or the like. This can cause people to lose credits, or earn them, though it's generally a smaller amount.
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For the Sinkers, there's a few ideas as well. As I mentioned, there's the simple one of betting in games or events. Winners of course would get a currency reward, but others would just lose the credits that they bet. This could extend to having a weekly, bi-weekly, or monthly lottery that people could bet in, and while the reward would be great for a certain number that may win, it could be a great sinker since, again, others would simply lose the credits they put in (it all going to the lottery/games account that would handle the betting/credit rewards).
As I mentioned, the random regional disasters could factor into this as well, causing people to lose money if their region is affected negatively.
Wintreath could also have casino games like slots, blackjack, and other various ones to sink more money into as well as reward winners. The credits bet could range from smaller to a large amount, proving to be an effective sinker for members who like to gamble a lot to see if they can win a lot back.
Shops can be established to sell regional items, such as technological advances, agricultural improvements, and the like to "improve" nations. They can also sell items at a high price that could affect a nation in regional disasters, giving them a higher chance that it would affect them positively. Other non-regional/non-NS items could be sold as well...such as the establishment of shops that could sell RP-centric items for current/future Gathering Portal RPs.
Likewise, while Wintreath is not the most political region, it could still be established that candidates could spend credits on political propaganda such as campaign avatars/signatures to give out, and the like. Also, members could set up Signature/Avatar or other types of shops where they create things for credits...both something for people to make and spend credits as well. People could also use credits for yearly things (IE, 10KI had a time capsule that they did, where members donated credits and an item to put in the capsule, and then earned back those credits and more if they were still in the region in the next year), or other such purposes.
Those are the ideas that I currently have, and would love to see other ideas as well. Ideally, I'd really love to see this almost-tired discussion of currency reach a reality soon. But the only way that can happen is if there's a system in place that keeps that perfect balance of making and spending credits.