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Werewolf IV: Ye Olde Arthurian Legend
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Sapphiron
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  • Wintermoot, like you said, my reasons for voting to lynch you on Day 5 was simply fallacious and unfounded, merely targeted at ending the game as soon as possible. Please don't take it too seriously. :-\ Plus, with Aragonn, Reon and myself all being aware of one another's identities by Day 5, when the number of alive players has been reduced to six, we would have agreed to lynch any of the good guys to win the game. It just so happened that I had a convenient excuse to vote for you. :P
    Sapphiron
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    Wintermoot
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  • It's not just that, it's the fact that over the course of four games I've been one of the first to be targetted in almost all of them. Even without having it confirmed for me, I'm almost certain that the only reason there were no lynches for the first two nights was that I was being targeted and aternox and I were alternatively defending each other and ourselves.

    It's not really what you did, it's not really even this game...it's just the same pattern over and over again, and it's not very fun to be stuck in it. And other than throwing a tantrum about in the hopes of breaking a pattern (and probably reinforcing it instead), the only solution that I see is to sit out a few games.


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
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    Laurentus
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  • Yeah, I was hoping that you being a defender in this game would make it more interesting, Wintermoot, as you could then survive a lot longer.
    It was truly a shame that the seer got lynched, as my intention with having a vigilante in your midst, who happened to be taulover in this game, was for it to lead to a good, but challenging balance between good and bad as the seer could ultimately have teamed up with the defenders and the vigilante, while the witch, wolves and Black Knight would make an interesting dynamic. Both the vigilante and the Black Knight were supposed to lead to unforeseen complications originally, as they could kill just about anyone, good or bad, if they weren't careful.

    It also didn't help that so many people were inactive, as that really cut the game short. I accept full responsibility for making people lose interest.

    I also stopped commenting so much when Aaron Specter complained. I'm truly sorry for that.

    And I understand your frustration, Wintermoot. I wouldn't want to play if I always got killed first either.
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
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    Laurentus
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    Wintermoot
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  • Thank you for your consideration in my role. :P

    I don't really think it's your full responsibility...I think it would be best resolved if we had a system for signups for future games...for example, the sign-up goes up, invites to foreign regions go out that day or the next day, and after a week sign-ups closed. I think the problem was the invites didn't go out for a few days, so the decision was made to lengthen the sign-up period, which caused us to lose some people that had already signed up.

    And I don't really agree with Aaron Specter's complaint. I mean, at least you weren't telling people how they should vote like someone that runs Werewolf/Mafia games in another region I know (and now apparently has a rule that he's allowed to break his own rules). I think banter between the host and players can be fun, so long as there's care that nothing is given away or there isn't a suggestion made for players to take a certain action. I thought in-game you did a fine job hosting, and I hope you'll host other games in the future. :)


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
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    Laurentus
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  • Thank you for the compliment, but I really did almost get Sapphiron killed at one stage, even though I didn't even intend for "please don't eat me" to be seen as implying that he is a wolf.

    And just for the record, so no one gets any funny ideas, I didn't pick Wintermoot as a defender, randomiser did that, lol. I was just excited about the opportunity it presented to Wintermoot.

    I was also intrigued by the good balance of skilled players on either side, especially having played with Sapphiron as my defending partner in WW3, and aternox as the semi-seer in the same game. The game in which Aaron Specter and Sauron framed me for Wintermoot's murder. Good times.

    And I'd definitely like to host it again, but I first want to see whether someone else wants to. Or perhaps it can become a tradition of each host hosting 3 games before someone else attempts it.
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
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    Laurentus
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    Aaron Specter
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  • And I don't really agree with Aaron Specter's complaint. I mean, at least you weren't telling people how they should vote like someone that runs Werewolf/Mafia games in another region I know (and now apparently has a rule that he's allowed to break his own rules). I think banter between the host and players can be fun, so long as there's care that nothing is given away or there isn't a suggestion made for players to take a certain action. I thought in-game you did a fine job hosting, and I hope you'll host other games in the future. :)

    Laurentus did do a great job in hosting a huge game. I hoped my comments weren't taken too seriously but I believed it'd be better said than not said due to the discussion being somewhat hijacked at that point. It definitely wasn't me getting back at him for nailing me in the last game.  :))

    I do agree with the comments on the size of the game though. Hopefully this game will provide guidance for future hosts in terms of player numbers and role distribution. Perhaps a final 'roll call' in the thread before the start of Day 1, for instance, might help with the inactive players problem.
    We understand how dangerous a mask can be. We all become what we pretend to be. We all wear masks, and the time comes when we cannot remove them without removing some of our own skin.

    Aaron Specter
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    Wintermoot
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  • I also hope that my Werewolf list idea for contacting people individually goes somewhere in the future, too...I think it would be a great way to keep people interested beyond just posting in embassies. Overall, it's just a matter of developing the 'infrastructure' needed for larger games. :)


    I went all the way to Cassadega to commune with the dead
    They said "You'd better look alive"
    Wintermoot
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    Aragonn
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  • And I do believe the Hall of Winners needs to be updated. :D
    Jarl Aragonn
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    Aragonn
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    • To sit back hoping that someday, some way, someone will make things right is to go on feeding the crocodile, hoping he will eat you last - but eat you he will.
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    aternox
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  • On a personal note, I probably won't play the next game of Werewolf. I'm almost always the first to be targeted, and apparently when I'm not immediately killed off that alone is a cause for suspicion...it's just not very fun being in that situation, and I see no way of rectifying it except for taking a few games off and giving others the 'honor' of being the first one targeted.

    I've been there a few times, so I know how getting lynched early all the time sucks. If you take a game or two off, or host one, people tend to identify other players that are good and spread the first night lynches around a bit more.

    I remember in the XKI that at one stage Aerso was only surviving more than two or three nights when he was a wolf, which meant he was always getting lynched if he stayed alive too long. Eventually the wolves picked up on it and left him alive so the village would kill him. Now, who knows what's going on when Aerso is still in the game towards the end :P I find the metagame sorts some of these issues out but it usually takes a few games. There's no harm in stepping back for a bit, getting lynched early a lot gets boring.


    Good game everyone, thanks for hosting it Laurentus!

    And I'd definitely like to host it again, but I first want to see whether someone else wants to. Or perhaps it can become a tradition of each host hosting 3 games before someone else attempts it.

    I wouldn't mind hosting one at some stage, but I don't mind whether it's the next one or a later one.
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    aternox
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    Wintermoot
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  • Thanks for the words of inspiration, @aternox! It's awesome having a pro like you with us for advice and help on these kinds of things. :D
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    Wintermoot
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    Michi
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  • I'll also take part of the responsibility for any complaints that happened towards Laurentus.  He had PMed me asking me questions before the process, and there were things that I should have said (such as keeping the host/player interactions to a minimum) but neglected to.

    Also, Sign ups should be a full week, neither longer nor shorter.  The only exception to this rule is if you have a list of, say, 4 players, and are pushing to garner interest so that the list can be larger.  But if you've got enough players to start the basic game with no hitches, then they should close exactly 7 days from the time they were opened.

    The minimum players should always be 10, because if you have to revert to the basic power roles, that'd be 2 defenders, 2 werewolves, 1 seer, and then 5 villagers to balance it out.  If there's less players and ample time was given for the signups to gather more (with the absolute minimum in that case being 8 ), then you can go one less defender, but there should always be a balance between villagers and power roles, with the possibility of the number of villagers outnumbering the number of power roles.  Likewise, it has to be balanced in a way so that the bad guys won't outnumber the good guys too quickly.

    Outside of those comments, I really don't have much to say.  I think the game played out just fine, and I enjoyed the theme of it quite a bit.

    Also: Wintermoot: Don't get too discouraged by being voted out early like that.  It just means that people see you as a potential threat, so they're trying to get you out of the game before you cause damage for the bad guys.  So I'd actually consider that quite a compliment.  Frustrating for sure, but a compliment nonetheless.  :P

    « Last Edit: May 11, 2015, 01:34:32 AM by Pengu »
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    Michi
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    Wintermoot
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  • I think we can get it at 7 days if we are disciplined about it. I just need an invitation to send out to other regions on the same day that sign-ups open. Giving our ambassadors two days max to post it, that gives our foreign friends five days to sign up, which should be plenty. :)


    I went all the way to Cassadega to commune with the dead
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    Wintermoot
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    Michi
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  • So far it hasn't been an issue, and I recall the sign ups for this game getting about 16 players by day 6.

    As long as we keep at the cycle we've had and keep getting word out, I think we'll be fine in the player department.  Normally what kills attendance is when nobody outside of the messageboard hears about it...but considering the dispatches we have ambassadors send out as well as posts on the RMB, that's never been an issue.

    I do think that having an invitation ready the day sign ups are posted would be ideal so that our allies/tourists have the same amount of time to be able to pop on by and sign up...rather than having a day or having to extend the deadline so they'll be able to.
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    Michi
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    Laurentus
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  • Everyone's advice has been duly noted.

    I actually had quite a bit of trouble coming up with things to write theme-wise for this game, so if I do host it again, I'll probably go with something that isn't comedic. My original intention was actually that people would make this game more alive with their own Monty Python references, but with so few people having seen it, jokes like Sapphiron saying "Help! Help! I'm being repressed!" seemed to go unnoticed for the most part. :P

    I'd be perfectly happy with aternox hosting our next Werewolf. It would give me time to think of a theme that fits more with my style of writing too.

    I must say that I actually enjoyed reading through WW1's thread, as it was almost an RP as people lived themselves into the setting of that town, so player involvement was actually pretty good, even though people were generally averse to lynching. :P
    1 person likes this post: Michi
    In die donker ure skink net duiwels nog 'n dop, 
    Satan sit saam sy kinders en kyk hoe kom die son op. 
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    Laurentus
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    Michi
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  • Everyone's advice has been duly noted.

    I actually had quite a bit of trouble coming up with things to write theme-wise for this game, so if I do host it again, I'll probably go with something that isn't comedic. My original intention was actually that people would make this game more alive with their own Monty Python references, but with so few people having seen it, jokes like Sapphiron saying "Help! Help! I'm being repressed!" seemed to go unnoticed for the most part. :P

    I'd be perfectly happy with aternox hosting our next Werewolf. It would give me time to think of a theme that fits more with my style of writing too.

    I must say that I actually enjoyed reading through WW1's thread, as it was almost an RP as people lived themselves into the setting of that town, so player involvement was actually pretty good, even though people were generally averse to lynching. :P

    If you ever have troubles with themes, you can always go back to the basic "village in the forest with werewolves" type of theme and spice it up to make it your own.  Likewise, the spicing up of adding various special roles is also optional, so never feel like you have go to all out on trying to think of unusual or unique roles. :)

    Like I said though, I think the game itself played out fine. It shows that you put a lot of time and effort into it, and I think it was executed quite nicely.  Not everyone is going to understand where it's coming from (for example, I'm sure maybe one person out of everyone understood where the theme of WW#3 was actually from), but that's okay.  If you do well enough, which I think you did, then it'll get people interested to see the source material.
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    Michi
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